
A Victorian Steampunk Roguelite Deckbuilder. Choose from four characters with unique cards and abilities. Customize your deck and character as you investigate a mysterious plague. Battle corrupted beasts and bosses in turn-based combat to unlock powerful relics and enchanted tarot cards.
Modeled estimate, not a reported figure. How we estimate →
About
A Victorian Steampunk Fantasy Roguelike: A steampunk fantasy world awaits; filled with all manner of fell beasts and monstrosities. Something isn’t right here, the natural wildlife has been corrupted by a mysterious plague, and it’s up to you to discover the truth and find the cure; but no two runs are the same.
Rich Narrative Adventure: Return to the world of Sovereign Syndicate, before the events of the first game. Explore chilling encounters and complete missions as your agents investigate the Hunter's Moon. Experience new locations, enemies and bosses across 4 chapters.
Four Unique Classes: How will you meet your challenges? A hulking brute that smashes everything in their path? A cunning soldier with weapons expertise? An alchemist with potions, poisons, and explosives? Choose your agent and build a deck that suits your playstyle.
Dynamic Deck Building: Each agent has a unique set of cards. Craft your deck from hundreds of variations. Upgrade your cards to increase their power.
Turn-Based Combat: Hack, slash, and shoot your way through dark forests and winding streets. Battle dangerous creatures and formidable bosses. Learn their traits and tactics to best them in turn-based combat.
Roguelite Progression: Succeed at your mission, or retreat in failure. Either way, you'll collect money, cards, items, relics, and salvaged materials. Use them to improve your agents, your airship, and your next run.
Discover Enchanting Tarot Cards: Modify your run by unlocking enchanted tarot cards. Combine their effects to improve your odds of success.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great deckbuilder, basically refined version of Menace of the deep.
Fun.
Copies Menace from the Deep to such a degree that I was certain it's the same dev (it isn't). Though at the same time improves on almost every mechanic, so still highly recommend.
처음에 주는 멍멍이 데리고 다니는 여자를 빨리 내다버려야 게임이 할만해집니다
Very poor game. Very boring, and very amateurish. Expected a lot, lot better.
Цікава історія, приємно грати
糟糕美術和戰鬥設計。 到底是如何在遊戲中每個層面發揮某種反社會精神,讓四位主角都不討喜。 戰鬥傷害和防禦數值顯然沒有設計,或者是根本上要玩家農爆才能有正常的挑戰。 敵方傷害紀錄: 第一回合 7點 單體 第二回合 14點 全體傷害 第三回合 19點*3 單體 如此循環。顯然就是要玩家放棄防禦,One Turn Kill可以免除異常狀態、格擋、誇張的傷害。其他所有流派都因為愚蠢的傷害懲罰導致先手秒殺才是唯一解。 初次輪次,搭配遺物可以達到一回合傷害15*3秒殺大部分敵人。甚至後期Boss只要三回合就可以秒殺,請問前期和村民打十幾回合是什麼意思?難度並沒有適度增強,而是失衡並放任機率讓玩家遇敵時可能遇到一隻25點血量的敵人,或是45點血量的三隻敵人。請問這是什麼意思?遊戲難度的設計在於讓衰鬼玩家在前期無法滾雪球失敗,而那些遇到單體敵人的玩家就可以一直農遺物或塔羅牌,讓自己一回合有4點以上能量可以打出50點傷害,反觀衰鬼戰鬥後剩下10點血量。 遊戲的確很簡單,初次遊玩可以打贏尾王,期間因為介面問題常常放棄獎勵,機制也不熟,結果靠著遺物衝高能量和傷害就可以獲勝。但,這值得反覆體驗嗎?獎勵給予能量上限實在太強,而初期玩家有無得到此類遺物,便會讓戰鬥變成戰車輾過去(字面上的意思)或者連一隻40點血量的村民都打得頭破血流。 這不是我學習戰鬥機制、改善策略而變強,而是WTF我就比較幸運遇到的敵人都是單體,而且我抽到的遺物讓我一回合能量多超多。在新遊戲遇到三位40點血量的敵人,你手中只有7點傷害和7點防禦的卡片,真是好有趣好期待退款成功呢。 1.沒有針對寬螢幕最佳化,字體無法調整,偏小。 2.每回合抽4張卡片太少,防禦根本是卡手累贅。 3.異常狀態分為自然遞減、不會消退的設計,對於玩家懲罰過重,敵方反而因為高血量看起來像是磨一層皮而已。 4.夥伴無法控制,所以時常會有敵方沒攻擊時防禦、上虛弱一回合的白癡狀況。 5.敵方AOE次數遠高於我方,召喚出夥伴只有7點生命請問兩回合一次的AOE是要怎麼防禦。 6.敵方BOSS怎麼總是會召喚小兵,沒有其他設計嗎?召喚小兵被打掉後,接下來馬上就會召喚第二次。讓戰鬥又陷入重複、冗長、磨血的循環。 7.敵方小兵死亡又被召喚後,美術圖不會更新,變成敵方有重影在那邊晃,低級錯誤到底有沒有測試過還是急著發文推銷? 8.新手教學立刻從召喚機制切入,難以上手。然後突然又切換成槍手型英雄,帶著一隻狗但僅有為夥伴加格擋的牌,其他都是傷害型槍卡,那麼,為何要設計一隻狗? 9. 請問哪裡毛骨悚然或恐怖,我只有在第一場遇到三隻怪物準備被圍毆覺得恐怖。主權是要討論政治還是君主背景嗎?這款的主線敘事和時代背景、美術好像硬湊在一起,跟戰鬥體驗一樣,好似在模仿什麼主題但只覺得一頭霧水、莫名其妙。 10.Demo在商店頁面但就是不能測試,只能購買,不然我也不喜歡又要求退款又要寫評論。 戰鬥至少是刀刀見血不會有鬥X特攻磨半天的問題,但數值失衡到感覺不是變強而是玩家很幸運初期就抽到關鍵遺物和關鍵牌,隨機遇敵的設計更是懲罰運氣不好的玩家早期又沒資源又沒血,反而還需要花費資源補血的境地。 即使特價,也高過更多ROGUE 牌組佳作的價格,且美術圖、戰鬥體驗和遊戲各種莫名低級錯誤,讓我不會想要再嘗試類似的作品。
同シリーズ「忍び寄る恐怖」よりカジュアルな難易度だが、導入のストーリーはいまいち。 世界観が見えにくいため、もしかしたらチュートリアルもちょっと意味不明に感じやすいかもしらん。 飛行船の修復やキャラクターの強化しないと厳しいつくりは、前回以上な印象。 最終戦は、女盗賊だとかなり厳しいのが、個人的には残念要素でした。 それでも、前作「忍び寄る恐怖」をプレイして楽しめた人にはお勧め。 逆に言えば、前作をやってない人は、前作をやってから今作をやったほうがいいと思いました。
I like that it feels like an adventure game, or a sort of linear "RPG", but with card-battler combat. You control one hero at a time, out of four, and each has totally unique abilities and perks. I really enjoyed the game. [b]The difficulty[/b] : It is challenging, but accessible. All in all, I failed 7 missions: 1 early mission from bad luck, and I died about 6 times doing the last and hardest location. I needed to grind/upgrade my characters a bit (there are four characters), but I still had a hard time. I completed the game 100% with all characters. The last location felt sometimes dangerous and tricky, and I had to be cautious against the bosses, but it is not too difficult: enough though that you do feel happy when you succeed. __ Note that trying to get [b]100% achievements[/b] is doable, but it takes at least an extra 10+ hours of grind. I got 100%, but I cannot say I enjoyed that grind. :P Of course, most sane people will not try to get 100% achievements. __ NB: and, yes, I have played games like Slay the Spire ; though I am not great at it. PS: If you like the concept of RPG/adventure meets card-battler combat, you might like [i]Deep Sky Derelict[/i]. It is really a scifi RPG and well done in my opinion (while Hunter's Moon is more of linear adventure).
一款非常无聊的卡牌RPG。每个角色的牌的种类非常的少,都不到30张。游戏非常的肝但又肝的无趣,因为游戏难度极低,初见乱玩就能过关,通关后有局外成长,但敌人却没有任何变化,再加之游戏卡牌内容少,通关几次就根本不想再碰了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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