
An open-world adventure game set in the middle of the Ming Dynasty, players will experience the process of ordinary people growing into bounty hunters, and turn the tide in times of crisis in the Ming Dynasty.
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About
The game has no plot, and the core gameplay is stronghold conquest battles, in which the player grind for drops through a large number of battles to obtain high-level equipment and thus increase his combat power. The ultimate goal is to obtain the ten pieces of gold equipment unique to the game.
The background of the game is set in the Ming Dynasty during the Jiajing period, when the northern Mongolian tribes were unified and became powerful, and Altan Khan led an army to invade the northern Ji-Liao area, which has been a constant nuisance ever since. During the same period, Japan's feudal secession caused a large number of samurai to go into exile, and they combined with maritime merchants into an armed force, invading the coastal areas, which was repeatedly prohibited, both of which resulted in the border crisis during the Jiajing period of the Ming Dynasty.
The entire map covers an area of approximately 64 square kilometers, simulating the ancient Chinese region of Beiping in the form of a seamless large scene. It extends from the Great Wall in the north to Baoding in the south, and includes the capital, the Forbidden City, several passes on the Great Wall, and 20 counties.

The first time the player enters the game, they will need to climb to the top of roof at the city gates of each region and interact with the Viewpoints to unlock the map of that region. Once unlocked, you will be able to see the location and level of each stronghold on the map. The npc in the town can be traded, strengthened and other operations.
The game does not have a skill system, the player fights mainly rely on two operations, jumping and attacking, and by jumping can climb any building, using the terrain, height difference, back and forth.
There are four kinds of weapons in the game: sword, bow, hammer and flintlock. Corresponding to the melee, long-range attacks, the difference is that the sword, bow faster, but smaller attack, hammer, flintlock slower, but higher attack.

The equipment value is divided into three types, the civilian's set tends to be normal, the soldier set tends to be defensive, the Feiyufu set tends to be offensive, in addition, the game can also obtain the Tatar set, the Wokou set, and the value is the same as the soldier set, the Feiyufu set.
There are more than 400 strongholds distributed throughout the map, with initial levels scattered from the center outward, from low to high, in a total of 50 levels. Each time a player defeats a high level stronghold, the adaptive level will be raised to that stronghold's level, and at the same time, all the strongholds in the scene will be raised together. Adaptive level also affects the level of pickups and store items in the city.

Players need to utilize various resources according to the battlefield situation and their own operating habits.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
这或许是一款有优秀的作品,只不过定价有点太高了,希望作者能够将定价合理一些:)
这是一个相当奇怪的游戏,游戏里的主角会飞檐走壁的壁虎功,爬上城墙宫殿如履平地,但却不会闪转腾挪的轻功!不说踏雪无痕和草上飞等高级轻功,就是连赶路加快点速度的基本轻功都不会,他这近乎天下无双的壁虎功到底是怎么学成的? 另外游戏地图太大太空旷且没内容了,任务指引做得又近乎没有,开局就停主角那重重的“哒哒哒哒哒哒”的跑步音效都听到发困!然后一个背把弓上场的人身上没有箭!去买一支箭要30元!!!丫的一瓶药都才30哇!然后死了不会自动复活,说是倭寇大举入侵,然后城门大开,门外都是倭寇也不入城等等,这些设定上的问题实在是太让人无语了。 目前来说,游戏唯一能让我还能多玩一会的,就是那种策马奔腾的感觉了吧!骑马系统做的还算是可以的! 总的来说,这就是一个半成品,甚至是还不具备可玩性的半成品,就这样放正式版出来还卖42块钱,作者是真的太敢也太欺负人了!也许作者把他愿景里的内容都制作完,或者把steam游戏介绍页里的内容都弄完整,那时候游戏会有一定的可玩性吧!但是就目前的话,尚需努力哇! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Very cool and unique game. Still early access but already going strong. Developers please don't abandon this! I cant believe this game is 10 bucks! Don't sleep on this game its really good. My only con with it is the NPCs need more work. But seeing that this game is a heavy NPC interaction game. This should be no problems in the future.
[quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote] [h1]《大明赏金客》 | 评分:55/100 [/h1] 一款开放世界动作冒险游戏,游戏目前表现比较糟糕,游戏没有任何指引,只有通过和城内才知道主角可以爬墙,你敢相信没有任何凸出物品,主角可以直接攀爬,到达楼顶触发刺客信条一样的鸟瞰点动作,大世界比较空洞,并且有明显的模型不规整问题,自娱自乐内容更多一些。
I hurt myself and it was fun
Daggerfall, Asassin's Creed Odyssey, and Dynasty Warriors all woke up in the same bed in Beijing in 1995 after a crazy night of partying/time travelling and realized Odyssey was pregnant! They all agreed to co-parent their child. In an effort to give it the best chance in life, they sent it to an elite private school in germany. But due to a translation error, it was actually an under-funded municipal trade school in romania. The child picked up some... janky habits. When it returned, the parents all saw what their party child had become, and they decided to love it anyways. Because blood is thicker than water. And still waters run deep.
这款游戏架构不错,缺点是后续的服务没跟上。。。。一是缺少一个游戏攻略。 二是缺少一个游戏群。 让接任务变的更容易,新手进去整个人都是懵的。
사지마 시발ㅋㅋㅋㅋㅋㅋ
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