
Hunt the Night is a retro-style action-RPG that blends fast, skillful combat with dark fantasy lore. Play as Vesper, a member of the Stalkers, and traverse the ruined world of Medhram on a mission to save humanity from a deadly cycle of annihilation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hunt the Night is a retro-style action-RPG that blends fast, skillful combat with dark fantasy lore. Play as Vesper, a member of the Stalkers, and traverse the ruined world of Medhram on a mission to save humanity from a deadly cycle of annihilation. Endure nightmarish overworlds, slash through horrific dungeons, face brutal bosses, and wield an arsenal of powers in a relentless struggle against the Night itself.
In the 9th Age, humanity is trapped in a vicious cycle on the verge of extinction. The day is ruled by humans, while the Night brings annihilation by horrid creatures. A group of humans called ‘The Stalkers’ once wielded power to hold back the horrors, but their sacrifice only delayed the inevitable.
Now, as the Night starts devouring every single glint of light, Vesper, a Stalker by right and daughter of a traitor, will travel a dying land trying to save the last embers of humanity. She hunts in a race against destiny, as the shadows lengthen both in the world and in her mind.

Dash through enemies while you unleash your combos, use your weapons or destroy them with your dark powers. You can switch between melee and ranged attack in quick succession: slashing enemies with your sword and then dashing away to use your ranged weapons, avoiding enemy attacks.

Endure the ultimate challenge as you fight the ancient horrors of the Night that have been annihilating humanity over and over in intense boss battles. Learn their weak points, attack patterns and survive through the different combat phases as the battle gets more challenging and extreme.

Create your own build that will adapt not only to your prefered gameplay but also to particular bosses. Customize the upgrades of your arsenal and use the equipment that best suits your gameplay: Critical Damage, Life Steal, Poison, Close Combat, Firepower and more. Collect Sanguine vials, Crow Feathers, Moonstones and Noctilium to increase your stats and get ready to face the Night.

Explore Medhram in a combination of action-adventure and dark fantasy lore. Survive huge dungeons full of traps, enemies, puzzles and challenges. Discover all kinds of locations, from ancient cathedrals and libraries of knowledge to lost kingdoms and devastated floating cities.

Accept a hunt at ‘Crow’s Nest’ and track down the dark beast, find where it hides and hunt the most powerful creatures of the Night. After every completed hunt you will get rewards that will increase your health and dark energy bar.

Meet new characters and discover their tragic past and stories in a world that is on the brink of the abyss.

Immersive and adapted music to every moment, boss and location, with the collaboration of Hiroki Kikuta, Secret of Mana composer.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 517reviews | 78% | — | $189.7K |
| $19.99 | 77ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Какая то глина
I really wanted to be able to recommend this game. The pixel art is great, the environments are gorgeous (if a bit too busy at times), and the story is good enough. I was interested in uncovering the story and lore of the world, even if the dialogue was a bit rough at times. Most of my complaints about the game were minor and not unexpected with a dev team's early/first work. Until about 2/3s of the way into the game when I reached Aurel, Gift of the Weavers. That boss fight was extremely badly designed. Halfway through the fight, Aurel clones themself. Whatever, not normally a problem. Except you can only hurt the original and the clone can hurt you. Okay, then I just need to spot the differences so I can tell which one is which. Except the clone only is a mirror image in the cutscene where it spawns. Once the fight starts IT’S THE SAME SPRITE. Don’t love that but fine, just got to keep a close eye on the original. Except all but one of its attacks (the one it barely uses) involves teleporting around the screen and the two Aurel’s can overlap, so good luck telling where the original has gone. Several times I could only see one so I was dodging away preparing for an offscreen attack from the other, just to realize they had overlapped and synced up. So it just comes down to attacking one and seeing if it takes damage (and hoping they're not overlapping). All very annoying, but not what finally caused me to change my opinion on the game. The audio cues for their attacks, especially the ones from offscreen? Those things that help you avoid having a quarter or more of your health bar chunked? Half the time they wouldn’t trigger until after the attack had landed. Annoying I can deal with, buggy and annoying was too much. Also, while the game has five different weapons, essentially you only really have 2 choices: Greatswords, which are slow and hit harder, and whichever "medium" weapon you like the flavor of (sword, spear, claws), which are faster but weaker. Daggers have half the damage of the medium weapons but don’t actually attack faster. Or not noticeably faster. Not fast enough that they make up for having such low damage. The hit box and speed for the 3 medium weapons wasn’t noticeably different and their stats are all identical, so it really comes down to whichever you think is coolest. I alternated between sword and lacerator (claws).
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $19.99 |
| 25ratings |
| 56% |
| — |
| not modelled |
| $19.99 | 18ratings | 64% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Até estava me divertindo com o jogo. Mas ele trava demais, toda hora tinha que reiniciar. Perdi a paciência com isso. Só não reembolso porque o prazo já expirou. Desinstalei e não pretendo voltar. A raiva que passa com o jogo travando é maior que a diversão.
i like this game but unfortunately had to drop it. The world is designed in such a way that you typically have to backtrack too much, while going through multiple combat scenarios, to get to where you died. The combat isn't even particularly hard, but the game has the tendency to spring combat rooms on you with no warning, with no regard for your healing supplies or the nearest checkpoint.
I think I just discovered a hidden gem
I'm sorry, but I can't appreciate this game. The graphics are nice, but the game is laggy in some points (mostly when the invisible guys are on the map) and overall the gameplay feels repetitive and frustrating. The story is confusing and full of inconsistencies, and it feels like I'm exploring a wide world of potential... just, never realized.
看不懂这游戏,
[h1]Hunt the Night Review[/h1] [hr][/hr] [h2]Introduction[/h2] [i]Hunt the Night[/i] is a gothic, top-down action-adventure game developed by Moonlight Games. Inspired by [i]Bloodborne[/i] and classic [i]The Legend of Zelda[/i], it drops you into a dark, cursed world overrun by monstrous horrors. You play as Vesper, a Stalker trying to reclaim humanity’s place in a realm swallowed by eternal night. I went into the game looking for something with a bit of Souls-like challenge mixed with Zelda-style gameplay, and overall, I enjoyed it for what it was. [hr][/hr] [h2]Gameplay[/h2] At its core, [i]Hunt the Night[/i] offers challenging, dodge-based combat with both melee and ranged options. It encourages pattern recognition, quick reactions, and a bit of resource management. Boss fights are definitely a highlight, with some creative and memorable encounters. That said, I wouldn’t call the game brutally hard — a few bosses took some trial-and-error to learn, but nothing felt impossible. In my opinion, it’s challenging but not at true Dark Souls levels. The game is also fairly short; you can beat it in under 10 hours if you keep moving. [i]Hunt the Night[/i] blends in some Metroidvania elements, too, where you unlock abilities to backtrack and explore previously blocked areas, finding more loot and customizing your weapons. That structure is familiar and works well, though level layouts do get repetitive in places. I ran into a few issues with the combat — dodging felt sluggish at times, and certain boss mechanics threw completely new patterns at you with no warning, punishing you with instant deaths if you didn’t react perfectly. One boss near the end especially frustrated me with an unexpected “gimmick” mechanic that killed you outright if you missed it, forcing repeat attempts. That kind of design drives me up the wall. [hr][/hr] [h2]Art[/h2] The pixel art is the game’s standout feature. It captures a gothic horror atmosphere with great style, from ruined cathedrals to twisted monster lairs. Enemy and boss designs are creative and memorable, and the animations are smooth, giving the whole world a haunted, retro feel reminiscent of SNES or early PlayStation games. [hr][/hr] [h2]Sound[/h2] The soundtrack pairs nicely with the game’s aesthetic, delivering haunting melodies and tense boss music that set the tone perfectly. Sound effects, like sword swings and monster roars, are sharp and satisfying. The only downside was the text beeping during dialogue scenes — it got on my nerves quickly and made me skip a lot of the story, which otherwise is a pretty typical “evil takes over the world” tale. [hr][/hr] [h2]Overall[/h2] [i]Hunt the Night[/i] is a stylish, atmospheric, and ambitious indie action-RPG with clear passion behind it. If you’re into gothic horror, pixel art, and short, moderately challenging experiences, I’d recommend it. The combat, while mostly responsive, has some frustrating hitbox and design quirks, and the story is nothing groundbreaking. Once I finished it, I didn’t feel like diving into New Game Plus, but I still appreciated the experience for what it was. If you’re looking for a niche action RPG with a classic feel, solid bosses, and some Metroidvania elements, [i]Hunt the Night[/i] is worth checking out.
Game has an error and crashes on startup, sayings it's being closed in an unnusual way. Well, my C++ libraries are up to date as Win 10 can be, and work fine on everything else. After a little testing and checking doesn't seem like I'm going to get this game running for more than a few seconds each startup so it's simply unplayable. And because I took a bit over two week so to get around to trying to play it (Wuchang fallen feathers had priority from that rough sale period), I can't even refund it now.
Jogo muito bom é com um preço bem justo pra quem curte um metroidvania com uma pegada meio blodborne vai gostar com certeza.
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