
Hunt: Showdown 1896 is the brutally rewarding extraction shooter. Track twisted monsters and overcome ruthless PvP. Take bounties in corrupted backwaters lost to history. With a team, you might survive. Die with nothing or get out with everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.86/day in the week to Sep 8 → 78.43/day in the week after.
About

Discover the possibilities of our arsenal, with weapons, gear, and abilities that are equal parts authentic and creative. Explore different tactical approaches to any situation, whether you’re setting an ambush or taking back the initiative. Build your own unique loadouts that match your playstyle. From Beetles to Tarot Cards, there’s a tool for every job. Lightweight inventory management keeps you focused on the game rather than your backpack. Survive and level up your Hunter. But don’t get complacent, as even the best gear won’t save you. Combat is balanced so that everyone has a fair chance.


The world has teeth. Experience ravaged landscapes and twisted monstrosities deep in the forgotten corners of the American West. With four massive maps, transformative weather conditions, and fresh changes every season, you’ll always have something new to see. Whether you’re outrunning a wildfire or stalking under the cover of heavy rain, make no mistake: From Mammon’s Gulch to Lawson Delta, the Corruption has seeped into everything.


Rely on your ears just as much as your eyes. Sound is vital: the warning cries of nearby monsters. Dogs barking in the distance at enemy Hunters on your trail. The metallic clinks of a weapon being reloaded in the other room. From creaking floorboards to snapping twigs, every sound could make the difference between survival and disaster. So, watch where you step. Hold your fire when you can. And if you find your ears are left wanting more, listen to the haunting melodies of Port Sulphur Band, exclusive to Hunt: Showdown 1896.


Danger lurks around every corner. The dead have risen and are hungry, but rival players are the deadlier threat. The gunshots will close in from every direction. Every Hunter is competing for the same prize, which turns every match into a deadly showdown. When you finally make contact, ride the adrenaline rush. Every second matters, every bullet counts, and the smallest decisions will seal your fate. The biggest risks for the highest rewards.


Trust is survival. Choose your team wisely as another pair of eyes can be the difference between life and death. Share your triumph in duos or trios. When you’re ready, take the challenge hunting solo. Relish your hard-earned victories, it’s taking the bounty that matters. Whether your match ended in a haul of loot or the cold embrace of death, know your fellow Hunters have walked that same line. As they say, Hunt Giveth or Hunt Taketh.


Express the way you play. Recruit from a diverse roster of Hunters, including Wild West gunslingers, twisted fanatics, and legendary warriors from further afield. Arm them with an array of distinctive weapons, from exquisite firearms to brutal, improvised hammers. With hundreds of unlocks and customizations beyond your Hunter and gear, no one will Hunt quite like you.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 278.7Kreviews | 74% | — | $42.4M |
| $29.99 | 14.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я хочу рефанд
I am deeply disappointed about the current gun meta and the gunfight situation. For me, the game has never gotten to that degree of anti-fun. I have been playing since 2020, here and there. Almost played every event, and I almost got every battle pass just for the sake of supporting the game. I am tired. So close to leaving. I believe that I am included in a considerable number of silent players who feel like this. Let me explain: I am generally okay with balloon, event stronghold, and general macro changes. Moreover, I do not go with the general phasing and immersion criticism against the event and event compound. I am generally okay with world changes. But those are the only things I am okay with... Gunfights are the all-time worst. Close-quarters fight standard: - Everybody has a gear or some joke weapon in their possession with an instant death guarantee, like a lance, a bow, and a crossbow with custom ammo, or a katana with a perk. - Everybody has shorty shotguns with infinite ammo or slugs. - Everybody has dual-pistols with custom ammo or a Lemat with a slug. Those standards resulted in the instant ending of gambling fights, and they are remarkably boring. Everybody dies within seconds. Who shoots whom first with their joke weapon or some ♥♥♥♥♥♥♥♥ gear determines the end result of the fight. I have not seen a Nagant pistol in maybe six months. I do not claim that old hunt was perfect; But, you used to fight with pistols, you used to miss shots, and you used to pay for your mistakes. I clearly remember that. Fights have no climax. No mistakes. The only strategy is limited to corner peak timing and one-shotting your opponent. What about keeping your distance and initiating rifle fights? Yeah... -Try finding and chasing the Maynard guy in the bushes 120 meters away -Try initiating the fight against the waiting joke weapon, slug squad, in the bushes -Try initiating the fight against the waiting joke weapon, slug, and trap squad in the stronghold -Try initiating the fight against the waiting joke weapon, slug, and trap squad in the stronghold, while Maynard guy 120 meters away shoots you constantly, and 20 minute waiting enjoyer shorty shotgun rusher squad thirds the fight -Try to evade a headshot from ##### or 1234567891324325's shorty centennial Everything is anticlimactic. Every single cool aspect or story-creating gunfight is getting bypassed. Whether you win or not, it is instant, includes one tap, a headshot, a joke weapon, and it is anticlimactic. I am tired. There is a disgusting predictability about player behavior, not about the end result but about how it will occur. Shorty shotguns should be removed. Not a nerf, not an arrangement, they should be removed. Dual pistols should be extremely limited, maybe one option per ammo type, and should require a costly perk. Bow should have a stamina debuff while aiming. Bomb lance should be scarce or situational. Slug should be removed. Weird joke ammo, like turning your crossbow into a shotgun, should be removed. There should be no silencer snipers. Game needs a cheater tracing system, and we should have access to it too, like Valve's Overwatch. I can sense the distinction between a good-luck player and a suspicious wall-hack user. Please search "hunt showdown cheats", and you will see for yourself. I am suggesting and complaining in terms of gameplay. For example, is Maynard sniper's strongest weapon in the game? No, not the slightest. Should it be removed? Absolutely yes. Whether the community or developers acknowledge that or not, I do not know, but I strongly believe that the game rings alarm bells. If it continues like that, there will be a seemingly sudden collapse in its player base; However, the collapse will be rooted in long-term problems of the game. Thanks for reading.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #25, worst UA #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 39.71/day in the week to Aug 27 → 45.86/day in the week after.
Reviews, worldwide (the counter carries no country): 41/day in the week to Jul 25 → 46.86/day in the week after.
Reviews, worldwide (the counter carries no country): 40.88/day in the week to Jul 21 → 43.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*, Polish, Turkish, Japanese, Portuguese - Brazil, Korean +2 more
| $11.99−60% |
| 3.7Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the most garbage and ♥♥♥♥♥♥♥ anticheat in the planet out of 12 ppl in every match there is 10 russian ♥♥♥♥♥
Buggy, full of cheaters, servers are trash, balancing is done entirely by the complaints of the loudest of the least skilled. Current meta? Shotguns on shotguns. Enjoy your 800 ms trade window with that. AND campy. Playing passively is the rewarded meta. Hunt: Slowdown 1896. Every event they add some broken un fun mechanic. Camp fest fortress? Check. Hearing range map wide perk? Check. Get your health bars back whenever you want? That’s coming next! Enjoy!
Comment dire : serveur de merde , shoot connect inexistant , les serveurs EU envahit par les russes , des cheaters a tout vas , un patch misérables , un pve qui ajoute des mobs de plus en plus désagréable , les solo les plus assister tout fps auquel j'ai jouer confondus (hate de voir sur apex un mec lancer en solo avec arme dorée , capacité d'auto rez , boost de mmr etc xD) bref un potentiel gigantesque mais un travail minable et honteux
somewhere along the way, hunt lost its spark matches that used to last 20+ minutes with intense hunting and showdowns between players have been replaced with 10 minute blitzes there's very little common play for the typical player when they spawn far from a bounty; they must charge in and die, or let the bounty escape the bosses die far too quickly, banishment is too short, the gameplay loop itself is fried the core element of hunt boss-> banish -> extract has stopped creating fun tension and needs to be overhauled before i'd recommend this game to anyone
1896-й коричневый глаговуговый змей вылетел из жопы моей ребятульки
Зашел в катку. Нашел босса. Забрал босса. Посидел, посидел, посидел, посидел. Зашел на сайт для поиска пары. Нашел приятную девушку. Начал с ней переписку. Договорились встретиться. Встретились. Погуляли. Угостил ее ужином. Она пригласила к себе. Провел ночь у нее. Начали встречаться. Познакомился с ее родителями. Получил их благословение. Прожил вместе с девушкой несколько лет. Привел ее в романтичное место поздним вечером. Встал перед ней на колено. Протянул кольцо и предложил жениться. Сыграли свадьбу. Родили сына. Родили дочь. Восемь лет счастливого брака. Она изменила. Пришла извиняться. Поссорились. Наорали друг на друга. Подали на развод. Развелись. Вернулся в катку. Забрал награду. Вышел с локации босса. Сволочь в соседней локации убила с глушителя.
服务器一坨,人满就开,漏头就被秒。透视满天飞,还能给我一个新手排到老资历河口猎人魔,不漏也给我秒了,不开加速器进不去,开了也只是勉强能流畅。对手强的没边,队友只会臭狙。那个玩臭狙的我真没招了(来自萌新的😭)
This game was good when it came out, now everything is completely nerfed out and unless you know the meta you wont win. Im extremely dissapointed in crytek for ruining this game because it was my favourite shooter on its first 2-3 years off launch, now they just adjust the game to whoever is crying about it online and its been horrible since. Save your money and buy something else, this game lost its charm long ago and every time me and my friends return to it only dissapoints us further. Congrats crytek, you turned this game into memorys for me instead of that good old cowboy shooter it was in the first few years of launch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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