
A cozy incremental game about growing your way home. Strategically plant flowers, optimize machinery, and grow your tree tall enough to escape!
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A cozy incremental game about growing your way home. Strategically plant flowers, optimize machinery, and grow your tree tall enough to escape!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good idea for a game, but fell slightly short. Bad UI and doesnt give you an option to finish the skill tree before auto completing the game. Now if I want 100% I have to start over
Coming in at 2-3 hours playtime, at this point I just need to AFK for 20 mins or so to complete the game. It's decent fun, though it feels like it stops when it's just getting started. There are a few ways to brick your game through the research "quests". If you don't use your initial research points on sap-generating recipes you can't grow your tree, and later on you'll get a quest to create 3 drones, but if you've already maxed drones you can't progress. I'm going for a 4th attempt now, since I didn't get the final achievement to unlock all talents. I beat game and it wouldn't let me continue. Beat the game once, got locked out of quest progression twice, now the 4th run I should be able to get that last achievement lol Another fun bug - after you do a run and unlock extra garden beds or auto-purchase of seeds, if you start a new run without fully exiting the game it get stuck auto-purchasing the seeds, so you can't buy anything other than the sunflower because you spend the pollen as soon as you earn it. So I've bricked 3 runs now for various reasons haha.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is cute and fun but I cannot in good conscience recommend a game that cost over $5 that I 100% completed in an hour and a half of mostly idle play. If you don't care about your wallet and want to have a neat short experience go for it, but I know a lot of people that expect at least an hour per $2 spent on a game that I will have to suggest skip this title.
Buggy mess. From the start you can soft lock yourself if you buy a flower that costs 2 research. Great start. Later I bought all skill tree nodes and didn't get an achievement. A flower that produces all types of resource doesn't properly interact with another flower that doubles adjecent flowers to it. Near the end, the game started lagging / freezing every second. The balance makes no sense. New mechanics are unlocked as you play, but you really don't interact with them: - energy generator - not needed, you will have plenty of energy and nothing to spend it on - observatory - just buy stuff with passively generated resource. Bought items are meaningless by the time you can afford them - mine - just buy rovers and spam buy upgrades Skill tree - there are only a few upgrades that matter, and the tree itself is very small. Overall throughout the game I was constantly baffled by how terribad every aspect of it is.
Great little game. Excellent music and animations, gameplay loop is fun. Great way to kick back and kill some time or just let it run when you get going a bit.
Awesome cozy incremental gardening game ...on the moon?! Yes, Moon Garden lives up to its name and it was a absolute blast playing through it. There's even some mining! Some early patience and resource management goes a long way and once the automation gets firing, the game really picks up. The skill tree was solid and the prestige mechanic was interesting that it only reset the tree height - very clever. [spoiler]I didn't buy everything before beating the game; you can get up to 3 gardens I had only 2. Nor did I plant any of the legendary flowers. I also never used the sap converter.[/spoiler] The soundtrack was really nice - soothing yet upbeat. And the art/animations were really charming and lovely. I especially liked how the ground turned more green and lush as the game progressed. 1.7hrs to 100% achievements
On the fence about this game about how to rate this game. It's cute and is incremental, but does have an "ending" which most incremental games don't. Got about 5 hours of play for roughly 6 USD on the launch date. I probably wouldn't pay more than that to be honest. You can softlock yourself out of advancement pretty easily at almost any point. Electricity mechanic is pointless to be honest.
Had a blast playing with the kids. Worth it alone for the soundtrack, but the mechanics are a lot of fun as well as being well varied and keeping the user experience fresh!
A cute little incremental game that ended faster than I would've liked. Artstyle is charming, soundtrack is delightful, has a uplifting message at the end. Wish the skill tree was longer and had more impactful upgrades, but overall was a very nice gaming experience, albeit brief.
The game ran flawlessly. The music and art are really really good. It's not a long game, but the gameplay stands up so well, and is SUPER engaging the way cute short indies typically aren't. I barely read anything in any game I play; I just jump straight to gameplay full unga bunga. It's an arbitrary high-bar on purpose, and passing it is how a game gets to be a "Great Game" by my own subjective and critical standards. Passing that threshold is when I give myself the permission to indulge in a game's world and narrative. The warmth does not go unnoticed, and it made the cold surface of the moon feel cozy and warm. I had so much fun, and really enjoyed the care and attention to detail put into this game. Great work, and I look forward to the next one from this development team.
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