
Destroy hordes of undead skeletons in this top-down roguelite arena shooter. In Hunchback's Dungeon, you play as a deformed, magic-wielding human who can control up to 4 different spells. Unlock new characters, collect unique items, equip powerful spells, and survive until the end.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Couldn't even finish one game. Took me till wave 15 to realise this game need lot more balancing and none of the functions are really thought out. It's just not fun as it is.
Easy to pick up, snappy pacing, and plenty of options and builds to experiment with. All the stats and effects are explained clearly in the tooltips so it never feels overwhelming or obscure. This is a solid Survivors-style game. The game's being consistently worked on and updated throughout Early Access and the dev seems committed and responsive to feedback. As of writing there's already a decent (and consistently expanding) amount of content, and the game is very much playable right now. All Early Access green flags. Experience is great on both Windows and Steam Deck, with some occasional slight wonkiness when mixing mouse and gamepad navigation in the menus (which is also an aspect that's improved over the last few patches). This game is worthwhile to pick up now.
It's far too much like Brotato. I appreciate it's following in its footsteps / trying to compete in the same genre, but there's far too much similarity throughout.
Fun, unique game.
내가 진행한 게임 데이터들이... 이렇게 당했는데 이제는 버그가 사라졌겠지 설마 안없어졌겠어 바로 확인들어간다
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url]. A bland survivors style game held back by two main issues. (1) you only upgrade between waves so there's no incentive to pick up the coins that are dropped while playing, which means the action part of the game is 100% just running away, which gets boring fast. (2) weapons mostly amount to different auto-aim and auto-fired projectiles that feel very interchangeable. In between waves is the most interesting part of the game, as every buff comes with an additional debuff so there's some strategy in deciding which upgrades to take. But actually, those tradeoffs don't seem that impactful when you are playing. And at least to my middle-aged eyes the font choice and size makes reading those stats more painful than pleasurable. Maybe the game would get better when I unlocked more of the upgrades with repeated runs, but I played to the near end of a run (13 waves) and was looking forward to it being over. You can't hide all the good/fun stuff under unlocks. Music and graphics are very pleasant in a retro-minimalism kind of way. Controls are fine (gamepad).
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [b]Video Review[/b] https://youtu.be/L0Q6Las3lHA [h2]Brotato Clone[/h2] There isn't really much to say about this game. If you've played Brotato, or other decent clones, I don't feel like this game comes close to doing the right things. It's boring, lacking elements, content, progression and challenge. It felt like I was wasting my time on something that didn't actually need my input. [h2]Issue[/h2] Certain builds are simply far too powerful, such as the Vampire and his minions, particularly the Hammer Goblins. These are really quick, deal a lot of damage, and heal him individually with the appropriate setup. So, once you get them, you merely stay put, don't move, and do nothing; even if coins diminish over time, there is nothing pushing you to move about at all. [h2]Conclusion[/h2] It is certainly priced appropriately. Given the present condition of the game, I recommend against it. There are just many more superior clones available that perform things in a more correct manner. You may blame it on being Early Access, but I didn't see anything slightly enjoyable here. You choose a broken class, remain motionless, and don't be too concerned, otherwise you stuggle to stay alive due to the inferior builds of other playstyles.
It is satisfying and has good meta progression. Very chill.
Nice meta progression and interesting item effects. It would be nice if the time spent shopping could be somehow shortened so that it won't take as much time in the gameplay loop.
Tadımlık, basit ve net oynanışı olan bir rogue-lite oyun. Oyunun incelemeleri az görünüyor ama bu türde şans verilebilecek bir oyun. Ancak diğer rogue-lite türü oyunlardan da bir farkı da yok. Diğer oyunlar temelde ne yapıyorsa bu oyunda aynı şeyi basit temelde yapıyor. Oyuna başla - güçlen - yetenek al - yaratıkları öldür - ve döngü bu şekilde devam etsin. Geliştirici eğer yorumumu okursa bu konularda daha iyi olmalı ve oyunu bu şekilde geliştirmeli: Piksel tarzda bir oyun ancak renk paleti çok sıradan ve sadece birkaç renk dışında renk yok oyunda. Atmosfer ve çevre dizaynı neredeyse hiç yok. Çeşitlilik yetersiz. Gerçi oyun hala erken erişimde ve ara sıra güncellemeler de geliyor. Özellikle çevre tasarımı konusunda ilerleme sağlarsa oyun daha zevkli olabilir. Türü sevenlere şans verilebilecek bir oyun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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