
The most important to play this game is to wear a headphone !The built-in videos is not only a game play tutorial, but also an interesting story. which is an hour long .and full of suspense,laughs,pains in it
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Languages: English, Simplified Chinese
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我没还玩懂,但我大为震撼。
朋友推荐的,海星,可惜国产游戏很难真正的火起来。
This isn't a game. This is the world's most confusing, limited and ineffective animation software. As far as I can tell the most you can do is flail a single character around the screen, play an effect animation (explosion, electricity, etc.) behind them or make their hair disappear. I could not for the life of me get the premade preview work, the music played but the character was stuck in place. Could only manually float them around with the keyboard. Contains the worst tutorial I've ever seen. A long bizzare rambling that shows you what a button does every ten minutes inbetween telling stories of mothers disowning their zombie children or how their "Bandicam" logo is there to show you they own a legal copy of it. 1/10
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Modeled estimate over time.
Hours played at review time, across 27 reviews with recorded playtime.
應該多一個滑鼠停在選項上,可以查看圖片的功能。多一個鍵盤操作模式,滑鼠已經可以操作了,為什麼不加入鍵盤呢? 預先根據音樂音節設計好一切動作,然後點擊播放之後連音樂帶動作全部展示出來,這個想法還行,但加個可選鍵盤操作也不衝突吧。期待後續更新。
被作者自己埋没的游戏,游戏里面的还行,但是自己做恐怕要很长时间做出一个。这个游戏除非MOD,否则很难火
挺有意思的小游戏,没有创意工坊都挺好玩。 把作者的example1读出来然后换个角色和图片就能玩了哈哈。 作者能不能搞个黑人抬棺的看看,搞好了估计能火?
İdare eder.
需要自己研究一下,自定义游玩!
看评价就知道了,玩过的人都说看不懂这是什么游戏。你要说粗制滥造吧,看细节还不太像,要说做得有深度吧,还真看不出有什么深意。 作者反复强调要带耳机玩,我猜本意应该是在模仿“划线骑士”,走的是音乐和游戏内容相互匹配的节奏路线,但是这个游戏跟划线骑士不一样,划线骑士就那么简单的几个线条,玩家一眼就看出来重点在音乐。这款游戏色彩太绚丽了,吸引了太多玩家的注意力,还不如什么颜色都没有。有画图的时间或者外包的钱,自己手工画的效果都更好。作者也是野心太大,就是一款小游戏,搞得这么重度。 目标用户都没搞清楚。重度玩家不喜欢这种小游戏,小游戏玩家没人会去花时间去编舞蹈给别人看,即使加上创意工坊也不是很看好。除非你有办法让玩家把注意力拉回来。否则新手期都没法度过,学习曲线太陡峭,我劝作者改了全部资源,干脆回炉重造吧。 看作者对游戏这么用心的诸多细节体现上,我下嘴还故意轻了一点。
不看一个之前的评价,我都差点不知道这个游戏在玩啥,不仔细看都不知道按F1还有这么长的帮助文档,很多细节也看出来作者用了一些心思。 但是新手教程方面欠缺很多。游戏完成度也有点低。这种游戏不上创意工坊,简直是决策上的失误。换做一个懂游戏设计的,不睡觉也应该要先把创意工坊上了再说。作者浪费这么长时间在写帮助文档上,有时间你搞个创意工坊他不香么? 做游戏并不是让玩家研究你的游戏,是要你让玩家在不知不觉中学会了如何游戏。KISS原则作者可能不懂这个道理。这游戏要是能火,估计有人可以直播吃键盘,建议作者联系一下直播吃键盘党,说不定做个噱头还能吸引点人来玩。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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