
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just an awesome voxel game. Resembles 7d2d but better in so many ways!! Give it a shot, you won't be disappointed!!
Spielstand setzt sich das 2. mal zurück obwohl ich gespeichert habe. direkt wieder deinstalliert
It early access and that does show. However the fundamental feel of the game, the world design and range of crafting is great. People are comparing it to 7D2D - I think that's a mistake – it is a quite different feel. 7D2D is a dungeon crawler / base defence game dressed in a Zombie wrapper. This is truly open world, fully destructible and with a very flexible crafting and construction model. Most importantly it feels like you are in a Zombie apocalypse with large and relentless hoards of them everywhere.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUG多
This needs a lot of time to cook. - But the potential is there. Day 1, lose most of the day to configuring controls. Headshot some zombies with a bow. Cool. Jacked up hulk looking thing comes sprinting at me - there is no way to disengage. Die. Respawn, engage single zombie because I now have no items. Get knocked down on every swing. Fight off one, but it doesn't matter because I have stacks of debuffs, die again. Get back to backpack - have items for 2 seconds, brute charged again. Eventually clear out an area, but the sun is going down. At night, zombies trickle spawn from thin air and run you down until you die unless you've spent your day clearing and setting up a base. Everything here feels early 2000s. Ultra punishing, minimal explanation. Some mobs, you will not be able to combat. Passive crafting works, there is just no indicator for it. It's not ... the worst zombie game out there. Melee swings can get stuck on tree branches, which is cool from an immersion standpoint. Until a zombie lunges at you since your swing missed; and you're ragdoll spammed like it's early HellDivers.
Nice start. Keep it up!
30 hours so for played For being in early stages this is not a bad game. bugs here and there do not seem to be game breaking. dev's show interest on what players have to say and respond to posts and bug reporting. With low setting I'm able to play on this pc with lag happing every so often but has not hindered me as of yet.
This is everything I have every wanted from a survival game. The creators obviously love gamers and content creators, which is a lot more fun and better behavior! The zombies do not have engineering degrees nor do they have x-ray vision. It is pure fun and challenging. Base building is very good and the map is huge. I highly recommend this game!
创意和内容其实还可以,问题在于这玩意就是个半成品。优化完全没有,拖动地图,开快车,快速转身都可能卡死跳出. BUG一大堆,穿模,跳帧,丢贴图等等
This game reminds me of one of the most popular zombie games players play. From the beginning you sneak your way finding resources and fight zombies building, crafting and surviving. The games is just getting started and yes at the start it could have a larger back pack, larger storage box space and a brightness level for night, because night time is scarry. I like the feel of this game, it has a lot of potential to become great with public feedback, listening, monitoring, and creator guidance.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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