
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr viel Potezial
Да! Но... если рассматривать игру в нынешнем состоянии как демоверсию. Контента как такового в игре совсем немного. Зомби... ну они и в Африке зомби... попадались локации с зомби братьями близнецами. То-есть всего один вид, но много. Видимо авто генерация этого мира так работает. Почему так долго играл? Да потому-что гринд. Чтобы сделать одну доску нужно два бревна... и ещё клей...? Это как? Обычно с одного бревна не самого большого с десяток досок можно напилить..., а тут? Ещё и клей! Вообще клей используют в данном контексте для изготовления древесно-стружечной плиты... Бревно предварительно превращают в мелкую щепу, а затем склеивают в нужную форму. Ну это так к слову... Авто! Вернее создание транспортного средства.... Это что-то с чем-то.... Я слепил маленького монстрика, по типу БТР.... Грубо семь тон веса... 6999 указывалось на панельке справа. Но... когда случайно наехал на маленький кустик, (не дерево!) то моё авто стало выполнять акробатические трюки, взлёт, кувыркание и падение.... Понадобился срочный ремонт! И с этим надо что-то делать! В реальности даже самое маленькое авто весом в 600 кг., не почувствовало бы такого препятствия. Самый простой вариант, убрать коллизии с мелких препятствий. А те что покрупней должны просто разрушаться, не причиняя вреда для авто.... Вот тогда лесозаготовка станет чем-то увлекательным! Я бы предпочёл не сбор авто из довольно странных деталей, а восстановление тех, что валяются повсеместно. Пусть это будет сложнее... например разобрать с десяток подобных что-бы собрать один. И тут исходить уже из реальности.... самый дорогой и быстрый спорткар не сравниться по мощности и вместительности с фурой дальнобойщика. В общем... удачи разработчикам! Всем не угодишь! Как говорится, на вкус и цвет все фломастеры разные....
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's Got a lot of potential. I look forward to seeing it grow into something I enjoy playing years from now
I'm really enjoying this game. The price is great, the graphics are great, building is great, zombies are great (I haven't taken on a "boss" yet though, heh). Looking forward to many, many hours of gameplay!
macht spa?,wenn sie weiter drann bleiben
I am really enjoying this new Zombie game. The developers but a lot of thought into it and have a winner on their hands. It needs work but I'm excited to see where it goes from here. Its a little wonky in some areas and needs work like 2 steps to pick up a box? (Q then Pickup) I hope that gets down to one keystroke. But there are so many positives to this game that the little annoying things like that are just a minor inconvenience. The developers make regular updates and fixes very quickly and I'm sure it wont take them 10 years to get a fully developed game out. ;-)
awesome game worth playing
Early Access, lots of jank, bugs and mild stuttering. But it's hella fun to play.
Game is a lot of fun zombies are easy and hard all at the same time. The amount of different weapons is very nice.
I am falling in love with this game! It's got all the core zombie survival mechanics/building while standing out from the competition: -It's darker, grittier, and scarier than 7 Days with an added element of realism -The nights are insanely dark and will make you second guess night time looting with the zombie hordes -The entire world is destructible which, apart from 7D2D, is very unique -Being loud is a conscious decision now. Do you want to tear through a few zombie now and have to deal with 30 shambling towards you afterwards? Or would you prefer the element of stealth? The choice is yours. Yes, there are some quirky bugs, but this is still in EA and the team has actively been pushing updates. There's a clear direction and the game just feels really good overall. I'm happy to support and will continue slashing through the undead along the way!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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