
Hue is a vibrant, award-winning puzzle-adventure, where you alter the world by changing its background colour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 11.4Kreviews | 93% | — | $545.2K |
| $14.99 | 6.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很优秀的作品,很美的独立游戏,值得一试。
7/10
A fun game with puzzles, a very unique way solving puzzles with color. 7/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
| $2.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy ingeniosos y didactico bueno pa la mente
劇情不賴 玩法優秀 東西詮釋得很好 前中期難度低 基本是慢慢帶出新機制/顏色 但到了大學關之後難度直線飆升 嚇哭了 還是一個好遊戲👍
Моя первая пройдена головоломка.Немного ♥♥♥♥♥♥♥ но все же за один вечер можна легко пройти
论创意,这游戏绝对是值得一个大大的点赞。用调色盘更改背景颜色,关卡中的对应颜色的机关会与背景融为一体而失效。这个创意夯中夯,但是制作组做出来的实际游戏满分十分的话我怕只能给到七分。体量不大(大约2-3小时),一开始你会因为对这个机制的新奇而保持游玩的热情,但是随着进度的推进,关卡的设计很没有新意,你就会逐渐厌倦这种高级推箱子。值得一提的是这个游戏设计的相当傻逼的一点在于,首先,这是一个解谜游戏,不是他妈考你怎么不碰到激光怎么不碰到刺来了,虽然大部分刺都是无害的,但是正因为他是无害的所以官方并没有为其制作存档的类似机制,这就导致前面都很顺后面突然他妈死一次还得重跑就很恶心,同样的,在关卡内死亡会让整个关卡从头开始,你需要再按那个顺序推一遍那几个箱子然后如果你不注意你又会再死然后再重来,玩到后面关卡变复杂时很恶心,本来就他妈难你还搞这个,这个设计真的很死妈,你明明可以把激光设置为一堵墙让人过不去,但是你非要让人死一次从头再来,这又是个解谜游戏所以很搞心态,所以我认为这个游戏并不能称得上是低死亡惩罚。讲完了缺点再讲讲优点,制作者对关卡的设计相当用心(别误会,关卡是很好的,只不过某些部分很恶心而且部分关卡略有重复)。以小见大,一个小的细节。大多数这种具有“我”实体的解密游戏都会给要么一个自杀键要么一个用于自杀的陷阱,用于防止卡关卡死。但是我玩hue 的这三个小时里从来没卡过关,这游戏里也没有用于自杀的东西,制作人在关卡自洽上是用心了的。对照一下另一个比较有设计感的游戏ooo吧。ooo采用的是将存档点铺满整个地图的设计,这样子极大程度降低了玩家的挫败感,为防止卡关给了很多自杀陷阱,但是游玩过程中难度曲线很顺畅,也没明显的不适感。反观hue,无存档点(新房间自动存档),导致挫败感很严重。我觉得这就是这个游戏为二的败笔,挫败感和同质化。只能说这是一部瑕不掩瑜的作品了。
фу, головоломка
非常精致有趣的解谜游戏,利用颜色切换机制来前进过关,有巧妙的设计。美术上,角色和场景都简单到位,角色动作也很丝滑,玩起来很舒服。玩法上,即使是解谜也有一些操作感的加入,例如滞空切换颜色的时停,可以过连续的地刺关。总的来说很小巧精致,后续会试着通关。
不断找回世间所有颜色,可终究找不回原本的人。 看着世界重归绚烂,本以为是圆满的开始,可到最后才懂,有些失去是没有办法真正被弥补的。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $545.3K | 2.2K | 82% | $9.99 | |
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