
Forge your epic in Huaxia: Warring States. Form your clan, conquer the lands, and build an empire. The fate of heaven & earth lies within you hands.
Modeled estimate, not a reported figure. How we estimate →
Media

About
It was the final year of Zhou dynasty.
An autumn of chaos and wars.
You rise from slaves,
swing your sword onward to Dominance.
Gather, recruit, build, trade and grow power.
Formations, Expeditions, Alliances.
By your will.
Conquering and governing with ideologies.
Becoming a Saint, a Legend or an Emperor.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, Russian, Japanese, Thai, Korean*languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly? I like it. I'm interested to see where it goes. A couple of things I'd like to see though namely Fist Weapons/Barehanded Martial Arts and I'd like to see more options for special attacks that aren't "magic" per se but focus more on just mastery of a specific weapon type. As it stands now, you get a light combo, a heavy (with cooldown) and then however many spells your Artifact let you bring into combat (each has a CD and Mana cost). So the "Physical" side of your Martial Arts feels pretty lacking, especially since both your Combo and your heavy attack are just tied to the weapon type. Every Spearman is going to have the same physical attacks, combo etc. Every Swordsman the same sword attacks, etc, etc. (I will say that the animations I've seen are all quite good though.) Magic is the only place where there's currently room for customization and personalization and that's gatekept behind the Artifact requirement. An Early Character basically just has the baked in combo and heavy CD of his weapon + 1 Spell (when you get enough talents to unlock one). I'd like to see maybe two or three CD physical special attacks that you could switch in or out to customize a fighting style. Especially for characters that wish to eschew the "magic" side of things. Make a distinction between building up your Physical Martial Arts skills and your Magic "Spiritual" Martial Arts skills. Would even work perfectly with a Taoist "Yin/Yang" theme. But I'm just throwing darts at the wall. I like the game, I just felt that the combat got repetitive far too quickly, especially since that's the main thing you're likely to be doing in a game like this. LifeSim elements aside (and they're welcome) most people are here to crack skulls. Being able to modify/customize my martial arts style and have more attacks to use in combat rather than burning 1 or 2 CDs before just mashing left click could go a long way to keeping the combat more interesting. P.S. Mounted Combat needs more... Everything... It currently feels TERRIBLE to fight from horseback.
哦豁,态度不错,游戏也逐步向好的方向发展,赞
还有很长的路要走,加油!!!
虽然不想给评价但是毕竟求我了所以给个好评吧~~
Русский язык завезли) Алилуя) Норм игра, Маунт по китайски.
以下评论发布在重开三次档后实在忍不住吐槽: 都说修身齐家治国平天下。 现在的情况是——我身都还没修明白,这游戏一股脑的把怎么齐家、怎么治国、怎么平天下一股脑的丢给我了。 这让我很迷茫啊——我刚才在干嘛?我现在在干嘛?我接下来要干嘛?好吧,我菜,我看攻略去——说跑商。那我就毫无游戏可言的低买高卖来回折腾了半小时,把能买的装备东西都给买齐,接下来干嘛? 对!平天下!去打架!!!我靠!我辛辛苦苦培养的军团死光了!负反馈拉满。 请问制作组能不能先让我把“修身”这档先给玩玩明白?我是来玩游戏的,不是在单机游戏里机械化的搬砖,你先搞个《修身篇》让我练练级感受下一骑当千,把五行八卦的相生相克做深入点,不同武器和技能的区分做直白点让我有点代入感也不至于起手就让我搬砖搬砖搬砖的强吧…… PS:第一次是因为进大梁卡住坏档了,第二次是因为我去接了个任务说打一个巢穴,然后去打了,然后死光了……然后昨晚的第三次开档,我奇货可居大梁回来我宗族所在的那地方被魏国占领了——我打又打不过,进又进不去~所以又不知道干嘛了。 说实话,我不是在抱怨,不管是场景渲染还是画风我都非常非常的喜欢,但是实在是游戏性堪忧无奈发次评论。 QQ群到底以什么姿势才能进去?我用了STEAM各种大小写一直提示我回答错误是什么鬼……
目前体验10小时,基本框架算是凑活,制作、家园、锻造、战斗、跑商都有,但能不能玩属于见仁见智。 地图目前仅限豫州,说是战国,实则韩魏秦三国争霸,按照目前列举计划做完九州得猴年马月。 地形仅仅对应空气墙,骑砍1都能放进来的地形对移速影响2026年了都做不到。 数值属于用脚填写,不是说拿着骑砍的数值乘个100就完事了,AI和城市每次带的高级火星兵是哪来的,并且兵种晋升成本分配不合理,步兵铠甲箱,骑兵加个马,弓兵再加个弓箭,并且兵种间差异不明显,成本上玩家就不会倾向于用其他兵种。 作战AI极其智障,将领闷头先冲先送,然后小兵一一对子,三国群英传吗? 小城市300兵力,大城市500兵力,ok是为了凸显攻城不易,那你的组队呢,攻城武器呢,没得。 一个基本的UI加载都一堆BUG,进个监狱重新加载后整个画面变成纯狱风刷不回去,攻打县城后卡在结算画面动不了。装模做样整个反馈群结果没人回复bug,一进群就看到护主孝子在喷玩家。 最搞笑的是整个致歉DLC,结果DLC场景也有BUG。 整体鉴定为不如骑砍1,有功夫整些虚头八脑的不如找个好点的数值策划,在用AI改改脚爬的代码。 越写越生气。
手柄支持一下...快!!!等不及了
还是很喜欢这种类型的,框架很大,但目前内容还有不少未开发完、NPC交互弱以及UI还可以优化,希望能做得更好。还有目前家园用地数量也太少了,门客数量也少,种田限制太多。
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