
Shape your fears… Fear the shapes. Embark on a journey where you face your worst fears and are confronted with the emotional impact of your actions in this narrative adventure game with puzzles, stealth and action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 1.3Kreviews | 95% | — | $416.1K |
| $19.99 | 1.4Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if it was possible i would give this game a neutral review instead of positive or negative... even tho i liked the atmosphere and the cute graphics, the gameplay left a lot to be desired in my opinion. its supposed to focus on horror and stealth, but the game isnt scary at all. the cute graphics definitely contribute to that, and not even the creatures or monsters are frightening, theres just no way to feel scared by anything in this game. so all thats left is the stealth, which gets tiring, its mostly just crouching and hiding over and over again, pretty repetitive. i think it wouldve been better if you could simply fight and eliminate the enemies, bc running away from them gets really boring, especially when they arent scary in the first place. despite all that its still an interesting and beautiful game. i didnt finish it, but it might still be worth the experience if youre a fan of stealth and are looking for something dark without it really being horror or scary!!
[h2] Um "Alan Wake" de [i]quiança[/i]! [/h2] Gylt era um dos jogos exclusivos do falecido [b]Google Stadia[/b], e que só não virou [i]lost media[/i] por quê alguém decidiu lançá-lo para o PC. O jogo parece uma animação da [b]DreamWorks[/b], tanto na sua arte quanto na sua história, a qual é um pouco bizarra. Se você for jogar esse jogo com um filho, irmão ou sobrinho, ele com certeza vai ficar com medo. A experiência parece um [b]Little Nightmares[/b], mas sem aquela "tela de lado". Aqui você explora vários ambientes semiabertos resolvendo puzzles, bem naquela vibe survival horror, estilo os [i]Resident Evil[/i] ou [i]Silent Hill[/i] clássicos, onde precisamos achar a chave tal da porta tal. Nossa protagonista vai parar num tipo de mundo invertido do [i]Stranger Things[/i], onde procuramos por nossa prima desaparecida em meio da escola e de alguns trechos do bairro. Temos conosco uma lanterna, com a qual podemos queimar os pontos fracos dos inimigos, apesar do jogo incentivar fortemente o uso da furtividade para passar pelos monstros (tem até uma conquista de zerar sem matar ninguém). Toda a temática é baseada no bullying e na depressão, de forma que muitos dos perseguidores representam estas questões. Confesso que pela metade já estava achando demorado demais o desenrolar da história, mas aí teve uma reviravolta que me surpreendeu. O preço do jogo costuma ser um tanto salgado, de forma que só recomendo pegar se for numa boa promoção. Não tem legendas em PT-BR, só em português de Portugal. E ele também é bem curto, dá para zerar tranquilo num único fim de semana.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 22 → 0.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Danish, Finnish, Japanese, Norwegian, Portuguese - Portugal, Russian +2 more
| $9.99−50% |
| 38ratings |
| 80% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey. Sharing my walkthrough: https://youtube.com/playlist?list=PL957yPFpIoy-xS8YffSQTU0AGY8BU7WzW&si=McClpor5fniONrVG Summary: GYLT is a horror adventure game that follows Sally, a young girl searching for her missing cousin, Emily, after she mysteriously disappears. While fleeing from a group of bullies, Sally is transported to a dark and twisted version of her hometown, where her fears and anxieties take physical form. To rescue Emily, she must explore this unsettling world while confronting terrifying creatures born from trauma and fear. As we progress we will need to solve environmental puzzles, avoid or confront monsters, and uncover clues about the town's hidden past. The story explores themes such as bullying, guilt, and emotional struggle. We use stealth, simple combat, and exploration, to gradually discover the truth behind the nightmare surrounding our character. The game combines an atmospheric visuals, emotional storytelling, and psychological horror, delivering a haunting adventure that focuses as much on personal growth as it does on survival. Just play it :)
cool game but not even close to being worth $20, might get it if it's like $3
This Game needs to be used in Schools for Education... The Gameplay itself is nothing special. Its not hard, its nothing new. It has some Bugs and Crashes. And some Achievements are just... why... The Graphics are nicely done. The Horror Aspect is soft and not really scary. But what the Game does is talking about one of the Biggest Problems of Kids in School... BULLYING!!! Every Page i read from Emily and every Comment Sally made feels so Authentic. It says Things most Victims only think about and only comes out when its too late. And i know what im talking about cause i have been a Bully-Victim for Years... I hope some Teachers out there play this and use this Game as Educational Material for Bullys and Victims.
GYLT delivers a memorable blend of psychological horror and narrative adventure by placing emotional storytelling at the center of its experience. Rather than relying on excessive violence or nonstop jump scares, the game explores the lasting effects of bullying, fear, loneliness, and guilt through the eyes of Sally, a young girl desperately searching for her missing cousin, Emily. Her journey into a twisted version of her hometown transforms everyday locations into surreal nightmares where every monster and obstacle reflects emotional trauma. This approach gives the story far greater depth than a typical horror title, allowing its supernatural elements to carry genuine emotional significance instead of existing solely to frighten the player. The narrative unfolds gradually through exploration, environmental details, notes, and encounters that reveal more about Sally's relationships and the struggles faced by the people around her. Themes of empathy and personal responsibility are woven naturally into the plot, making every discovery feel purposeful. Instead of presenting clear-cut heroes and villains, the game examines how fear, cruelty, and misunderstanding can affect everyone involved. This thoughtful storytelling gives the adventure an emotional weight that remains engaging from beginning to end while encouraging players to reflect on its central themes. Gameplay successfully combines stealth, puzzle-solving, exploration, and light combat into a balanced experience that is approachable without becoming overly simplistic. Many encounters encourage avoiding enemies by sneaking through environments or creating distractions, but players are not left defenseless. Sally's flashlight and later tools provide enough offensive capability to handle threats when necessary, creating a satisfying balance between vulnerability and self-defense. This flexibility prevents gameplay from becoming repetitive while allowing different approaches depending on each situation. Exploration is consistently rewarding thanks to well-designed environments filled with collectibles, hidden lore, and optional discoveries that expand the story. The puzzles are integrated naturally into progression and focus more on observation and environmental interaction than frustrating trial-and-error mechanics. Each new location introduces fresh visual ideas and gameplay scenarios that maintain interest throughout the adventure. The pacing remains steady, ensuring that narrative moments, exploration, and tense encounters complement one another instead of competing for attention. Visually, GYLT establishes a distinctive identity through its stylized art direction. Character models have an almost animated quality, yet the environments become increasingly disturbing as reality bends into nightmare. The contrast between innocence and horror reinforces the emotional themes remarkably well. Clever lighting effects, thick shadows, and imaginative creature designs create an atmosphere that is consistently unsettling without depending on graphic imagery. Every monster appears connected to the game's psychological themes, making encounters feel meaningful rather than random obstacles. The audio presentation further strengthens the immersive atmosphere. Ambient sounds fill empty hallways with tension, while subtle environmental effects constantly remind players that danger may be nearby. The musical score shifts naturally between emotional melodies and suspenseful compositions, supporting both the dramatic story sequences and moments of survival. Strong voice performances also help players connect with Sally's emotional journey, making her determination and vulnerability feel authentic throughout the experience. Although combat mechanics are intentionally straightforward, they serve the game's overall design well by keeping the emphasis on storytelling and atmosphere. Players looking for deep action systems or challenging survival mechanics may find the gameplay somewhat limited, but those expectations would overlook the title's true strengths. GYLT succeeds because it prioritizes emotional engagement over mechanical complexity, creating an experience that remains accessible to both horror veterans and newcomers. Its relatively short campaign is another advantage rather than a weakness. The game avoids unnecessary padding, allowing every chapter to contribute something meaningful to the story or gameplay. Multiple endings encourage careful exploration and provide additional incentive to uncover every hidden detail scattered throughout the haunting world. By maintaining a focused pace, the adventure leaves a stronger impression than many longer horror games that lose momentum before reaching their conclusions. GYLT stands out as a thoughtful psychological horror adventure that uses fear to support an emotionally resonant story rather than overshadow it. Its combination of compelling narrative, atmospheric world design, satisfying exploration, accessible gameplay, and memorable audiovisual presentation creates an experience that feels unique within the genre. While players seeking intense combat or lengthy campaigns may desire more mechanical depth, the game's emotional storytelling and immersive atmosphere make it an easy recommendation for fans of narrative-driven horror adventures. Rating: 9/10
grafik, ses, ambiyans... yapım her alanda sınıfını geçiyor. gizlilik & aksiyon & gerilim kombinasyonuyla birlikte, sanki ellie williams farklı bir evrenden çıkagelmiş gibi hissettirdi, fakat bu defa sanki little nightmares dünyasında. buna bir de harita dizaynıyla puzzleların kalitesi eklenince, ortaya fevkalade bir şey sunulmuş resmen. böyle oyunlara su gibi ihtiyacımız olduğu kesin. geliştirici ekibe teşekkür etmek düşer.
devertido
Really enjoyed this! It's giving Little Nightmaresque vibes. The gameplay was pretty easy especially the bosses and puzzles werent too hard. If you don't mind that at all, check it out! Cutsey horror 🩷
The game is BS, it basically guilt trips you into helping a girl that cant stand up for herself and then throw the blame on you.., in other words, gaslighting you. And oh, the game is aimed for kids not adults; maybe thats why I didnt enjoy it as much.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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