
Forge your epic in Huaxia: Warring States. Form your clan, conquer the lands, and build an empire. The fate of heaven & earth lies within you hands.
Modeled estimate, not a reported figure. How we estimate →
Media

About
It was the final year of Zhou dynasty.
An autumn of chaos and wars.
You rise from slaves,
swing your sword onward to Dominance.
Gather, recruit, build, trade and grow power.
Formations, Expeditions, Alliances.
By your will.
Conquering and governing with ideologies.
Becoming a Saint, a Legend or an Emperor.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, Russian, Japanese, Thai, Korean*languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really like the game so far :). The Warring States period is one of my favorite historical time frames in pretty much all of history, and with the rpg element combined with the open-world and etc, it pretty much combines everything I like! Hopefully future plans will be implemented properly by the devs, really recommend it and it runs really good even on my potato laptop (。•́︿•̀。). Overall, really fun!
玩了一下好像还可以吧
My 40 hour review! So after 40 hours or about 3-4 days of playing I'd say I'm super satisfied with the game so far. The story pacing is OKAYyyy, so far, I'm sitting around lv 189, got Legendary Armor I pilfered off a Han leader, REALLY upset him doing so though! Anyways let's talk about what I like about the game PROS - - Devs interact with us, that's a plus - Group Combat is new and refreshing - Exploring the world map is good - Skipping skill checks because I've done them 60+ times with a dice roll - Chinese themed Mount and Blade - Fighting ANY lord at Early - Mid game is a miniature dark souls battle - Spells! Things I think need to be improved - Combat needs more tactics and squads other than two Army's just forming a single column and kissing - Homestead system NEEEEDS to be improved on - It says I'll die if I get too old... There's no ability for me to make children - More interactive NPCs - Translation still needs some work (reading books, the dice skip) - there's more but I'll complete it tomorrow when I wake up
Honestly? I like it. I'm interested to see where it goes. A couple of things I'd like to see though namely Fist Weapons/Barehanded Martial Arts and I'd like to see more options for special attacks that aren't "magic" per se but focus more on just mastery of a specific weapon type. As it stands now, you get a light combo, a heavy (with cooldown) and then however many spells your Artifact let you bring into combat (each has a CD and Mana cost). So the "Physical" side of your Martial Arts feels pretty lacking, especially since both your Combo and your heavy attack are just tied to the weapon type. Every Spearman is going to have the same physical attacks, combo etc. Every Swordsman the same sword attacks, etc, etc. (I will say that the animations I've seen are all quite good though.) Magic is the only place where there's currently room for customization and personalization and that's gatekept behind the Artifact requirement. An Early Character basically just has the baked in combo and heavy CD of his weapon + 1 Spell (when you get enough talents to unlock one). I'd like to see maybe two or three CD physical special attacks that you could switch in or out to customize a fighting style. Especially for characters that wish to eschew the "magic" side of things. Make a distinction between building up your Physical Martial Arts skills and your Magic "Spiritual" Martial Arts skills. Would even work perfectly with a Taoist "Yin/Yang" theme. But I'm just throwing darts at the wall. I like the game, I just felt that the combat got repetitive far too quickly, especially since that's the main thing you're likely to be doing in a game like this. LifeSim elements aside (and they're welcome) most people are here to crack skulls. Being able to modify/customize my martial arts style and have more attacks to use in combat rather than burning 1 or 2 CDs before just mashing left click could go a long way to keeping the combat more interesting. P.S. Mounted Combat needs more... Everything... It currently feels TERRIBLE to fight from horseback.
they keep updating for english player, i enjoy playing the game.. building your army n then your kingdom.. give it a try
I know there is a lot of negative reviews out there but like the game. There is still a good bit of work to be done and it is not finished but the devs are constantly checking in and progress is being made. I love this genre of game and it brings enough new concepts to keep me interested at its current state. The progress shows the complete game is being movewd toward and updates are meaningful with player opinions a focus. This is much better than you get from 80% of steam games.
游戏还有很多不足,万幸路还很长。提个建议,自动寻路容易卡住。
7月3日のアップデートで日本語化された模様 現状だと違和感なく日本語にローカライズされています。 7月11日のアプデから 文字表記の 「ー」がバグって■で表示されるようになりました 気になる方はご注意を。 ゲームはまだあまりやっていないので後ほど追記予定
就这态度,,给个好评还是可以的!
i just love this game. i didnt go off the bad reviews and glad i didnt.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Quasimorph | $4.3M | 6.3K | 84% | $24.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| Emberward | $2.7M | 3.7K | 97% | $19.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| StarMade | $1.6M | 3K | 68% | $14.99 |
| Cepheus Protocol | $1.5M | 3.7K | 76% | $19.99 |
Related
| Eclipsium | $535.8K | 3.3K | 91% | $12.99 |
| OPUS: Rocket of Whispers | $536.2K | 1.7K | 92% | $14.99 |
| Misao - 2024 HD Remaster | $536.2K | 2.5K | 95% | $9.99 |
| Nevergrind Online | $536.6K | 1.2K | 86% | $15.99 |
| Destroyer: The U-Boat Hunter | $535.1K | 1.2K | 74% | $14.99 |
| The Shell Part II: Purgatorio | $535K | 659 | 95% | $24.99 |