
Restore a forgotten neighbourhood through your favourite hobby, one cozy room at a time. In Hozy, clean, paint, and decorate abandoned homes with satisfying mechanics and intuitive controls. Enjoy the little details as you interact with tools, items and furniture to bring each space back to life.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
After things don’t quite work out in the big city, you return to your small hometown. Once lively, it now feels a little faded and forgotten. In that stillness, you discover something unexpected: a new passion. Room by room, space by space, you clean, paint, and gently restore the sense of community that once filled these streets.
Hozy is about slowing down. There are no timers, scores, penalties, and absolutely no stress or pressure. Just you, your tools, and the simple joy of making spaces beautiful again. Whether you're wiping windows, repainting walls, or finding the perfect spot for a sofa, everything is designed to keep you in a calm, satisfying flow.
Wrap yourself in a cozy atmosphere where every small action and detail matters. Open a window to let the wind play with floating dust and bring nature's sounds closer. Light candles, arrange books on shelves, paint a portrait on the wall, or switch on a projector. Everything you touch and every choice you make delivers a sense of satisfaction and a gentle “aha!” moment.
Hozy features nine unique locations to explore and restore. Each space is filled with its residents' personal stories, as well as unique objects and small details that make every room feel lived in. Begin your journey in your parents’ home, step into an artist’s workshop, then visit an old café full of memories. Explore dreamlike spaces and help fulfil your father’s long-held dream of a peaceful place by the sea.
Skip the endless catalogue overwhelm. Hozy offers a carefully curated selection of furniture and décor for each level that work well together. Place items freely, rotate and arrange them however you like – there is no right or wrong and no room is ever the same. Use the tools at your disposal wisely, and you'll create spaces worthy of an interior-design magazine!
- A variety of spaces to restore and furnish at your own pace and with no limits
- A wide range of cleaning and renovation tools to use, like a mop, squeegee, crowbar, and more
- Deeply satisfying physics-based cleaning gameplay
- Carefully curated furniture and décor, designed to always look great together
- Endless replayability, driven by freedom of creativity and tiny details
- A versatile photo mode with filters and advanced camera controls
- Original charming soundtrack by the composer of Stray and Seasons After Fall
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 4.8Kreviews | 81% | — | $2.2M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very repetetive, not precise with mouse movements
На протяжении всей игры пыталась убедить себя, что она мне нравится, но это не так. Визуально игра выглядит очень приятно, но я столкнулась с рядом минусов: 1. Швабра, валик и стеклоочиститель живут свой жизнью, просто матыляются во все стороны, но никуда тебе надо 2. Слишком большое количество мебели на комнату, буквально по 5 столов на одно пространство на помещение, которые некуда впихнуть 3. Сочетаемость мебели. Да, некоторые разные стили хорошо смотрятся между собой и когда ты вроде составил приятную картину, появляется нечто, что никуда не впихнешь. 4. Мало декоративных украшений. Как по мне, в игре мало всяких статуэток и тому подобного, только одни кубки, за счет этого полки поолучались полупустые. Маяк и Маленькая комната были более менее, в остальных же нет ни капли расслабления, только раздражение. Очень жаль на самом деле, ожидала от игры реально чего-то медитативного и расслабляющего.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 6 → 11.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Russian, Japanese, Portuguese - Brazil, Ukrainian, Serbian
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo realmente é muito bom e relaxante, o grande problema dele são os bugs. Problemas como eu não conseguir jogar o "modo sandbox"; não recebi o emblema de término do primeiro nível (Conclui e refiz a fase duas vezes e nada); às vezes ocorre um bug com as ferramentas onde não consigo solta-las depois de um tempo determinado as usando; entre outros bugs apareceram mas não atrapalharam muito minha experiência. Retirando esses problemas o jogo é ótimo, a história dos personagens vai te envolvendo cada vez mais no jogo e ele é perfeito para quem gosta de organização.
Nice
SO cozy and SO satisfying the controls for picking things up are a lil wonky sometimes tho and the later levels felt repetitive. more furniture and cleaning options please!
Самая успокаивающая игра в мире! Теплая атмосфера и красивые локации :)
I most definitely got burned on this game. I wanted to like it. I was really excited and loved it in the beginning. But now it's bugging out on me and really ****ing me off. If I could do this over again, I definitely would not buy this game or recommend it to anyone.
Although the game is super fun, very creative, and highly detailed, it costs too much for the amount of time you spend on it. There aren't many levels, so it feels a bit overpriced. It's also glitchy at times, when I go back to my designs, some items have been removed or other random glitches occur.
I do like the aesthetic of the game. It's very pretty, and I appreciate the art done for portraits and wall decor. However, there's a huge learning curve with the controls and even after finishing the game I still was struggling with movement. There is no option to change keybinds, and even in the tutorial where it introduces some of the controls it doesn't explain everything well (I had to accidentally discover that E and R moved the camera vertically). It's a frustrating rather than relaxing experience. I also found the "story" not at all easy to follow and very bare bones. There was very little to connect each area (besides the reusing of assets), and I didn't understand who all of the characters were supposed to be in relation to each other. None of this would be a problem if it didn't act like it was all one big story that had a resolution after finishing all but two areas. In general, this game had some interesting concepts, but I couldn't get past the frustration with controlling the movement, and the rest was just meh.
cute idea but trash execution.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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