
“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
и вот я зомбэ
juegaso te mantiene horas jugando si te gusta este tipo de juegos
Gameplay 3/10 Well, it’s supposed to be one of its biggest points, but it’s also one of its biggest flaws: the crafting system. Don’t misunderstand me. The crafting part is nice, but it’s basically crafting the same thing repeatedly but with upgraded parts until you have the best version of what you had at the beginning. You pretty much want to craft and experience everything, but the micromanage of the inventory will prevent that, which will eventually lead you to simply focus on one item (the boomerang for example) and let you forget or lose interest in others. Besides that, the fighting is nice but gets repetitive extremely fast due to the lack of different enemies. I mean, you have slow zombie that can be fast if you don’t one shot them, or simply fast zombies, or zombies with helmets, or boomers (hi L4D), or crabs (wtf..) or zombie deer (yup, it’s a thing) or super big zombie boss… Like that and on papers, it sounds nice, but the spawning rate is off the chart, which will lead you to have to refight the same spot all over again every time you have to go through the same area and yes, it’s a fetch game (more on that later…) so you WILL go back to the same area, A LOT. Then you will craft a melee weapon which will let you unlock more of the same islands as before, so you can refight the whole bunch of zombies, AGAIN, just to get a new part for an equipment that you already have, but BETTER. This will get tedious, you have been warned… Graphics 6/10 It’s fine, maybe even more beautiful and polished than expected. The lightning effects are nice, the rain too, and for the price, you can definitely see the effort. Audio 4/10 Nothing that stands out, no audio bug either, but the parrots and the monkeys (don’t ask) are annoying as f*ck and for that, I take out one point… Story 4/10 Well… You end up on an island filled with undead and you want to escape so… But why 4/10? Because being treated as a kid and a fetch boy through all the game makes me feel like there was some serious lack of creativity in that departement. The fetching part is SO frustrating that it will makes you completely forget why you’re doing this in the first place. Replayability 6/10 Well, there is 3 or 4 (?) characters that you can choose from to play the game, each with its own set of skills to help you but in the end, it won’t change a lot since it’s still a crafting game, where you WILL craft the best items so… Innovation 5/10 I think all and all, they tried to mixed a lot of cool ideas (zombies, crafting, co-op possibilities) but failed to deliver perfectly in each aspect, which left me with a sense of disappointment and turned those ideas into chores sessions playing. Overall 5/10 It depends. If you’re a fan of zombies and killing them non stop because you have to fetch water to a random grandma in a place you went 300 times before, fine. Doing it with friends in short session might be fun and the price is definitely a big bonus, but besides that… Nah man, don’t. You have much better gaming options elsewhere. Basically, it’s the kind of game that stands on the edge of yes and no, a 5/10 game, where it depends on your taste, your preferences and your patience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра легко затягивает тебя в этот мир полный зомби и кровавых оленей.
十几年前的游戏了,玩着确实有点无聊...
juegardo para pasar el rato
РАКЕТА БОМБА ПЕТАРДА!!!!!!!!!!!!!!!
.Si recomendado.
Muito maneiro
На пару вечеров игра сойдёт.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $11.2M | 11.9K | 77% | $29.99 |
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