
“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguinho simples e legal.
un juego muy bueno, muy adictivo y muy desafiante para la gente q busca algo dificil y casual para la gente q solo quiere pasarse el juego y listo pero la verdad q juegaso
Peccato perché poteva essere divertente ━━━ TOTALE ━━━ ▶ 10/33 ━━━ GAMEPLAY (MECCANICHE & DINAMICHE) ━━━ [4/4] Innovativo, introduce nuove meccaniche [3/4] Interessante e divertente ▶ [2/4] Standard per il genere [1/4] Poco ispirato [0/4] Macchinoso o noioso ━━━ GRAFICA (MODELLI & STILE) ━━━ [4/4] Unica e originale [3/4] Curata e particolare ▶ [2/4] Con asset standard [1/4] Poco curata [0/4] Pessima o disastrosa ━━━ FISICA (REALISMO & AUTENTICITÀ) ━━━ [4/4] Realistica e mondo di gioco vivo [3/4] Convincente e mondo interattivo ▶ [2/4] Accurata su diversi aspetti [1/4] Valida solo su piccoli oggetti [0/4] Finta e mondo di gioco plastico ━━━ LEVEL DESIGN (LIVELLI & MONDO) ━━━ [4/4] Con possibilità di approccio multiple [3/4] Ampio e con verticalità [2/4] Intuitivo e apprezzabile ▶ [1/4] Ripetitivo [0/4] Su binari ━━━ AUDIO (COLONNA SONORA & EFFETTI) ━━━ [4/4] Orchestrale [3/4] Immersivo [2/4] Poco sopra la media ▶ [1/4] Con jingle scadenti [0/4] Assente o pessimo ━━━ STORIA (ATMOSFERA & TRAMA) ━━━ [4/4] Esperienza unica e indimenticabile [3/4] Storia ispirata e ben espressa [2/4] Racconto già visto ma apprezzabile ▶ [1/4] Trama vista troppe volte o noiosa [0/4] Lore assente o trascurabile ━━━ INTELLIGENZA ARTIFICIALE ━━━ [4/4] Simula esperienze e atteggiamenti reali [3/4] Ben congegnata e verosimile [2/4] Apprezzabile [1/4] Macchinosa ▶ [0/4] Assente o ridicola ━━━ DURATA ━━━ [4/4] Giocabile e rigiocabile a lungo con piacere [3/4] End-game completo [2/4] Longevo [1/4] Breve ▶ [0/4] Noioso ━━━ BUG ━━━ ▶ [1/1] Assenti o relativamente trascurabili [0/1] Frustranti o compromettenti il prosieguo di alcune missioni
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- - - Si estás leyendo esto, probablemente estás asustado por tu vida. — Kovac ¿Un apocalipsis zombie? ¿Una isla llena de infectados? ¿Hambre, sed, cansancio y recursos limitados? Tranquilo, Kovac tiene un manual para absolutamente todo. 😂 How to Survive es un survival de zombies con cámara cenital que mezcla exploración, combate, crafting y gestión de recursos. Y aunque todo eso funciona bastante bien, lo que realmente se roba el espectáculo son las legendarias Kovac's Rules. Porque acá no aprendés a sobrevivir leyendo una aburrida ventana de tutorial. Encontrás un libro tirado por la isla y Kovac aparece para explicarte cómo no morir como un boludo. 📖 Kovac's Rules te enseña prácticamente todo lo necesario para sobrevivir: combate cuerpo a cuerpo, curación, habilidades, supervivencia nocturna, arcos y flechas, comida, bebida, armas caseras, descanso, pesca e incluso cómo lidiar con las malditas pirañas. Y lo mejor es el tono de Kovac. "Nunca comas carne cruda. TE MATARÁ." Kovac no te está dando consejos. Kovac te está preparando para la guerra. ¿Tenés hambre? Kovac's Rules. ¿Sed? Kovac's Rules. ¿Te estás quedando dormido? Kovac's Rules. ¿Llegó la noche y aparecen zombies nuevos? Kovac's Rules. ¿Querés fabricar un arma con basura? Kovac's Rules. ¿Viste una piraña? Bueno... Kovac's Rules. 🔝 Top 5 Positivos: 📖 Kovac's Rules — Uno de los tutoriales más memorables y carismáticos que he visto en un juego. 🔨 Crafting — Convertir basura, ramas y piezas encontradas en armas útiles es tremendamente satisfactorio. 🧟 Supervivencia de verdad — Hambre, sed, cansancio y salud hacen que no puedas limitarte a correr y pegar. 🌙 El ciclo día/noche — Cuando cae el sol, el juego cambia y sobrevivir se vuelve bastante más complicado. 😂 Personalidad — Kovac, sus vídeos y el absurdo de algunas situaciones hacen que el juego tenga muchísimo más encanto. 🔻 Top 5 Negativos: 🎒 Inventario limitado — A veces pasás más tiempo administrando cosas que matando zombies. 🔁 Misiones algo repetitivas — Hay bastante de ir, buscar algo, volver y repetir. 🗺️ Exploración mejorable — Las islas tienen personalidad, pero tampoco esperes un mundo abierto gigantesco. ⚔️ Combate sencillo — Funciona, pero después de unas horas puede sentirse bastante repetitivo. 📉 Se nota la edad — Algunas mecánicas y aspectos técnicos no han envejecido precisamente como un buen vino. Conclusión: How to Survive es uno de esos juegos que quizás no revolucionaron el género, pero que tienen una personalidad imposible de olvidar. Y si algún día te encontrás en una isla infestada de zombies, recordá las palabras del maestro: comé, bebé, descansá, fabricá armas y, por el amor de Dios, escuchá a Kovac. Kovac's Rules no son recomendaciones. Son la única razón por la que probablemente llegues vivo al final. 🧟♂️📖🔪
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Nice
просто имба!
z
<3
Minimalizmus, který ale ve své době exceloval. Krátká, malá hra - přesto propracovaná a svižně to ubíhá. :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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