
Dead or Alive? Make up your mind, stranger. We don’t like that undead business here in Louisiana…Survive solo or with friends as you look to fulfill your basic needs of food, water and shelter, crafting your own tools and weapons while you secure your camp and face flesh hungry zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 11Kreviews | 69% | — | $880.7K |
| $14.99 | 4.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 前作のサバイバル感は何処へ作業げーに成り下がった続編 [/h1] オンラインキャンプ(ソロ)で一人で取れる実績を全部取った所までやりました。(協力&現在取れない)のは取ってなし [h1] ゲームの内容 [/h1] 素材を集め、拠点、武器、防具を強化してクエストをクリアしていくゲーム、クエストはクエスト専用マップに飛ばされそこで素材を集めたり、ミッションをクリアしたりしていく、レベル制でレベルを上げるとスキルのレベルの上限をあげれるようになったりします、レベルの上限を上げるにはタワーディフェンス的なクエストをクリアしないと開放されないのでレベルを上げて開放しての繰り返しをしてクエストを進めていきます。レベル(キャンプ)を上げると敵も強くなっていくのでぶっちゃけ適正レベルの装備を常に作っていかないと逆にキツイです、レベルに応じて敵も強くなるので装備を新調しても変わらないです(特定の武器はチート並みに強いのが少しある程度) 簡潔に話すとクエストやるレベル上げる装備を作るために拠点の素材集める上限上げるためのタワーディフェンスやるまたクエストやるの繰り返し。 [h1] 個人的な評価 [/h1] 作業げー好きなら単純に最後のクエストやるくらいまでは楽しいが、実績まで取ろうと思うと(ソロの場合しか知らない)苦痛でしかない、しかも少し調べただけで間違っていたら申し訳ないが、現在取れない実績もある、ガイドに取得のやり方も書いてあるのだがデータを弄るみたいな感じなので自分は怖くてやってない。まずそもそもゲーム内の期限内とかならわかるがリアルの期限付きしかももうデータ弄るしか取れないみたいな感じの実績がある時点でゴミだと思う。 前作のコバックのアメコミ風ムービーみたいなの期待すると今回短いの3つくらいしかないから肩透かしでもある。
This is the worst local co-op game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Korean, Thai, Turkish*languages with full audio support
| $2.99−80% |
| 954ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Автолевелинг = самоубийство любой игры
O jogo é bom, muito bem feito, mas não recomendo pra ninguém, só recomendo se você quiser passar raiva. Muitas missões bobas e repetitivas, upgrade de habilidades requer exageradamente MUITO XP, conforme você vai passando de nível os zumbis vão ficando mais fortes e você não consegue upar o dano das suas armas por que tem que dividir o XP com o upgrade do acampamento e personagem também. No decorrer do jogo todo, do início até pouco antes do final os zumbis morriam e não respawnavam de volta, aí chega perto do final, o desenvolvedor vem meter uma "dificuldade forçada" os zumbis morrem mas surgem vários outros sem parar (você não consegue limpar o mapa, tem que ficar matando zumbi infinitamente até concluir o objetivo da missão, uma merd4). Só zerei esse game por que sigo um código de que "começou tem que terminar". Foi uma tortura zerar isso. NOTA: 5
Весьма советую поиграть
刚开始玩的时候,我看多人模式居然是官方服务器,主机掉线子机也不会掉线,还想说这游戏还真不错免费给玩家服务器,然后我就再也登不上了,游戏内容还没咋玩,上不去有啥可评价的,东西也都在多人存档里面。 并且开局刷新那种无敌的乌龟,纯恶心人,你打不死,满图追着你走,视角锁死找东西很费劲,造建筑容易偏差,还不能移动建筑,只能拆,返还几乎没有的素材。建筑体积巨大无比,毫无意义,一个火堆,1格大小,非要在周围放一圈架子,占用九格大小,然后地形不能改变,空地非常少,根本没法在一个营地里造下这些建筑。还是第三人称视角,但是敌人视野比你大,尤其是找被动生物,你刚看到他就跑了,你也不知道它跑哪去了,完全没法追。刷素材是副本模式的,反复打刷素材,因为压根进不去游戏了,所以后面也没的体验,总之,玩不了的游戏当然是垃圾,差评没的说。
Наиграл 7 часов, нафармил приличное кол-во ресурсов, решил перенести базу в более выгодное место на карте, разобрал сундук на старом месте и поставив его в новом месте, Я БЫЛ ОЧЕНЬ СИЛЬНО ОБРАДОВАН ТЕМ ЧТО ВЕЩИ ♥♥♥♥♥ ♥♥♥♥♥ ПРОПАЛИ, И ВСЕ, ИХ НЕТ НИГДЕ ♥♥♥♥♥, ОХУЕННАЯ ИГРА, ИДИТЕ ♥♥♥♥♥
Essa sequência perdeu a ação que o primeiro game continha. Enquanto no primeiro game há uma urgência e lógica em deixar o horro daquela ilha pra trás, nessa nova versão, você é reduzido a um vai e vem de loadings de missões pré carregadas e que pra piorar podem ser repetidas, zumbis parados e jogados aleatoriamente, npcs cheios de diálogos esquecíveis, que estão ali apenas pra tentar deixar menos maçante o fato de ter que ficar de missão em missão atualizando um acampamento, e ainda por cima quando você evolui a certo nível, você é desafiado a enfrentar hordas pra provar que seu acampamento é seguro, ou seja não é sobreviver, mas ficar enfrentando a coisa. Insano, pra quem está buscando sobreviver? Com certeza os desenvolvedores não encontraram jeito melhor de engajar o jogador. Não perca seu tempo.
В первую часть играйте! А это просто пропустите мимо. В это никто не должен играть, никогда...
Survival depends on what you do, not what you think.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.1M | 24.6K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $880.8K | 2.2K | 89% | $9.99 | |
| $880.2K | 2.2K | 91% | $12.59 | |
| $880.2K | 3.7K | 88% | $9.99 | |
| $880K | 11.7K | 90% | $4.00 | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $881.8K | 2.1K | 72% | $19.99 |