
An absurd backyard bomb-building simulator. Raise funds, plan your approach, hunt down rare parts, and assemble your atomic masterpiece while staying calm and avoiding suspicion from nosy neighbors and federal agents.
Modeled estimate, not a reported figure. How we estimate →
Media

About
It’s a quiet Sunday morning. You're relaxing in your backyard when it suddenly hits you:
You need to build an atomic bomb.
Naturally.
In this absurd single-player simulation, your peaceful suburban life takes a wild turn as you attempt the most questionable DIY project imaginable. Building a nuclear bomb in your backyard might not be the hardest thing you’ve done but it’s definitely the weirdest.

To complete your creation, you’ll need to:
Raise funds via a chaotic mini-game that tests your charm and hustle.
Go shopping: Bid on auctions and scour regular online stores for those oddly specific blueprint parts.
Do the math: Turn everyday household objects into actual atomic equations.
Extract critical materials from totally unrelated household items.
Assemble everything with precision... or at least, something close to it.
Handle your nosy neighbors, who are just a bit too curious.
Avoid IRS scrutiny, because spending your fundraiser money on plutonium raises red flags.
Manage your stress using strange and increasingly unhinged coping mechanisms.

The game is split into three major stages of building, each bringing its own unique challenges that will test your patience. Complete all three to finish your project ideally without any accidents along the way.
Disclaimer:
Some elements in this game are inspired by real-world nuclear formulas. Do not try this at home. Do not be inspired. Seriously.
Estimated Playtime:
30–183 minutes
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish, Hungarian
Engagement
Hours played at review time, across 210 reviews with recorded playtime.
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eu não achei o chocolate quente...
After a long period of hard work, I am successfully no longer at war with America. Thanks to the devs, I am no longer required to share my oil with the world.
very nice, tried this myself and its quite helpful in my own ventures, cant wait to do this at home
Good time making a gadget... for educational purposes.
A very charming little game, Its a bit tedious, as you gotta go through ALL the steps, and the second section is a bit obnoxiously long... to the point where a few bugs became a bit more than bothersome... But I can't bring myself to dislike it, The game doesn't take itself seriously at all... and for the price, I'd say I spent my money well, but I do have very low standards
Always been a goal of mine to do this in real life
I drew a ":3" on the bomb before decimating my entire city. 9/10, my only complaint is that I could not have it detonate in Europe to establish the imperial system as the superior form of measurement.
i love making bombs, im gonna try this right now, thanks for teaching me
Good
siema eniu
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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