
Team up with a friend to reach a lost submarine and prevent the outbreak of war. Work together on two devices to solve increasingly challenging puzzles, where each of you has your own unique role to play. 2 players: 1 buys the game, the other uses the free Companion App
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The latest edition in the How 2 Escape series, How 2 Escape: Lost Submarine has you and a partner work together to locate a missing submarine and prevent the start of a global war.
An important allied military base has been captured by enemy forces, prompting the government to preemptively order the launch of a torpedo to reclaim it - despite the potential for countless allied deaths.
However, after further internal discussions and negotiations with the enemy, the government cancelled the strike that could spark a potential global war. The only problem is "The Triumphant," the submarine carrying the torpedo, is out of communication range and no one can confirm if the cancellation orders have reached the submarine.
To prevent war, the government has tasked its two best experts, Haurée and Leroy, two strategic masterminds of the submarine fleet, to locate “The Triumphant” before time runs out and spread the latest information. These experts will face a reality they did not expect. Underwater, the startling torpedo decision broke out, igniting a moral dilemma among the sailors.
Put your communication and puzzle-solving skills to the test as you and a partner work together to prevent the start of war! Each of you has a crucial role to play that requires logic, coordination, observation and, above all, communication!
As player one, your job is to locate and investigate the inside of the submarine, where you’ll explore and interact with the environment.
Your friend is tasked with using the dedicated free companion app* to gather additional information so you both can solve the puzzles together.
*Get the free How 2 Escape: Lost Submarine Companion App on smartphone.

Features:
Co-op puzzle solving with a friend
Cross-platform plays on two devices
Only one copy of the game is needed (download the free companion app on PC or mobiles for the second player!)
Increasingly challenging puzzles
Simple controls
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 201reviews | 84% | — | $73.7K |
| $12.99 | 162ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tolle rätsel - die Story bleibt allerdings etwas wirr und könnte besser erklärt sein.
谜题误导太多
A solid asymetric co-op puzzle game. A few of the puzzles are a bit on the weird side and the controls for one of the players definitely are designed for a tablet or phone. It would have been nice if the "tablet" player would also get achievements and if the controls had been optimized for mouse control. Score: 7/9
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Japanese, Portuguese - Portugal*languages with full audio support
| $12.99 |
| 6ratings |
| 90% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度适中,玩法新颖。玩的过程中两个人都觉得自己说的很清楚了但还是一直对不上,完美展现了什么叫知识的诅咒,或许这也是一种乐趣(笑)。玩手机端的那方只能看资料,相对来说有点无聊,建议双方每过一关互换一下角色,体验感更好。PS:全英文成就对我们这种文盲一点也不友好。
we need cloud save, Ach have cn too. 我们需要云存档,成就也需要中文。 游戏质量可以,可以推荐。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。 爱人如己,目前就这,看以后追评。
It's *okay*, but the puzzles are pretty much all just annoying "communicate this unclear information to your partner, but also it's not clear what information you need to communicate" - like Keep Talking and Nobody Explodes but without the guardrails that establish the rules you're going to be working with first, which makes it worse. And because the bulk of the puzzle is not figuring out problems, but figuring out *what the problem is*, it's not replayable - you *could* escalate the difficulty but it would just be like "now count 12 things" instead of "now count 6 things", or "now read 12 numbers off your screen and wait for your partner to find them on their screen" instead of doing that with 6 numbers. A few of the puzzles worked as both puzzle and communication thing (the vent-maze was a good one in that it was relatively clear what you were doing, but then introduced surprises in the maze). I appreciate that you only have to buy one copy for two players, but then that also becomes an issue when the "not in the submarine" player is stuck mostly reading manuals (again, the vent-maze being a pleasant exception). My wife, who does not enjoy reading game manuals, was stuck in the role of "mostly reader". Again, this is tangibly worse than Keep Talking and Nobody Explodes in that there the "reader" role is at least rapidly cross-referencing information, not just reading a wall of text. I gather the menu navigation for that player is also frustrating - e.g. the "codex" screens being only accessible via code even when they're already unlocked so if you want to go back to one you need to have taken notes or ask the other player again, and it being very easy to navigate completely out of the level your partner is playing, without realizing. The boundaries between "rooms" are very soft for that player, and impassable for the other player. It's weird because there's no reason to be able to go back a room at all, let alone easily. "Don't look at the other person's screen" is an okay model for a puzzle or two, or for the gimmick of a more constrained game where that's clearly the focus of the game, but here it's mostly just annoying, making it so the puzzles have to be worse to accommodate the artificial communication problem, and the communication part is worse because you're trying to also solve a puzzle, not just communicate the information. In the several instances when it's "do the same thing multiple times", because the puzzles aren't actually getting more difficult or anything, it feels more like a chore than a game. (The Conway's Life Bingo game is the absolute nadir of that.) Probably the biggest problem is the asymmetry - in most escape rooms typically anyone can be solving any part of the puzzle, but here one player gets the better part and the other player gets the worse part, and it's *mostly* one way around. In some ways this is a good model in that it tries to avoid one player doing the whole thing and the other just tagging along for the ride, but instead of feeling like everyone's taking part, it mostly feels like one player is stuck with a manual.
和好兄弟玩不错的游戏
Every time I try to enter the first clue, the app freezes and I can't proceed. Please do something about this.
got copyright claimed streaming this, thats the main reason im giving this a thumbs down. but other than that, random difficulty spikes in puzzles, poor telegraphing to get basic concepts across, just not fun.
Some very fun puzzles!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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