
Early spring, 1999, Taoyuan Village. In just several days, a series of drowning incidents occurred in the same quaint village. Then, on the night of the fifteenth day, numerous villagers witnessed a woman in red who bore an uncanny resemblance to a lady who had previously met an unjust demise...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 20 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




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Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想给每一位老登点首manchild,非常刻板印象的老登角色了,反正自己不行就是怪女人怪小孩,从来不反思自己。抽丝剥茧还原真相的感觉很爽,但这剧情真给我打得牙痒痒。再加上主角的移动速度更是让人焦心,打多周目还不能跳过已读的对话,有点反人性了吧。。。到底能不能优化下。。。还有序章的隐藏线索真的让我好找啊。。。
神神!~5.5h 剧情真不赖 不恐怖
現實中只玩過一次劇本殺 覺得這款做得很有沉浸感 還有彈幕功能蠻酷的XD 美術跟氣氛都蠻不錯 解謎的部分不難~蠻適合新手體驗的 但如果想要不看攻略全成就 可能就要做好心理準備 因為整個環環相扣 如果漏掉其中一個細節 可能就要重來 而且沒有快轉或是跳過的功能 (跑了好幾周目才解完鼠鼠跟蜘蛛==
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情没意思,一会科幻一会魔幻一会现实题材。所有男人全都坏的彻头彻尾,不得好死。建议全女团队开发。
Blossom, developed by 糯米团子工作室 and published by 噪点游戏 SERICA GAMES, is a narrative-driven horror mystery that blends traditional Chinese folklore with an emotionally charged investigation set in a rural village. Taking place in Taoyuan Village during the spring of 1999, the story begins with a string of unexplained drowning deaths that disturb the community and ignite rumors of a supernatural presence. Witnesses claim to have seen a woman dressed in red wandering near the water, a figure connected to a tragic event from the village's past. This intriguing premise immediately establishes a haunting atmosphere and encourages players to uncover the truth hidden beneath layers of fear, superstition, and long-buried secrets. The game's greatest strength lies in its storytelling. Rather than relying on constant scares, Blossom builds suspense through careful pacing and a mystery that unfolds gradually. Every conversation, clue, and discovery contributes to a larger narrative filled with uncertainty and emotional weight. The villagers each have their own perspectives, memories, and motives, creating a believable community where everyone seems to know more than they are willing to reveal. As players delve deeper into the investigation, the line between folklore and reality becomes increasingly blurred, making each revelation feel significant and rewarding. Visually, Blossom excels at creating an eerie yet beautiful setting. The rural environment is portrayed with a strong sense of authenticity, capturing the atmosphere of a late-1990s countryside community. Quiet roads, aging homes, and isolated locations become increasingly unsettling as the mystery progresses. The visual design makes excellent use of contrast, transforming ordinary places into scenes of tension and dread. Character artwork and environmental details effectively support the narrative, helping players become immersed in the world while reinforcing the game's themes of grief, guilt, and unresolved history. Although primarily a visual novel, Blossom incorporates RPG and exploration elements that provide additional engagement. Players are not simply reading through dialogue; they are actively investigating the village, gathering information, and piecing together clues. These gameplay systems are relatively light compared to traditional role-playing games, but they successfully enhance immersion and make the investigative process feel more interactive. Exploration segments also help maintain pacing by balancing narrative-heavy scenes with moments of discovery. A particularly impressive aspect of the game is its use of Chinese cultural themes and folklore. Rather than treating supernatural concepts as simple horror tropes, Blossom integrates them into the heart of its narrative. Local legends, customs, and beliefs influence the behavior of the villagers and shape how events are interpreted throughout the story. This cultural foundation gives the game a unique identity and allows it to stand apart from many horror titles that rely on more familiar genre conventions. Players interested in folklore-inspired storytelling will find plenty to appreciate in how these elements are woven into both the mystery and the emotional core of the narrative. The sound design also deserves recognition. Ambient effects, subtle musical arrangements, and carefully timed moments of silence work together to create a constant sense of unease. Rather than overwhelming players with loud audio cues, the game uses restraint to build tension naturally. This approach complements the slow-burning nature of the story and ensures that dramatic moments carry greater impact when they arrive. Blossom is not designed for players seeking fast-paced action or complex combat mechanics. Its focus remains firmly on narrative, atmosphere, and investigation. Some players may find the deliberate pacing slower than expected, particularly during dialogue-heavy sections. However, those who enjoy story-rich experiences will likely appreciate the game's commitment to character development and mystery-solving over spectacle. Overall, Blossom is a compelling supernatural thriller that successfully combines folklore, psychological tension, and emotional storytelling. Its memorable setting, strong narrative structure, immersive atmosphere, and thoughtful integration of cultural themes make it a standout experience within the horror visual novel genre. While its gameplay systems are relatively simple, they effectively support a story that remains engaging from beginning to end. For fans of mystery adventures and atmospheric horror, Blossom offers a rewarding journey filled with suspense, tragedy, and intriguing revelations. Rating: 8/10
[h1] 《哎呦我Chovy,你怎么能默认关闭配音呀》 [/h1] 为什么要这样,我都通关了才发现有配音的啊....好吧,还有二周目我在来听一遍。。。下面认真评价 故事:很让人感慨,真是一个非常催泪的故事。这些女子们都太让人心疼了。我可怜的4位母亲,还有小桃月华...包括旭辉以及两位襁褓中的孩子.... 看着真让人心疼。这几个爹是真的畜生啊..... 优点:美术很棒,已经不是棒了,而是惊艳。人物看着都赏心悦目,几个女孩子都好可爱。而场景美术更是代入感极强。。让氛围感拉满,也更激发玩家的同情。而这种剧本杀的形式也非常有特点,让代入感强上加强,官方甚至为了代入感默认关闭配音(再次吐槽!怨念。。。)。而且投票时的弹幕也很有意思。这些都是这游戏特有的魅力啊。而且本文的逻辑和伏笔是真的足啊,特别是过二周目的时候,这种线索和伏笔都在每句对话中,各个线索中,甚至场景美术中...非常的厉害,这也是剧本杀这种形式特有的立体体验吧,逻辑也非常的通畅。最后的反转更是让我起了一地鸡皮疙瘩.... 接下来是一些-槽点...: 有时候线索不是没收集到,是我想收集结果调查一个事件直接进主线流程了,强制错过。还有就是如果任务背景词条解锁新内容时,此时查看时如果能高亮刚解锁词体验会更好,因为有时候我都不知道词条到底更新了啥,且有些词条内容和剧情推理又没什么关系...都不知道到底更新了啥。还有就是多周目结局只有最后的插图不一样。。且多周目对话无法跳过,有些拖时间... 还有就是本作没有在开头确定这是否真是一个包含怪力乱神的故事,这会非常影响推理判断,如果没有鬼神之力,那么女主遭遇的事情又如何解释呢。。。而且后续结局来看又确实有怪力乱神....而且有些感觉还是没有解释为什么。为什么容丽萍还有张小芳都长得和女主一样捏? 故事之外的思考:本故事剧本总体上是批判重男轻女的封建思想,具有强烈的反封建精神和对受迫害女性深深的同情,但还是要值得注意的是,本作展现的也有些过于的极端和刻板,塑造反派有些模版化,这很容易让人把封建压迫归咎于男性个人的行为,而被女权错误利用,再次误把男性当炮轰对象,弱化阶级矛盾而放大性别矛盾。希望大家保持清醒,封建礼教环境下的重男轻女具有浓厚的时代特色。这是由于过去统治阶级无法管理整个社会的偏远地区,客观上天高皇帝远,这种地方只能由封建大家长来管理地方,所以封建宗族制度被建立,人们都依附于这庞大的体系生活,但一个地方资源是有限的,人丁稀少的家庭必然会受到其他大家族的倾轧,也同时由于古代落后的生产力,体力劳动是至关重要的,这样一来,一个家族若是只有女儿,那面临的是切实的生存危机,女儿就算不嫁人整天下地干活也很难养活整个家庭,所以在这种背景下,人们才会极端的重男轻女,甚至会极端的丢弃女婴,只有这种吃人的社会人才会极端,这种观念是和时代深深绑定的。而到了新中国,随着妇女解放运动的兴起,男女平等基本实现,而对于这种封建思想也基本得到了解放,现如今的重男轻女只是过去思想的残余,已经客观上失去了极端的土壤,那么还搞这么极端就有些莫名其妙了,现如今的重男轻女可能只是“女儿是别人家的”这种观念了,这种观念根本不能和过去切实的生存压力所产生的观念类比,甚至可能说只是名称一样内核不同的两种东西。所以再看本作的几个畜生父亲就很莫名其妙了,完全不是现代人的思想,求儿子只是为了继承香火,所谓的留后,我就纳了闷了,为这种东西就逼死自己的妻子,因为别人看不起就对自己妻子撒气打老婆。。。这似乎不是新中国为背景的故事啊。。。新中国怎么可能让一个丈夫如此大男子主义呢。。。当然我不排除确实有这样的人,但确实过于的极端且不可理喻。归根结底还是创作上的偷懒或者说作者没有经历在去设计更现实更复杂的人设了...反派过于的刻板印象,就纯恶纯没感情看着就不太像人类....
1.不跟手,操作迟滞太严重,转场拖沓;2.保存不方便,大段对话剧情必须看完;3.错过线索就要重新打,是怎么想出来的;4.美术总体还可以,但是很多页面又跟页游似的;5.剧情无法评价,打不下去了,但是确实比较老土
[h2] 我在游戏里打剧本杀 [/h2] 把剧本杀以恐怖解谜游戏的方式呈现,还颇有新意,不过整体游玩下来,游戏还是以恐怖解谜为主,剧本杀部分体现得较少。 游戏一口气打完花了大概6小时,正好差不多是一个剧本杀的时间,这个还挺还原哈哈哈。 就把他当成是一个普通的恐怖解谜游戏来玩就好。 [h3] 游戏大致评价一下 [/h3] 1.类似烟火的那种2D视角,画风挺不错的,立绘、场景等都挺不错的,恐怖氛围一般般,没有追逐战啥的,以破案解密为主。 2.剧情主要是玩家已侦探视角去解开事件真相,基本上就是剧本杀那种感觉,每个角色有都点秘密,都干了一些需要隐瞒的事情。 3.玩法主要就是各处调查,获取线索,解开疑惑,投凶。从游戏里获得的线索包装成了剧本杀的搜证,还挺有意思的。 4.游戏难点主要是搜证,有些线索触发条件有些特殊,一旦错过就不能再发现了。整体解密的难度都不算高。 [h3] 或许这样会更棒 [/h3] 1.游戏结束的时候还列出了剧本杀的全部角色的任务,还挺有意思的,但是玩家只能玩侦探线,要是多周目能玩到其他角色的本就好了。 2.作为一个剧本杀游戏,复盘阶段太潦草,没有完整时间线的复盘,要是有的画体验感会更好。 3.如果以剧本杀的角度去看,有几个角色实在是有点边缘,和故事核心关系太浅,要是希望后面故事能再好好打磨。
过完主线了,成就还差四个,后面会补上。 还剩两个疑问没懂:1.第二幕葬礼那里的那个神秘女人是谁?2.最后那里给了个大山的护符照片的特写,什么意思? 两个悲剧,除开人祸,大头责归于自过去的陋习。 最近看太多悲剧了,得暂停一下了。 关于“村子”和“逃离”,让我想起了《少年的深渊》。啊,好痛苦,我讨厌悲剧。
有点意思,短小精悍
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