
Hoversteppers is a freestyle hoverboard skating game. Flip, spin, and test your boarding skills with timed challenges across multiple stages.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 43reviews | 84% | — | $4.7K |
| $11.49 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h2] 《悬浮滑板手》游玩体验 [/h2] 算是一款滑板游戏吧,相比较滑板,用键盘玩没有了那种抓地力的感觉,所以会飘起来不少,手感真是灾难级来形容,流畅转弯甚至都非常困难,想做动作好比在弹钢琴,极其推荐使用手柄游玩,完全是两种体验,空中动作操作丝滑许多,游戏中提供的地图不少,有自带的挑战,但自娱自乐更适合我,做出帅气的动作,挑战更高分。
This ones pretty fun. If you feel like you recognize elements of this game that you connect to from your youth, its because you probably do. It's fun and reminiscent of a few old school classics like arcade jetski games, jetset radio, tony hawk, etc.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +6 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy time killer, great visuals, controls are bit sketchy and need work. Screen resolution seems its not working. You can check out game-play on my YouTube channel. I'll recommend Hoversteppers. https://youtu.be/ud4aHnFxD00?si=OARRR6TvK93XaiAn
The controls are too jank, there's no jump button whatsoever and turning has auto acceleration so there isn't sharp turning or turning in place.
游戏方向操作手感稀烂,而且还是漂浮滑板,更加考验方向的控制,滑板技巧也没比较复杂的,就是一些旋转翻个头,再加上游戏没有引导教学,也没任务提示,一脸茫然的自娱自乐,但是这个板子很飘,破坏某些物体可以加分,追求高分的操作。
YEAAH
love it
Hoversteppers, developed by EM Games and published by TheGamesFortress, is a hoverboard-focused skating game that blends trick-based gameplay with a laid-back, futuristic atmosphere. Drawing clear inspiration from the arcade-style skating titles of the early 2000s, it introduces a modern twist through its hoverboarding mechanics and electronic soundtrack. The game emphasizes flow, movement, and style over simulation realism or high-stakes competition, aiming instead to deliver a chill experience wrapped in bright visuals and a fast-paced, rhythm-infused environment. At its core, the game revolves around mastering movement and chaining tricks across futuristic landscapes. The player navigates on a hoverboard through five different stages, performing spins, flips, grinds, and other freestyle moves to build combos and complete over fifty challenges. The level designs are stylized and functional, offering a mix of ramps, rails, tunnels, and open areas designed for experimentation. There’s an emphasis on discovering how best to maintain momentum through continuous movement, and when the controls cooperate, there’s a real sense of kinetic satisfaction to be found. Each area has its own feel, although the limited number of stages may begin to wear thin after extended play. Control responsiveness is largely solid, especially when using a gamepad, which the game fully supports. Movements feel weighty without being sluggish, and once you get used to the game’s slightly floaty physics, pulling off chains of tricks becomes quite rewarding. However, the hoverboard mechanics aren’t without quirks. Turning feels slightly delayed, and performing some tricks or landing cleanly requires more effort than it should. There’s a distinct learning curve tied not to complexity, but to working around occasional clunky inputs or unclear trick execution. The game doesn’t hold your hand with tutorials either, so figuring out the optimal movement flow often comes down to trial and error. The trick system itself is enjoyable but somewhat shallow. While chaining moves together is satisfying, the range of available tricks feels limited, and many of them are visually similar. This limits expression for players who enjoy deep trick customization or more elaborate trick sets. Similarly, challenge design varies in quality. Some offer creative objectives or encourage clever route planning, while others feel repetitive or unnecessarily time-consuming. There’s also a bit of a pacing issue—completing challenges often involves waiting through timers or reloading stages, which can interrupt the sense of rhythm the game otherwise cultivates. The presentation is one of the game’s more polished aspects. The visual style leans into clean, stylized environments with futuristic architecture and bold color palettes. While the environments aren’t highly detailed, they are easy to read and suit the hoverboard theme well. The soundtrack deserves special mention—it blends jungle, drum & bass, and electronic tracks that pair well with the momentum-focused gameplay. The music choices help reinforce the game’s energetic yet relaxed tone, creating a sense of flow that persists even when the mechanics momentarily falter. The sound design, in general, contributes effectively to immersion without overwhelming the player. One of the game’s strengths is its accessibility through a free prologue version, Hoversteppers: Zone 1, which serves as a solid introduction. This version offers two stages and a subset of challenges and characters, allowing players to test out the mechanics and decide if they want to invest in the full game. This is a smart move for a niche indie title, as it removes risk and builds goodwill, especially considering that the full version remains affordably priced. It also reflects an understanding of its audience—players who may be drawn in more by aesthetic and vibe than by hardcore depth. Despite its strengths, Hoversteppers may not hold long-term appeal for every player. The limited number of stages and trick options means that content exhaustion sets in quickly, particularly for those looking for a game with high replayability or evolving difficulty. The game’s charm relies heavily on style and atmosphere; without a more complex trick system or competitive multiplayer, it lacks the hooks that would encourage extended play. Furthermore, while functional, the user interface and challenge tracking systems could use more clarity and refinement. Navigating menus or restarting challenges isn’t as fluid as the skating itself, which adds minor friction to an otherwise smooth experience. Ultimately, Hoversteppers is a compact and stylish game that carves out a space between skate culture and futuristic arcade sensibilities. It doesn’t aim for depth or mechanical mastery, but rather offers a relaxed platform for players to glide, spin, and explore at their own pace. It’s best suited for players who value style, music, and a sense of movement over competitive structure or highly detailed mechanics. While its content is modest and its systems imperfect, its energy and presentation make it a worthwhile detour—especially for those who find joy in the simple act of stylish motion. Rating: 7/10
Légdeszkás ügyességi játék. (Nem az én játékom bevallom!) Demo-hoz képest több új pálya jött, új karakterek, új légdeszkák, és Achivementek is érkeztek. Technikailag minden okés volt, bugokat nem találtam.. Ha szeretnél a tevékenységemről többet tudni, klikkel a profilomra, vagy keres rám Youtube-n! @WEBER90 Special Thanks: EM Games & TheGamesFortress
It's got a good vibe.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 189 | 86% | Free | |
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| $12.1K | 21 | 52% | $14.99 | |
| $1.9K | 2 | 50% | $29.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7K | 77 | 100% | $3.24 | |
| $4.7K | 142 | 86% | $1.89 | |
| $4.7K | 89 | 91% | $1.99 | |
| $4.6K | 91 | 98% | $2.99 | |
| $4.7K | 74 | 38% | $3.59 | |
| $4.7K | 82 | 79% | $2.99 |