
A 3D open-world vehicular boss-hunting game set in the ruins of a dead civilization. Inspired by Shadow of the Colossus, explore dusty low-poly landscapes and engage colossal foes in high-speed, cinematic combat.
Modeled estimate, not a reported figure. How we estimate →
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About

The world is dead. No one really knows what happened here, only that time has left it empty. Yet, something dangerous still remains You are a young revolutionary sent to a distant planet to recover an ancient power while your movement falls apart back home.
Explore vast low-poly landscapes in a heavy, yet powerful hovercraft. Movement is fast but deliberate. Master low friction driving through your journey
Hunt towering entities across open terrain. Boss fights blend precise driving and careful aim. Put your driving skills to the test
A PS2-era inspired world about collapse, belief, and what remains after everything fails.
Details:
Narrative Elements
2-4 hours
Techno Soundtrack
15 Bosses
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Un juego muy entretenido para su precio, se resiente que tenga un único tema musical pero tanto la exploración como los bosses están bien implementados para los controles. Si tuviera que protestar por algo es que el decimo jefe me pareció el mas poderoso y los siguientes hasta el boss final fueron demasiado un tramite, salvo que hubiese un patrón que no fui capaz de aprender. También la predicción de proyectil en el decimo boss puede solaparse haciendo que no veas venir proyectiles cuando el enemigo hace el ataque sobre ti mientras hace la primera fase de ataques También me recordó a Evangelion, a lo cual decir, eche en falta que se acompañara el juego con después de la conversación previa y antes de cada fase de exploración un pequeño dialogo del capitán de la misión o lo que sea para que acompañe un poco de lore a la experiencia general
Thank you. I will.
Boosting in this game makes me ♥♥♥
Short game, cool style, a bit more empty than I had hoped for world design. Game is hyper focused on just grinding through the enemies. The narrative feels like it had more potential if it had picked one thing, but it seemed as if it was just a canvas for proposal of questions. This isn't necessarily a bad thing, just had expected something more given the presentation. Music felt appropriate. Biggest complaints with the game were controls and the bosses. I played with controller, which needs an official control scheme and a bit of an overhaul. The steering feels horrendous and nothing feels presice. Not really sure it's receiving movement as analog. Second biggest complaint was that majority of the enemies felt they were down to luck rather than learning how they worked. This led to more than one occasion where I sat outside of the range and shot from afar until I landed enough shots to progress. At times where this wasn't possible it made these encounters far more frustrating just waiting for luck to be in my favor to progress. A lot of this I feel may have been avoidable had the steering been more positive. The lack of credits was a bit jarring oddly. At what was clearly the end, I wanted more time to mull over what had been presented to me but I just got dumped into the title screen. Perhaps a pan and scan overhead of the world showing areas untraveled would be a better ending. Show spots to explore so you can think while you come back to check them out. If game visually appeals to you it's kinda neat, can't really wholly recommend until mainly controls get reworked.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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