
Brian Lewis buys an old house, hoping for a quiet and orderly life. But on the very first night, the house begins to behave strangely... What starts as a harmless incident slowly turns into something far more terrifying... What if someone else is inside?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HouseWarming is a first-person psychological thriller about the new owner of an old house, where mysteries and strange stories hide behind ordinary walls.
Brian Lewis is an ordinary man who has recently bought an old house, hoping to start a quiet life.
But on the very first evening, everything goes wrong...
During a phone call with his friend James Williams, the power suddenly goes out. Trying to understand what happened, Brian steps outside to find the fuse box and notices movement in the windows: it feels as if someone else is inside.
As night falls, the house begins to live a life of its own:
Creaking floorboards, silhouettes in the windows, footsteps in empty rooms, and shadows moving in the dark.
The door is locked. There is a feeling of complete hopelessness. The player must discover what is happening in this strange house, uncover the truth about Brian Lewis’s past, and try to escape alive.
Realistic graphics and detailed environments.
A constant feeling of pursuit and uncertainty.
Carefully designed sound that intensifies the tension.
Secrets of the house and unexpected story twists.
Genres
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,给个好评
Absolutely awful. Awful. Worst voice acting ever - so bad that I wanted to stab my ears out to make it stop, but you cant skip. Extremelly short game with just short a series of ridiculous puzzles. And bad jump scares that make no sense.
Коротко о игре: Гениальная Ошеломляющая Волнующая Напряжённая Интригующая Щекочущая Ещё та атмосферка причём тотальное, прям надо было постараться, чтобы так сделать
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Portugal, Russian*, Japanese*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🤔
This "game" was absolutely horrible from top to bottom. The only semi-positive were the visuals were the only thing that were ok about it and to be honest, it even states on the game page that they used AI to generate videos and who knows what else to be honest, so take that for what you will. The rest was all terrible. The story was pathetically horrible, the "puzzles" were beyond simple, the 2 "jump scares" weren't scary (in fact, the first one was ruined completely because there was an invisible wall that wouldn't let me move in open space except one way giving away something was there before it "appeared"), the voice acting was probably the scariest part in the game with how bad it was and how tediously stupid the dialog was, and the gameplay itself was just repetitive and horrible (enter room, solve puzzle, watch tape, rinse and repeat about 4 times total and that was the whole game). If this is their first game, then they really need to work on their story telling and game play issues and focus on making something that is actually scary or that is more than 1 basic thing repeated poorly. Also, if you want to charge what you are for a game, make sure it has more than like 20 minutes of total gameplay and that it's actually worth it because this game is not. If it was a $1, great, you know what you're getting most of the time, but asking $6.99 (at the time of this review) for something this terrible is going to make it so no one will want to give your future games a shot figuring they're going to get more of the same. Also, I'm sure this is a smaller developer, but don't use AI for your work either, if you can't do something, hire someone that can do it for you or leave it out of your final product.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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