
Brian Lewis buys an old house, hoping for a quiet and orderly life. But on the very first night, the house begins to behave strangely... What starts as a harmless incident slowly turns into something far more terrifying... What if someone else is inside?
Modeled estimate, not a reported figure. How we estimate →
Media

About
HouseWarming is a first-person psychological thriller about the new owner of an old house, where mysteries and strange stories hide behind ordinary walls.
Brian Lewis is an ordinary man who has recently bought an old house, hoping to start a quiet life.
But on the very first evening, everything goes wrong...
During a phone call with his friend James Williams, the power suddenly goes out. Trying to understand what happened, Brian steps outside to find the fuse box and notices movement in the windows: it feels as if someone else is inside.
As night falls, the house begins to live a life of its own:
Creaking floorboards, silhouettes in the windows, footsteps in empty rooms, and shadows moving in the dark.
The door is locked. There is a feeling of complete hopelessness. The player must discover what is happening in this strange house, uncover the truth about Brian Lewis’s past, and try to escape alive.
Realistic graphics and detailed environments.
A constant feeling of pursuit and uncertainty.
Carefully designed sound that intensifies the tension.
Secrets of the house and unexpected story twists.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Portugal, Russian*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
정말 아쉬운 게임 퍼즐, 디테일, 최적화 등
QUENTE MAS SÓ TEM PUZZLES!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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