
Step into the shoes of a fallen clan leader, starting with nothing but a crumbling estate and a handful of hopes, rising through careful planning, trade, and diplomacy to become one of the most powerful families in the land. Now it’s time to forge a legendary dynasty that leaves its mark on history.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Base-Building: Forge your destiny with boundless creativity as you assemble an array of building elements, fashioning your empire from the very stones of your vision.
Intricate Interactions: Navigate a labyrinth of relations, alliances, and vendettas with an expansive cast of NPCs hailing from dozens of noble houses, all through an arsenal of interactive means and a tapestry of unfolding events.
Realistic Administration: Ascend the ranks of a realistic officialdom system, mirroring the intricate web of promotions, rivalries, and administrative acumen from ancient times.
Strategic Brilliance: Wield the sword of strategy, lead your legions into battle, and quell insurgencies to ensure the throne stands firm.

Forge your legacy amidst the tapestry of time, as you carve out an estate, nurture generations, and adapt your clan to the winds of change. Mold and rejuvenate the ancestral lands, overseeing the various industries that sustain your lineage.


Bestow your clan members with knowledge, wed them to other houses, and propel your kin to greatness, whether by the ink of imperial exams or the steel of battlefields. In this dance of power, cooperation and conflict with rival houses, including the indomitable royal lineage, are woven into the very fabric of your destiny.


When the mantle of leadership falls upon your shoulders, the canvas of your domain awaits your masterful strokes. Create, dismantle, and reassemble the buildings within your fief as you see fit. Govern your realm with wisdom, presiding over matters both administrative and contentious. Will you be a just ruler or a master of manipulation?


In a world teetering on the precipice, with rebel forces reigning supreme, you must choose your path to power. Beseech the imperial court, marshal your own forces, employ the arts of diplomacy, or even sow discord and coax the rebels to surrender, all in the pursuit of quelling the rebellion. Triumph, and the rewards of glory and titles await; falter, and clandestine alliances may sway the balance of power.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4Kreviews | 83% | — | $1.7M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体上感觉还是个半成品吧,确实流程10h就够了,很多地方都能延申,说点问题吧,族谱排版烂,进步空间很大,问题在于1.找不到人2.没有一代传承一代的那种感觉,每个人都贴一块,我想要居中对齐的感觉,现在是靠左对齐的感觉。还有一个最明显影响游戏体验的就是掉帧, 急待优化吧,玩到后面卡的要命,都不敢去别的城盖店铺了,希望优化算法。其他呢因为市面上找不到类似的竞品了。一些小细节也不错,可以给6.7分吧。希望新版本出来能让我给到8分
玩法单一,不好玩
The best game ...I love it ....Can you produce more detail and deep in to history
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
like it, I wish there were more quick access keys, for example, to access the city administration panels or the citizens panel, as well as to navigate through the options in the panels. Tutorial missions need improvement, the economy is quite simple. the option to use matchmakers is practically useless. on the side of city building I think they should decide on a goal for players as an aesthetic and relaxing aspect or another element of the game from which to seek efficiency in profits, If they focus on the aesthetic aspect, then they must increase the variety of appearances and decorative elements for cities, farms, and haciendas, as it is now; construction requirements are unclear. Although I am quite critical of the game, I have enjoyed quite a lot the elements of administration, managing clan members as well as politics and balance of power. I’m on the lookout for updates
정식 출시가 기다려집니다. 정식 출시 때는 한국어도 공식 지원하면 좋겠네요.
Straight to the point with a caveat, I do recommend this game if you enjoy generational management sims. There are definitely things that can be improved. Pros: 1. The art is beautiful. 2. The tool tips are actually useful. 3. Progression can happen slowly or very quickly at your discretion. (I play at 10x speed) 4. The automations are useful once your clan is so large that you don't have to worry about money anymore. 5. You can play an active part in the imperial government by appointing family members if you become chancellor. 6. Hosting parties and helping fellow families is a great way to keep relationships cordial. 7. The systems are engaging and fun. I have played the game for hours and I only just purchased it not long ago. Clearly I am enjoying myself. 8. I love the duty system and wish it was more complex. 9. Cons: 1. There should be some depth to the government official corruption system. Right now it seems too random. We need some kind of actual subsystem that can track and make detailed reports on the behavior of government officials. 2. Royal Politics don't seem to be particularly interesting. You can support a successor, and they may or may not become the next emperor... but there doesn't seem to be any particular consequence either way, except that when you gain a great deal of power in the regional governments some officer in your family may be discharged by the emperor with no cause. 3. You can't rotate the map. This is possibly the most frustrating thing for me when building cities, farms, and family estates. I understand that "rotating" resources sometimes gives you completely different options for display, but I think those options should all have a complete four way model drawn so that the map can rotate and you can more carefully place assets. 4. There is no general submenu for buildings you own or control. Not in any of the maps. I think there should be some kind of Management menu for buildings like there is for family members. There are specific building menus but I think it would be fun and more convenient to have something like the family manager window as a building manager window, where all buildings are listed and you can easily click between them with out having to find them on the actual map. 5. You are sometimes randomly asked to make a decision with no context. SUGGESTIONS FOR THE DEVS: Building Submenu Ideas: - You can see which family member lives in the building by clicking on it in the submenu. - You can group buildings by color or name. Like having a group of houses where every descendent of a particular first generation family member is added to that particular subcomplex in the estate. - You can quickly move assets between warehouses, barns, or libraries. To have barns dedicated to dappled horses or horses with stats above 40 in every category. Or warehouses dedicated to grain. Libraries dedicated to the arts, business, or other, as libraries can sadly only hold 100 books. (Please raise that limit) Suggestions for providing better more immersive context: 1. Marriage: - Will the individual marry into my clan? - Will I lose my daughter? - Who are the parents of this individual? - What is their relationship to my son or daughter? - What dowry am I offered? 2. Rebellion: - Who are the rebels? - What is their relationship to my family? - What is their relationship to the crown? - Are any of my family members rebel sympathizers? 3. Retainers: - The stats for retainers who randomly ask to join your clan are listed in the text box. This is messy. There should be a popup window which shows their stats possibly above the text box. The text box should only contain "I would like to join your clan as a retainer, I won't ask for any salary!" - You should have the option of granting them a salary anyway. - Though there's a retainer tab in the family management interface, it isn't easy to understand how to directly assign retainers from that window. That should be possible, for quick reassignment when a family member grows up or you hire a better retainer to teach them. 4. Criminal Cases: - A window with the case details should pop up. We should be able to review the case before making a decision. For every case of criminal activity. - There should be more detailed guidance on what is considered appropriate punishments for a crime. It is too difficult to track all of this information as a player. The game should have an interactive submenu system for this information to be displayed so the player can make an educated decision regarding these random encounters. These random encounters should have background and context. Summary: I do recommend this game, it is fun. There are certainly things that could be better, but they don't detract from the fact that the game is worthwhile to play right now. Thanks to the devs who have worked hard on it!
混时间还可以 娶了8房小妾 老了生不出来就退婚继续娶年轻的
อยากให้พัฒนาในมือถือ และ มีภาษาไทยด้วย
加入ai大模型才是破圈出路,要不所谓的交互再多也没有体验感
I really like the game, it's a fresh take on a family-politicking simulator. It's basically if sims and CK3 had a baby wrapped in Chinese Palace culture. There is a lot of things to do, from participating in battles, making babies, planting farms, building palaces, re-constructing cities, etc. I would recommend this game for people trying to scratch that medieval politics simulator-urban planning itch. However it is important to note that many of the interactions are through text and images so you do need a healthy dose of imagination. There are some walking animations (in cities, palaces, and farms) although honestly in my opinion even those can be removed as it bottlenecks the PC quite hard when you have several thousand servants and hundreds of family members and it doesn't really give you anything. Aside from the first few minutes the rest of the game is played through different number screens as you are interacting with dozens of people and performing dozens if not hundreds of actions at a time. The bad parts in my opinion can be summed up in 2 things. 1. There is a lot of clicking, there are some blueprints that you can use, but you can't use them in cities. It would be nice to have some group select/macro edit option, especially when placing hundreds of patches of grass or trees. Although you don't have to do it (it's mostly for min-maxing and visual satisfaction), I found myself spending more time doing urban planning than actually playing the game. The macro option would also be useful for managing your family, especially their equipment/books/teachers. Currently aside from when they are born if you want to check their status you have to click each individual family member (and I have hundreds). 2. The end-game it a bit lackluster, I managed to make my family the royal family, I have 2 earls and a marquis. I have tens of thousands of private soldiers, every city has been liberated and my family has every governor position, all the ministries and all the Imperial general positions. At that point I unlocked all the available content, however the game doesn't acknowledge this is any way. I see there is a concept of expeditions planned later on, but I would still want the game to greet me with a "Congratulations you have completed the current version of the game, please look for updates and new content in the future!" (or something like that). As it stands you play until you get bored then you just close the game as if nothing ever happened :/
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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