
Step into the shoes of a fallen clan leader, starting with nothing but a crumbling estate and a handful of hopes, rising through careful planning, trade, and diplomacy to become one of the most powerful families in the land. Now it’s time to forge a legendary dynasty that leaves its mark on history.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Base-Building: Forge your destiny with boundless creativity as you assemble an array of building elements, fashioning your empire from the very stones of your vision.
Intricate Interactions: Navigate a labyrinth of relations, alliances, and vendettas with an expansive cast of NPCs hailing from dozens of noble houses, all through an arsenal of interactive means and a tapestry of unfolding events.
Realistic Administration: Ascend the ranks of a realistic officialdom system, mirroring the intricate web of promotions, rivalries, and administrative acumen from ancient times.
Strategic Brilliance: Wield the sword of strategy, lead your legions into battle, and quell insurgencies to ensure the throne stands firm.

Forge your legacy amidst the tapestry of time, as you carve out an estate, nurture generations, and adapt your clan to the winds of change. Mold and rejuvenate the ancestral lands, overseeing the various industries that sustain your lineage.


Bestow your clan members with knowledge, wed them to other houses, and propel your kin to greatness, whether by the ink of imperial exams or the steel of battlefields. In this dance of power, cooperation and conflict with rival houses, including the indomitable royal lineage, are woven into the very fabric of your destiny.


When the mantle of leadership falls upon your shoulders, the canvas of your domain awaits your masterful strokes. Create, dismantle, and reassemble the buildings within your fief as you see fit. Govern your realm with wisdom, presiding over matters both administrative and contentious. Will you be a just ruler or a master of manipulation?


In a world teetering on the precipice, with rebel forces reigning supreme, you must choose your path to power. Beseech the imperial court, marshal your own forces, employ the arts of diplomacy, or even sow discord and coax the rebels to surrender, all in the pursuit of quelling the rebellion. Triumph, and the rewards of glory and titles await; falter, and clandestine alliances may sway the balance of power.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4Kreviews | 83% | — | $1.7M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏前期还是很好玩儿的,但是到后期,需要重复的操作就有点麻烦了,比如说封地的管理,以军营为例,到后期赚钱以后,我想强化我的私兵所需要的材料,挖矿根本不够,去商号买就要一个一个商号的寻找。点击,多优化一下后期的管理吧,这游戏玩到三四十年根本不够 ,到快一百年了,很多操作需要重复点,玩儿的很痛苦。
Ok I confess..i got hooked. badly. My third Clan has 400+ member and still going. ( ok it lags now a bit ) I love it. It`s lot of fun because the game does not try to be overly historically accurate. I really appreciate that I can play a female general and raid. Hours in building estates, cities, making the perfect futuer clan leaders Suggestion to Dev :Just please do not remove deceased family members from the geneologic tree, simply gery them out, would keep the history of the clan much easier to follow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怎么说呢,的确蛮有新意的,特别是养成以及故事的偶发性。很适配人性。 唯一不太能接受就是建筑的合理性。这个貌似完全不需要考量。
เกมดีมาก ราคาถูกมากเมื่อเทียบกับคุณภาพและความสนุก ดูดเวลาจัด รอตัวเต็มจะได้กลับไปเล่นอีก เซฟเดิม 51ชั่วโมงก็ยังไม่ตันนะ ยังมีอะไรให้ทำอีกเยอะ เพียงแต่งานเข้าเยอะต้องวางเกมไว้ก่อน กำลังคิดว่าจะกลับไปเล่นเซฟเดิมอย่างน้อยก็ให้ได้เป็นฮ่องเต้สักครั้งก่อน แล้วรอตัวเต็มออก เปิดเล่นเซฟใหม่ต่อยาวๆ //เพิ่มภาษาไทยออฟฟิศเชียลจะได้อรรถรสมากเลย คนไทยเล่นเกมนี้เยอะอยู่นะ มีคอมมูคนไทยอยู่
能优化一下一键删除所有建筑吗?删一点剩一点是几个意思?还有家族收租能自动分配吗?一个个的点前期还好 后面几十人几百人怎么办?还是一个个的点吗?还有那个建造就不能设置转镜头吗?一天天更新那么多,组基础的都不更新?
混时间还可以 娶了8房小妾 老了生不出来就退婚继续娶年轻的
The best game ...I love it ....Can you produce more detail and deep in to history
挺好玩的,只是玩到成为皇亲国戚后就很无聊了,一直不知道族人属性要满多少在殿试中才能考取状元??
Straight to the point with a caveat, I do recommend this game if you enjoy generational management sims. There are definitely things that can be improved. Pros: 1. The art is beautiful. 2. The tool tips are actually useful. 3. Progression can happen slowly or very quickly at your discretion. (I play at 10x speed) 4. The automations are useful once your clan is so large that you don't have to worry about money anymore. 5. You can play an active part in the imperial government by appointing family members if you become chancellor. 6. Hosting parties and helping fellow families is a great way to keep relationships cordial. 7. The systems are engaging and fun. I have played the game for hours and I only just purchased it not long ago. Clearly I am enjoying myself. 8. I love the duty system and wish it was more complex. 9. Cons: 1. There should be some depth to the government official corruption system. Right now it seems too random. We need some kind of actual subsystem that can track and make detailed reports on the behavior of government officials. 2. Royal Politics don't seem to be particularly interesting. You can support a successor, and they may or may not become the next emperor... but there doesn't seem to be any particular consequence either way, except that when you gain a great deal of power in the regional governments some officer in your family may be discharged by the emperor with no cause. 3. You can't rotate the map. This is possibly the most frustrating thing for me when building cities, farms, and family estates. I understand that "rotating" resources sometimes gives you completely different options for display, but I think those options should all have a complete four way model drawn so that the map can rotate and you can more carefully place assets. 4. There is no general submenu for buildings you own or control. Not in any of the maps. I think there should be some kind of Management menu for buildings like there is for family members. There are specific building menus but I think it would be fun and more convenient to have something like the family manager window as a building manager window, where all buildings are listed and you can easily click between them with out having to find them on the actual map. 5. You are sometimes randomly asked to make a decision with no context. SUGGESTIONS FOR THE DEVS: Building Submenu Ideas: - You can see which family member lives in the building by clicking on it in the submenu. - You can group buildings by color or name. Like having a group of houses where every descendent of a particular first generation family member is added to that particular subcomplex in the estate. - You can quickly move assets between warehouses, barns, or libraries. To have barns dedicated to dappled horses or horses with stats above 40 in every category. Or warehouses dedicated to grain. Libraries dedicated to the arts, business, or other, as libraries can sadly only hold 100 books. (Please raise that limit) Suggestions for providing better more immersive context: 1. Marriage: - Will the individual marry into my clan? - Will I lose my daughter? - Who are the parents of this individual? - What is their relationship to my son or daughter? - What dowry am I offered? 2. Rebellion: - Who are the rebels? - What is their relationship to my family? - What is their relationship to the crown? - Are any of my family members rebel sympathizers? 3. Retainers: - The stats for retainers who randomly ask to join your clan are listed in the text box. This is messy. There should be a popup window which shows their stats possibly above the text box. The text box should only contain "I would like to join your clan as a retainer, I won't ask for any salary!" - You should have the option of granting them a salary anyway. - Though there's a retainer tab in the family management interface, it isn't easy to understand how to directly assign retainers from that window. That should be possible, for quick reassignment when a family member grows up or you hire a better retainer to teach them. 4. Criminal Cases: - A window with the case details should pop up. We should be able to review the case before making a decision. For every case of criminal activity. - There should be more detailed guidance on what is considered appropriate punishments for a crime. It is too difficult to track all of this information as a player. The game should have an interactive submenu system for this information to be displayed so the player can make an educated decision regarding these random encounters. These random encounters should have background and context. Summary: I do recommend this game, it is fun. There are certainly things that could be better, but they don't detract from the fact that the game is worthwhile to play right now. Thanks to the devs who have worked hard on it!
어쩌면 한글화 관련해서는 희소식 일지도 모르겠습니다. 부산 인디 커넥트 페스티벌에 이 게임이 참여 한다는 것 자체가 말입니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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