
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.43/day in the week to Jul 30 → 43.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 128.2Kreviews | 97% | — | $25.4M |
| $9.99 | 41Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like games like Stardew Valley you'll enjoy this one too. For me, after playing this I learnt I don't like top down shooters, but the music is a 10/10 and very chill.
スリリング プレイヤーの[u]成功と失敗の間がもの凄く狭い[/u] 紙一重で生死が決まる瞬間の連続、それに順応していける事に驚くと同時に夢中になりました ダブミュージックがゲームに華を添えて素晴らしいが、唯一欠点を挙げるならスコアシステムが適当過ぎて楽しめないところ そんな重箱の隅を…と思われるかも知れませんが、上手いという証明がハイスコアに繋がっているというのは遊びの幅を広げます ファミコンのスーパーマリオはスピードランが界隈でえらいことになってますが(唐突に何を言い出すと思われるでしょうが) スーパーマリオってスコアあったじゃないですか、なぜ現在ハイスコアは注目されずに速さだけが走者を夢中にさせているのか それはスコアなんて稼ごうと思ったらいくらでも可能だからで競技性がほぼ0だから もしスーパーマリオのスコアシステムが一部の上級者にしかハイスコアに到達できない構造であったならば、現在のスーパーマリオのやり込みの状況を一変させていたはず スコアシステムを導入している本作はもっと深い楽しみをユーザーに与える可能性があったはずなんです いや、普通にクリアするまで夢中になれれば十分なんですけど、今日日
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish
| $1.99−80% |
| 2.1Kratings |
| 90% |
| #136 |
| not modelled |
| $9.99 | 1.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hopped on this game late. At first it seemed too chatioc and fast-paced but quite quickly you begin to notice how tactical play allows you to pass difficult bits of the game.
The controls seem rather clunky and the enemy ai isn't to fun either.
♥♥♥♥♥ для инцелов
After the game, I stopped rejecting calls from other people's numbers
The game will give you a good experience of going through (1) failing over and over again, (2) asking yourself if you want to give up and uninstall the game, (3) realizing that such an action would be considered as a looser, (4) trying again, (5) completing the mission, and start the next mission from the very first step. If you think this game is going to be like those such as Intravenous where you need to use your brain to conduct some strategies, you will be disappointed. This game is not about strategies. The AI in this game is very stupid; they see their friends getting killed in front of them and are aware of nothing; they are THAT stupid, so no strategies needed, but they can kill you in one hit (so can you), so this game is all about 'GET GOOD OR GO PLAY MINECRAFT (IN CREATIVE MODE)'.
[h1]Тебе нравится причинять боль букве R?[/h1] Горячая линия Майами это та игра в которой можно уничтожать толпу врагов и при этом главный герой тоже не губка для пуль, и нужно расчитывать на то как нужно проходить определенный этаж, благодаря ее динамичности и саундтреку, в нее хочеться играть и даже перепроходить. Предлагаю перейти к плюсам и минусам этой игры: [h2]Плюсы[/h2] +Саундтрек: Саундтрек в этой игре прекрасен, их жанр это синтвейвов, ретровейв и т.п. +Геймплей: Во время игры есть множество масок которые могут так и облегчать игру, так и ее усложнить, также как и писал ранее, геймплей динамичен, и нужно расчитывать свои ходы. +Сюжет: Да он простой, но то какой у нее лор который интересно читать, это больше плюс чем минус. +Дизаин: В целом мне нравится дизаин уровней, дизаин персонажов и т.п [h2]Минусы[/h2] -Собирательство: В почти каждом уровне разбросаны буквы, и их легко упустить. [h3]Итог 9/10[/h3]
very cool and vibey game with a short story, can be finished in 1 sitting. Loved how quick u can lose progress if u dont pay attention. either u be quick or u be dead. also has high replay value
удалите собак отсюда ♥♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 14 | 71% | $4.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $661 | 8 | 100% | $3.99 | |
| $2.3K | 20 | 80% | $4.99 | |
| $499 | 9 | 89% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4M | 36.5K | 92% | $23.99 | |
| $25.4M | 42.9K | 47% | $29.99 | |
| $25.5M | 85.9K | 91% | $19.99 | |
| $25.5M | 56.2K | 82% | $19.99 | |
| $25.2M | 27K | 75% | $39.99 | |
| $25.2M | 312.4K | 90% | $4.99 |