
The world’s raddest cars are back and taking the fun to the next level! Race over 130 vehicles with crazy new mechanics and even more vehicle types. Plus, build your tracks with stunning new environments and different game modes to have fun off and online!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
If you thought the first chapter was awesome, well, buckle up because we are going to blow you away with incredible new features!
First things first: make room on your virtual shelf because you can access more than 130 vehicles, and even more varieties! Yes, not only Hot Wheels™ Originals, but also Hot Wheels™ Monster Trucks and vehicles from the entertainment world. Now you can also ride motorbikes and ATVs, each with their own unique racing style to take on every track in the most strategic way!
A brand new system will define the vehicles’ category, which can be upgraded with the dedicated skill tree that will directly affect their performance. Watch your car become unstoppable!
Whether it's the backyard of a house in the suburbs or a mini-golf course in a village in the Wild West, your tracks will be surrounded by the most stunning environments!
Discover 5 brand new locations, master their secrets, and you'll feel right at home both there and on the podium.
New terrains are another fantastic new entry that will make your races even more exciting and challenging. Grass, sand and more will directly affect the handling of the vehicle: something to keep in mind when you’ll choose your ride. Strategy plays an even bigger role now!
Before impressing your opponents with a great victory, leave them speechless with new crazy moves! In addition to Drift and Boost, now you can show off your Lateral Dash and Single or Double Jump. Use them wisely and at the right time to bump into your rivals and kick them off the track… or simply to avoid those barriers!
And with the new Jumps you can skip the traffic ahead and also find new secret shortcuts!
Are you a daredevil who turns every race into pure adrenaline? Or maybe you're the type who likes to test their limits? Did you say “fan of huge crashes”? Well, HOT WHEELS UNLEASHED™ 2 - Turbocharged brings to the table all of that and much more. Different game modes for whatever “fun” means to you, off and online.
The most acclaimed editors are back! Create the track of your dreams with the powerful Track Editor, or use the best creations from the community!
And of course, beautiful tracks call for awesome cars. The new and improved Livery Editor is what you need: with new tools like the Stickers Editor you can design and save patterns and shapes, to create your masterpiece. We are sure the best one will come from your imagination!
Literally. The new campaign mode features a brand new and original story-driven adventure! The city is under attack and only you can save it from the creatures. How? Easy, winning exciting dedicated races and challenges! Ok, it won’t actually be that easy… but it will surely be exciting! So get ready to be not just a winner, but a real hero!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 951reviews | 77% | — | $1.4M |
| $49.99 | 8.1Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HOT WHEELS UNLEASHED™ 2 - Turbocharged или спасибо ого ого ого ого ого :D
A very fun game a that has some challenge to it, that or I am ass at the game, who knows. Anyways, the locations are all great, love the fact you can drive around each one. There is so much detail put into this game too. Side boosting and a double jump was something I didn't know I needed in a hot wheels game. The cars I used where fun, but I feel the off-road class is probably the weakest though. However, this game does have it's bad. Moving between menus sucks. It feel so slow and there isn't enough short cuts, most notably for the player card. If you choose to redo a race after finishing instead of exiting out of it you get none of the rewards for it, and that is what really makes the menu problem shine. It is so dumb you don't get the rewards if you redo a race after finishing it, but ultimately it is a small problem. Other than that, wish there were dev ghost to beat on all the tracks like Mario has as I think that would have been fun. The game is great and if you liked the first game you will probably enjoy this one. 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 5.9K | 87% | $19.99 | |
| $1.4M | 17.1K | 83% | $3.74 | |
| $1.4M | 2.7K | 88% | $14.99 | |
| $1.4M | 5.2K | 72% | $9.99 | |
| $1.4M | 4.3K | 83% | $19.99 | |
| $1.4M | 1.5K | 45% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 4K | 82% | $49.99 | |
| $1.1M | 591 | 75% | $49.99 | |
| $640.8K | 317 | 66% | $59.99 | |
| $980.9K | 996 | 84% | $39.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $298.7K | 242 | 74% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Thai*, Traditional Chinese* +1 more
| $39.99 |
| 1.1Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun racer, love that there are no crummy power ups or anything like that. It's just skillful driving that determines who wins, but in a fun, goofy environment. I played the first game too, and I really enjoyed that as well. Cars have a great feel to them, and the game feels really intense with the volume cranked up and headphones. I can absolutely recommend that. If the music is not to your taste, running your own music over the sound of your car roaring is fantastic! Negative, drift challenges. They are busted, I walk through most of the game without too much challenge on medium, and that's kind of what I want from this game. If it was a bit harder that would be fine, but I'd rather it be too easy since I mostly like competing against "myself" anyway. Drift though, way too hard, and it's a damn shame because they are fun, but they need to be balanced more around fun, and less around "perfection." You can't touch a single wall for those higher scores, more or less. I think there are better ways to design the scoring system as to not have it be a restart fest. I did a few of them on medium, but after halfway through the game I just got so sick of the grind and turned it down to easy for them, and just brushed them away. Shame, because gameplay is fun, but the skill demand is way too high. Regardless, fun game if you like an arcade racer this is an easy pickup =)
This game is frustrating to play overall compared to the first one. IMO the jump mechanics is just unintuitive to a racing game at all, and then they designed tracks to have this jump in mind, forcing you to use it, making this aspect very distracting. I'm not sure who asked for this.
Steam deck无法启动,明明还拿绿标了呢
The game activated the nvidia fps overlay without asking and also changed some general windows hotkeys it seems which are now activated in other games. Super annoying. The game itself, dunno. Ok I guess for the price. Not super creative nor visually inspiring environments it seems.
HW
Kind of a mixed opinion to start after completely finishing everything the last game had. There's now more vehicle types like bikes, skill trees for the vehicles, tracks use pieces from old DLC in the new campaign on top of the new stuff, dashing and jumping, improved mode variety. I'm struggling to get used to the drift sensitivity and or weight physics, it seems to have changed. There's now bonuses on cars that can be used with specific tracks to benefit them such as, off-road, drifter, swift, balanced, heavy-duty, etc. It's a lot to get used to and it seems to make a decent difference on how well you play the track. After 100%'ing the last game I thought I might be able to do hard mode and I tried using the starting bike but I was failing almost every single drift. I tried using the easier drift upgrade on the '71 El Camino which was my main car albeit the Super Treasure Hunt variant in the last game, but I could barely control the drift how I wanted too. Lastly, I'm not entirely sure the dashing is necessarily a good movement option to add? It's an extremely competitive feature to add and feels kind of annoying to go against.
I'm a lifelong hot wheels fan and can say this isn't just a kids game despite what the story caters for. When you put the difficulty up to hard it gives a good challenge without the feeling of obvious rubber banding. When I win I feel like I have won because of my skill and when I loose I feel like it's because of mistakes I made or incorrect car choice. There's a lot of call backs and nostalgia in the choice of cars used, alot coming from the 2000's and 2010's which hits hard for me. I really liked the last game and this is a good iteration on the last one. They have added upgrades for the cars and few more challenges and obstacles. A great casual arcade racer with a decent enough skill ceilling.
You get forced to do drift races, ugly.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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