
It's a hot spring hotel in the mountains. Goofy hostess, greedy dog ear cook, and cat ear fisher, even the goddess of hot spring were involved, to revive this hot spring hotel! The adventure life with lovely heroines day and night, is waiting for your coming!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一般,我二弟说一般那是真一般
量大管饱,流程长,喜欢纯爱的可以试试
fun and vary nostalgic brings me back to the old rpg days also kills time
剧情推图很丝滑 基本前期捡捡垃圾 正常刷刷图 到后面就凑出来神装了 三十天无伤通boss 反正材料很好拿而且部分可以合成还是比较人性化 不用一直刷 并且可以设置遇怪概率加上百分百逃跑真的节省很多时间 装备设计玩法也很有趣 很良心的游戏 唯二缺点是剧情有点短玩不够 然后就是没有福利看 总体还是非常推荐入手!
为什么只有15帧啊
好玩,除去涩涩部分也是个好游戏
[h1] 温泉勇者:收集党的灾难之旅 [/h1] 如果抱着“星露谷物语H”的期待来看这款游戏,恐怕你就要大失所望了,温泉勇者中众多反人类的系统,会强暴玩家的神经,令其痛哭流涕,如坐针毡,寝食难安,甚至与世长眠。 [h3] -冗杂而意义不明的制造系统 [/h3] 玩家第一次打开菜单栏中的制造时,可能会被数量众多的材料与装备合成所震惊;但在整个游玩过程中,真正能参与进程的内容寥寥无几。整个材料系统,只是非常简单的N-R-SR-SSR-UR的稀有度堆叠;在游玩过程中,完全可以只选择给每人一套装备,然后强化到游戏结束:也就是那个木棒和小龙虾的故事: 一级的时候,用破损的木棒打小龙虾 八十级的时候,用天崩地裂般若奔雷杖打真·霸王落日虾 [h3] -毫无深度可言的战斗系统 [/h3] 如果制造系统至少还想假装它很有趣,战斗系统则是摆在台面上的烂。整个游戏的核心机制只有一个技能:就是嘲讽。坦克位可以携带特殊的嘲讽技能,释放后持续一回合,除非坦克死亡,任何伤害、负面效果都无法越过坦克位影响到后排,比炉石传说里的嘲讽超模一百倍。 所以,绝大多数的战斗中,都可以只让乌妮卡每回合开嘲讽,剩下的三个队友随便放AOE。怪物的设计也毫无乐趣,只是纯粹的数值怪,整个游戏能给玩家留下印象的敌怪一个也没有。 [h3] -刷?刷![/h3] 不只是战斗中的木棒打小龙虾,整个游戏的所有进程,从钓鱼,种田,养动物,捉虫到攒钱,从游戏一开始向你介绍这个玩法开始,到整个游戏的最后,都不会有任何实质上,哪怕表面上的改变。没有自动洒水器,没有自动抚摸机,没有钓竿的升级,甚至都没有动画加速,性急的玩家很可能会在3小时内丧失所有兴趣,而打通主线,很可能需要10小时。 [h3] -为什么,整个游戏都没有商店??? [/h3] 我一定要说明这一点,在整个游戏的进程中,我没有遇到任何一个可以抛售物品的地方,公告栏里也只能提交限定的几样任务道具。这也直接导致:背包中的任何装备,都没有办法销毁或整理,玩家只能眼睁睁地看着低级的剑和魔杖,硬生生地塞满背包,接受不了这点的只有两个字:快跑。 [h3] -为什么,不写明CG和成就解锁条件??? [/h3] 整个游戏,在CG方面几乎没有任何指引,全凭运气与玩家的想象。 我完全想不明白这一点,在官方没有放出攻略的情况下,所有玩家都在论坛疯狂的询问CG如何解锁,是哪一天应该睡前锻炼?应该与队友交谈?没有在锻炼前磕特定食物?还是该死的,是因为曜日不对? 捉摸不透的CG解锁让人抓狂,我到还完款的结局最后也有6个左右的CG无法解锁。 更可恨的是,成就解锁并不是完全不写明,前50个左右的成就明明写上了解锁条件,最后几个与结局相关的就是不写,而正常游玩下来的玩家又完全找不到解锁条件。 [h3] +相对较好的配乐,幽默诙谐的日常剧情,可爱的美术风格 [/h3] 看主角团几人插科打诨是这个游戏为数不多让人玩下来的动力,简单的“团结,友情,胜利”公式,哦,可能还要加个“搞黄色”。 总评:4/10 下次做成ADV吧,别惦记你那个破RPG了。
一般,CG少,画风不够精致
Pretty Wholesome and Funny
Hot Spring Hero, developed by EXAMGAMES and published by OTAKU Plan, is a hybrid RPG and life-simulation title that combines classic adventure mechanics with the relaxing rhythm of rural management. Set in a mountain hot spring resort that has fallen into decline, the game places players in the role of a protagonist tasked with restoring the establishment to its former glory. What unfolds is a blend of dungeon exploration, farming, crafting, relationship building, and hotel management wrapped in a colorful anime-inspired presentation. The narrative centers on revitalizing a struggling hot spring inn and the surrounding community. Rather than focusing solely on combat or linear quest progression, the game emphasizes restoration and growth. The hotel is more than a backdrop—it becomes the central hub of activity and a tangible reflection of player progress. As you gather materials, complete quests, and interact with townsfolk, you gradually unlock improvements and expansions that breathe life back into the once-quiet retreat. The restoration process provides a strong sense of purpose, anchoring the various gameplay systems together. Exploration plays a major role in advancing the story. The world beyond the inn offers fields, forests, caves, and other areas filled with resources, enemies, and hidden opportunities. Turn-based combat drives encounters, drawing inspiration from traditional Japanese RPG systems. Players equip weapons, armor, and accessories to customize their build, with an array of gear ranging from conventional swords and bows to more playful and unconventional items. Battles are approachable and balanced, serving as a steady component of progression rather than overwhelming the experience with difficulty spikes. Complementing the RPG mechanics are life-simulation systems that shape daily gameplay. Farming allows players to cultivate crops that can be sold, cooked, or used in quests. Fishing and insect catching provide additional ways to gather resources and contribute to the inn’s operations. These slower-paced activities offer a contrast to dungeon crawling, reinforcing the game’s theme of rebuilding and nurturing rather than constant conflict. Cooking plays a practical role as well, with meals granting temporary buffs or supporting character growth. Character interaction is another cornerstone of Hot Spring Hero. The inn’s staff and local residents bring personality to the setting, each contributing humor, warmth, or occasional tension to the story. Dialogue scenes are delivered with expressive 2D character portraits, enhancing emotional moments and comedic exchanges. Relationships develop gradually as players assist with personal tasks or storylines, adding a layer of connection that extends beyond mechanical progression. The presence of mature themes and suggestive content aligns with the publisher’s catalog, and players should be aware of this element before starting. Visually, the game adopts a bright anime aesthetic with a top-down perspective for exploration and more detailed illustrations during dialogue sequences. While not graphically advanced, the art style is cohesive and colorful, fitting the lighthearted tone of the setting. Environments are varied enough to keep exploration interesting, and character designs are distinctive and expressive. The user interface remains straightforward, ensuring that crafting, farming, and equipment management are easy to navigate. Pacing strikes a balance between active and relaxed gameplay. Dungeon expeditions provide bursts of action and advancement, while tending crops or upgrading the inn offers calmer interludes. This alternating rhythm keeps the experience engaging over extended play sessions. The game’s length supports this balance, with enough content to sustain dozens of hours without feeling rushed or overly padded. Ultimately, Hot Spring Hero succeeds by blending the satisfaction of RPG progression with the comforting structure of life-simulation management. Its systems interlock in a way that encourages players to explore, build, and connect at their own pace. While it may not introduce groundbreaking mechanics, it delivers a cohesive and enjoyable experience that appeals to fans of both classic JRPGs and cozy management titles. For players who appreciate a mix of combat, crafting, and character-driven storytelling within a charming setting, it offers a rewarding journey centered on growth, restoration, and community. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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