
as it becomes night , you take your pills and go to sleep , what happens next is up to your twisted imaginations .
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UPDATE: Game completed, see below. I like to start any review with the positives, so let's get that over with: the game's got two genuinely creepy jumpscare deaths. The bad: This is one of the most trial-and-error horror games I have ever played. There are no checkpoints, no save points, nothing. You have no health; any enemy that attacks you will defeat you instantly. And any time you die, you are going all the way back to the start of this game. This is obnoxious enough in and of itself, but this gets far worse. Twice I have had the game glitch out and keep me from being able to move. One of these times was, no joke, about 10 seconds from the end of the game. The story is nonexistent, and there is no proper ending either. The physics are strange. Just try using the numberpads that come up with a 360 controller. I dare you. There's a meter that shows how...in trouble you are, or something, but I have no idea if it actually does anything. It has no effect on the actual monsters, certainly. The price is out of this world for this game. When you actually know what you're doing, it takes about 10 minutes to finish. That's if you make it past all of the trial-and-error and glitches. I am very disappointed in this game. UPDATE: I managed to finish the game now. I ended up getting stuck at the elevator literally 4 more times before I figured out the trick to bypass this game-breaking glitch. When you get on board the elevator and it's descending, press yourself right up against the elevator door and keep moving forward against it. You'll hop off the elevator into the morgue room without getting stuck. You have to get on/off the elevator twice more but I was able to do that without my game breaking. As one can expect, with no checkpoints and a consistent game-breaking glitch so close to the end, I still cannot in good faith recommend this game, especially as it is a consistent issue. I will edit my review if further updates arrive, but having to play around a glitch like that is absolutely ridiculous.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*Sigh* 'Horror in the Asylum' One of those indie horror games, I thought it might be fun and since I was looking for horror games that were compatible with my xbox controller I thought I'd give it a go. Bought the game for 7 bucks, complete waste of money, there were no checkpoint or saving system to be found, the puzzles were seemingly meaningless and boring. And once you get killed that's it...your back to square one. What sort of bs is that, you could be 6 puzzles through and all of a sudden without warning you get killed by some skeleton or something and you have to start the ENTIRE game again!!! There were no tutorials to teach you how to play and most of the puzzles don't even make sense. I would hold off on buying this game unless you like your money to be wasted and like to play tedious games that have no tutorials, horrably designed levels, crap storylines, clueless npc opponents and aweful puzzles of which you can't make heads or tails of, and for f***sake no checkpoint or saving system! Very disapointed I give this game a 2/10 for atleast making me occupy 40 minutes of my time. Deffinatly not worth even 1 dollar, and I think you are better off saving your money for something else. I wouldn't even suggest playing this game for free.
The entire premise of this game is basically summed up in its own title; Horror in the Asylum. It's a horror game, and it takes place in the overused setting of a decrepit mental institution. Taking a look at the trailer and screenshots on the store page immediately brings to light that this game is essentially an asset flip; anyone who has played a decent number of these Unity Personal Edition indie cash-grabs will notice that. While that doesn't necessarily indicate that the game itself will be garbage, more often than not, it will be. In this case, that's exactly what Horror in the Asylum is; cash-grab garbage that tries too hard to be difficult, and offers little to no scare value while creating near impossible situations. You wake up in a dark mental institution, read a couple of notes that talk about taking prescribed medication, pick a few locks, and proceed to solving overly complex puzzles while avoiding medieval skeletons. There's no handholding here, which would be fine if even the basics of the HUD were explained; for instance, what does that "risk" indicator in the top left corner really do? It can be low even when enemies are nearby, and high when no danger is present. It just doesn't make any sense. There's also an annoying dual-control layout shown no matter if you're playing with a KB+M set up, or an Xbox controller. Be forewarned that there are absolutely no save files or checkpoints here; if you die, you start from the very beginning. This is the "difficulty" factor of Horror in the Asylum, and it makes the entire game one big trial-and-error mission. The only real foes in the game are patrolling skeletons with bad AI, but when they see you they'll chase you down and one-hit kill you if you do not run away quick, or far, enough. In fact, every death is a one-hit kill, and most of them are due events that you have absolutely no way of anticipating, such as a random killer insect hidden in some weird location that you accidentally bump in to; avoidable, though, if you know to have your flashlight off when you get there, but this isn't explained anywhere. The controls are a beast entirely their own, and they're terrible. The mouse/joystick sensitivity is excruciatingly low, with no way to be changed, and the controller mapping is just god awful. There's no way to rebind the button mapping, whether it be for KB+M or controller layouts. The music is repetitious, the level layouts are boring, there's no real story, the "challenge" is faux and made up by removing any and all save features, and overall the only thing that Horror in the Asylum has going for it is the fact that it does have decent optimization. If you feel like punishing yourself, do so without torturing your wallet and grab this one on sale for a buck or less; otherwise, avoid it entirely. [h1]Rating: [b]0.5/5.0[/b] - Abysmal, avoid it like the plague.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
"Horror in the Asylum" ist ein First-Person Indie-Horror Spiel. Wir erwachen in einem Patientenzimmer eines Irrenhauses. Die Stimmung ist merkwürdig gedrückt. Wir finden einen Zettel mit einer Nachricht. Die Tür unseres Zimmers ist verschlossen. Netterweise liegen überall im Zimmer Dietriche rum, mit denen wir in alter "Thief" Manier ohne größere Probleme die Tür öffnen. Und schwupps wird uns schwarz vor Augen und wir finden uns in einer anderen Ecke des Irrenhauses wieder. Psychologische Begründungen schön und gut, aber die Anneinanderreihung von Schlüsselsuchen, albernen Rätseln, Schaltersuchen und Gegner wie Skelette, die unvermittelt auftauchen ist derart beliebig, daß man Prophet sein müßte, um den nächsten Abschnitt auch nur erahnen zu können. Und das wird gerade bei den Gegnern, die unerwartet kommen und sofort tödlich sind ein Problem. Denn das Spiel hat keine Speicherpunkte. Also darf man jedesmal wieder ganz von vorne anfangen. Und das wird extrem repetetiv. Und das alles nur, damit das Spiel kaschieren kann, daß der Content unter einer Viertelstunde zu schaffen wäre, wenn einen unerwartete Gegner nicht jedesmal zurücksetzen würden. Grafisch ist die Unity-Bearbeitung unspektakulär, aber ganz in Ordnung. Auch die Sounds sind auf mittlerem Indie-Niveau. Das Spiel-Design ist nur derart grottig, daß einem rasch der Spaß vergeht. Hinzu kommt noch eine verdammt haklige Steuerung, die eindeutig will, daß wir mit einem Controller spielen, denn sie erinnert uns ständig daran. Das macht es dann aber auch nicht besser. Und das Keybinding bei Tastatur und Maus ist bestenfalls als unglücklich zu bezeichnen. Ein Rebinding ist natürlich nicht vorgesehen. [h1]Wertung:[/h1] 3/10 Atmosphäre 1/10 Story 5/10 Grafik 5/10 Sound 3/10 Spielmechanik 2/10 Balancing 3/10 Spielspass [h1]Fazit:[/h1] Ziemlich irre, der blanke Horror. [h1][b]3/10 Gesamtwertung
全力でプレイヤーを詰ませにくるダルい死に覚えゲーなのに コンティニューシステムやアイテムの引き継ぎが無いせいで無駄に同じ仕掛けをやり直させるクソゲー おまけにShiftで全然ダッシュ出来ない感じだったのでテンポ悪過ぎて脳味噌溶けかけました なので一通り遊んでクリアする前にぶちぎれて辞めてしまいました クリアしてないのにレビュー書いてしまってごめんなさい でも開発は俺に謝ってください
This isn't necessary.
The story line and the game play is really good, i played for about 30 minutes in the first go , found it to be interesting, a nice game in the horror genre, all in all well worth the money for me ...
Врачи заставляют вас принимать разные таблетки от которых у героя начинает происходить кошмары , потемнение в глазах , и он видит ужасных демонов которые возникают из самых мрачных уголков ума героя, нас ожидают различные ловушки и в героя есть два варианта навсегда остаться в этом лабиринте или все таки найти выход . Единственный выход заключается в решении головоломки, чтобы найти выход на свободу . Для того, чтобы сделать так, вам нужно будет найти и использовать предметы , избегая порочный монстров , которые пытаются выследить вас .
This game is terrible I had a look on Youtube at a playthrough of the game the clip is 30 minutes long and he is dying over and over again as there are no checkpoints or saves this happened to me all the time. The (asylum) looked very much like a game I have played called Horror Hospital (wasnt much good). I certainly cannot recommend anyone playing this no matter the cost.
To the, well we will use Dev but asset flipper would be more appropriate Adham Jabar. When I typed in your first name in this review the autocorrect changed it to ashamed and I believe you should be releasing this pile of ♥♥♥♥ on steam.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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