
"The best platformer of 2019."Horace is a huge platforming adventure which pushes the boundaries of the genre with a profound story of a small robot learning of life, the universe and Douglas Adams. Made by videogame lovers for videogame lovers!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 693reviews | 80% | — | $54.2K |
| $4.49−70% | 32ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is a lot going on in this game. It is a stunning achievement. It is also a mess. Horace is a very long game, probably too long and the solo developer issues show up a lot. I think they could have used someone to tell them to leave things out. It drives me absolutely crazy because some decisions are pretty amazing but then they are followed with something so bafflingly bad I question if I am still inhabiting a corporeal body on this earthly plane. This game could be close to a masterpiece if they had been less indulgent, but man he there are a lot of darlings that, I think, should have been knocked off. There is a lot of charm here. The platforming physics are pretty fun a lot of the time too. The story however is trying to do too much. The tone is very strange. It’s not funny when it tries to do jokes and that undercuts the moments when it tries to be earnest, I did find myself laughing out loud at times but because I found it’s direction confusing or uncomfortable. Horace feels like a watching a fireworks factory burn down. Someone made tons of mistakes but it’s also a spectacle and hopefully we will all learn something.
Heartfelt passion project. You can tell how much effort and love has gone into it, and its world, and its characters. Entertaining and genuine, challenging and engaging.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $14.99 |
| 15ratings |
| 100% |
| — |
| not modelled |
| $5.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Went into this blind, just with a feeling it was gonna be a great game and yep, absolute cinema. Loved the writing, music, characters, humor, gameplay, and story! The use of piano and chiptune is such a unique pair and using it with classical music really does wonders.
It has been quite some time since I played this game but I still have so many fond memories. I rarely do have this for a platformer. The game combines amazing characters, a truly indie story with well though out platforming. I cannot recommend it enough.
A snooze fest of a game. Remember the time when you were stuck at the family Christmas dinner and you had to wait and listen to hours of rambling stories spoken slowly by your slightly tipsy uncle and you're praying for it to end. That's this game.
Once past the insanely long tutorial with its insanely long cutscene the game is incredible.
It was ok as a platformer, but the cut scenes were a slog. They weren't even bad cutscenes, I just didn't have the patience for them.
challenging game, its like playing castlevania or similar, dont play if you suffer motion sickness.
A challenging retro platformer that oozes character. Frustrating at times, but nothing insurmountable. The story, whilst fairly predictable, still delivers enough emotional hits with a dusting of British culture and humour over the top. However, the game is very bloated with minigames and detours. And if you want to 100% achieve you will either have to play through the game twice or use something like cheat engine.
Horace is an ambitious 2D platforming adventure that combines challenging movement, puzzle-solving, retro-inspired mini-games, and an unexpectedly substantial narrative. Developed by Paul Helman and Sean Scaplehorn and published by 505 Games, it uses a charming pixel-art appearance to tell a story considerably larger and more emotional than its presentation initially suggests. Rather than relying entirely on nostalgia, the game builds a distinctive identity around an innocent robot gradually learning about humanity, relationships, responsibility, and the strange world surrounding him. The story follows Horace as he develops from a simple machine with a limited understanding of life into a much more capable and emotionally aware character. Seeing events through his straightforward perspective gives the narrative much of its humor and personality. The adventure frequently shifts between comedy and surprisingly serious material, exploring friendship, family, separation, loss, and personal purpose. Numerous references to classic games, films, television, music, and British popular culture are woven throughout the experience. Some references are deliberately obvious, while others function as small rewards for players familiar with older entertainment. Platforming forms the mechanical foundation, but Horace gradually becomes more complicated than a conventional side-scrolling game. New abilities change how environments can be navigated, with gravity manipulation becoming especially important. Floors, walls, and ceilings can effectively become different paths through the same environment, forcing players to reconsider how they approach obstacles. This creates some clever platforming puzzles where understanding the geometry of a room is as important as having quick reflexes. Difficulty can become substantial. Hazard-filled rooms demand accurate jumps and careful timing, while more elaborate sections combine movement mechanics with enemies and environmental obstacles. Boss encounters add another layer of challenge and often require players to recognize patterns or understand a particular mechanic before victory becomes possible. Repeated failures can occasionally interrupt the pacing, especially for someone mainly interested in progressing through the story, but successfully completing a difficult sequence feels rewarding. Variety is one of the game's greatest strengths. Horace regularly introduces mini-games and sequences inspired by different periods of video game history. Instead of keeping every activity within one rigid platforming formula, the adventure experiments with arcade-style concepts and other familiar genres. These sections help maintain a sense of unpredictability throughout the lengthy campaign. Not every diversion is equally compelling, but the willingness to experiment gives the game considerably more personality than a safer and more conventional platformer might have achieved. Exploration also plays an important role. Progressively acquired abilities can change how Horace interacts with the environment, creating opportunities to investigate areas more thoroughly and pursue optional objectives. Collectibles and achievements provide additional reasons to explore beyond simply advancing the main narrative. With dozens of achievements and a campaign that can comfortably occupy many hours, this is a surprisingly substantial package for an indie platformer. The pixel-art presentation is another highlight. Characters remain expressive despite their deliberately old-fashioned appearance, while environments provide enough visual variety to support the adventure's changing moods. The game can move from cheerful and ridiculous scenes to darker or more emotional situations without completely losing its visual identity. Music and sound complement this tonal flexibility, helping comedic scenes feel playful while giving more serious moments additional emotional weight. Its greatest weakness is arguably the same quality responsible for much of its appeal: Horace tries to do an enormous number of things. Story sequences can be lengthy for players who primarily want platforming, while demanding gameplay sections may frustrate those who are mainly invested in the narrative. The constant references and tonal changes can occasionally make the experience feel crowded. The pacing is therefore less focused than that of a tightly designed pure platformer, but reducing those unusual elements would also remove much of what makes the game memorable. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Horace ultimately succeeds because it feels unusually personal and imaginative. Beneath the retro graphics is an adventure filled with demanding platforming, inventive gravity mechanics, mini-games, puzzles, humor, cultural references, and a surprisingly heartfelt story. Its abundance of ideas occasionally results in uneven pacing, yet there is an undeniable charm in how enthusiastically those ideas are presented. Players who appreciate challenging platformers and story-heavy indie games, particularly those with affection for gaming history, will find plenty to enjoy. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
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