
Honey Bunny is a low poly, late 90's inspired, 3d platformer. Help Honey Bunny stop the Cool Cats Gang from stealing the city's supply of cocktail cherries! Use her bunny ears to grab, throw and attack enemies!
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About

Honey Bunny is starting her shift at The Lucky Rabbit Casino when the Cool Cats, a local gang, invade and start stealing all the cocktail cherries! Chase them down across 10 exciting levels all over Starlight City! From a magic show to an underwater martini club to a relaxing Japanese garden, explore the venues Starlight City as to offer.

Honey Bunny's ears have many uses! Platform across levels by grabbing walls, boxes and objects. Quickly grab cherries and health items with a spin. Grab enemy projectiles and throw them back! Some projectiles can be parried back at enemies or stopped in their track. Give it a spin!
Honey Bunny can also use her ears to grab and throw useful items, such as keys, dynamite and ninja stars. Each item is unique and can be used to fight enemies or solve puzzles.

Every level has its own theme! Collect a sweet treat to restore health or a signature cocktail for temporary invincibility. Level specific items can help solve puzzles. For example, Magnus' magic crystal ball reveals safe paths and hidden rooms filled with goodies!
The final game will have 10 levels that are currently in progress and are available to play through Early Access on Steam.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Just started playing this over on my Youtube channel (link at end of review for anyone wanting to see a gameplay sample before buying). First thing to note: as of the posting of this review, this game is in early access. It isn't finished and things are likely to change as development continues. But, having played what is currently available, Honey Bunny looks promising enough. Took me somewhere just over 2 hours to get through what is currently implemented, though of course this play-time will get longer as more levels are added. The retro visuals are nice and the 3D platforming mechanics are smooth enough, for the most part. I'd say there's nothing particularly special about the gameplay, but if you do enjoy a decent 3D platformer, then I don't think you can go wrong with this one. The story is pretty basic at the moment, so I imagine it'll be fleshed out as time goes on. In short, you play as a casino bunny-girl who goes after a gang of pinstriped mobsters after they storm your place of work. You follow them to other locations in the game's settings, such as a magician's theatre and another, ancient Egypt-themed casino. So the setting does have some nice, colourful variation to it, and so far each section of the game is definitely distinct from the others, introducing some extra little mechanics of their own (e.g. use of a crystal ball to spot secrets in the magician's theatre, use of dynamite to open cracked walls in the Egyptian-themed casino, etc). Overall, I'll recommend this game if you just want something simple and straightforward. https://www.youtube.com/watch?v=NxasOi3WTPs&t=583s
Fun platformer with unique and dynamic bosses. Love the retro pixel art style too. Recommend!
⠀
A charming 3D Platformer that requires a bit of patience. I like the designs, themes, and graphics, and the level design does really well with the theme of the level, but I had two major issues, the LONG levels, and the clunky controls / movement. The game is slow and deliberate in its gameplay, and that can be fine. But because the levels are very long, up to 40+ minutes per level if you want to collect the things to be collected, it can be very tedious. Additionally, Failure in platforming often just sets you back, but because of the slowness of the game, along with some clunky mechanics, failure can be tedious. But if you ignore the tedious collectables, and play with a bit of patience and deliberation, especially once you get comfortable and familiar with the mechanics and enemy & level design, you'll start enjoying the the game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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