
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A ridiculously cool game following in the footsteps of some of PlatinumGames's best, most notably Nier Automata. While it could do with an increase in enemy variety, I would easily recommend it especially you enjoy stylish action games.
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炎姬的搓招略显贫瘠,但它宽大的弹刀判定弥补了这一点。 虽然炎姬中存在技能冷却这种纯血act中不该出现的东西,无法有效弥补搓招只能使用F和鼠标左键(键鼠)的问题,但弹刀减冷却使得技能的再次使用并不那么缓慢,不过也并非优点,无功无过吧。 再说两键交替搓招,这倒让我想起了sifu,把F键重击改到鼠标右键就是sifu的小翻版(虽然没有sifu那样包括了wasd那样包括了位移的搓招)(本人目前sifu200h) 其中,炎姬的一些招式和技能很难不让人想起鬼泣五的维吉尔,尤其是还有变身和很多很多维吉尔的招式(就不列举了),从华丽act的角度上来说,炎姬不仅可以打的华丽,也保留了角色挥刀的力量感。不过无法做到像鬼泣五那样随意取消实在是遗憾。(目前鬼泣五240h) 炎姬的boss设计也很不错,虽然躲3d弹幕我是第一次玩,但是拼刀判定和boss的攻击欲望设置还是挺对我胃口的,黑炎姬那完全是做了个小boss维吉尔啊,哎呀这我可太喜欢了,炎姬的boss是不会有粪招复读的,比某世界金狮子强太多了。虽然弹幕破无伤很伤,但是我个人觉得比打鬼泣五dmdm19但丁无伤轻松一些。 总之,虽然炎姬刚出之时很多忍龙玩家都来调侃说“你来打忍龙4”吧,但从炎姬的动作系统、操作以及自由度上肯定还是比不过四大act的,作为小独立游戏,也不是很比得过sifu,但我觉得炎姬的可玩性还是很不错的,容错率高,招式华丽,大开大合的攻击,美少女3d act,我还是非常喜欢的。 最后也希望炎姬的高难赶紧更新端上来啊,这我可太期待了,要是以后能有续作或者新作也好。 把安还给我啊,我什么都会做的55555
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Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Absolutely worth the price, very fun, palyable on low end machines. I was heartbroken when i bought the game and couldn't play it on mmy low end pc. That was until the last update that added graphics settings, which made it possible for me to play :>. This is one of my favourite games now. The combat system is great, easy to get into and very sattusfying when mastered. The story is pretty simple overall, a bit expanded by findable journals, but with some surprising twists and emotional moments. The main highlight for me are the characters and bosses that you meet, super memorable and likeable. The only lacking aspect would be exploration and additional content - the game is pretty linear and i wish it had a much longer runtime (took me 20 hours to beat) and some optional quests and stories. The levels are beautiful and fun, but at times feel quite restricting. I absolutely love this game, i could play it for millions of hours, Good job developers <3
Este juego es un juego de acción al estilo de Devil May Cry, incorporando los disparos y la inundación de balas de energía de la saga Nier y el enfoque en parries de Sekiro. Es de lejos uno de los mejores juegos indie estilo DMC; para tener un presupuesto minúsculo su presentación es bastante pulida, tiene buenas mecánicas de combate tanto en tierra como aereas, ataques especiales al estilo de los que utilizan Code Vein o Elden Ring y una variedad decente de enemigos. Las peleas contra los jefes se ponen increíblemente frenéticas especialmente cuando comienzan a llover balas, lasers y ataques por todas las direcciones y hay áreas que involucran plataformas y escalar obstáculos lo cual le da variedad a los mapas. Solo hay un arma así que no esperen la profundidad de los otros títulos del género, pero es mas que suficiente. Dos quejas que tengo son: El juego es bastante facil; fuera de que no se compara con un DMC o Ninja Gaiden a nivel de dificultad en los encuentros es posible no dejar de presionar el botón de parry ya que no hay un tiempo de espera entre estos, pero dado como la pantalla se llena de balas y ataques de una forma demencial entiendo por qúe los desarrolladores - los últimos capítulos reusan los jefes y las áreas de los primeros capítulos; no es tan descarado como DMC4 pero sin embargo hace que uno desee que el juego hubese tenido mas presupuesto. Durante las 16 horas del juego tuve dos crash to desktop y en una ocasión en uno de los desafios (arenas opcionales) tuve que dejarme matar porque el script de la secuencia que seguía se rompió y el último enemigo se hizo invulnerable; fuera de eso el juego corre de forma excelente. Hay otro problema y es el hecho de que el juego no tiene NG+ o nuevas dificultades mas allá de las dos iniciales lo cual mata la rejugabilidad mas allá de querer obtener mejores puntajes.
這價格 好玩啦
通关纪念 大约是80块换8个小时良好的游戏体验 麻雀虽小,五脏俱全 主角 配角 boss都挺可爱的 过场全配音了 就当看番了 剧情比较套路 但演出还不错 [spoiler]不能参考sifu 能够第一遍就打武德结局吗[/spoiler] 有些小精灵的战斗挑战别只给钱啊 全套服装不好做 给点角色外观装饰不好吗
los mejores 10 dolares que he gastado en mi vida, sin duda el juego que mas me ha gustado junto con little witch nobeta
Found this game completely by accident because I thought it looked cool. I'm glad to say that it is very cool. The combat is great. There are many different combos that you can purchase and they all look really cool, especially because the button combos are pretty easy to memorize. There are also skills that you can purchase and equip in your 4 skill slots. I haven't beaten the game but I already got 4 amazing skills that really helps in battle (especially the skill called Suzaku. That one is a lifesaver). Besides just attacking, there is also a parry mechanic (kind of like Sekiro). You parry them once or multiple times (depending on the enemy type) to stun them so you can deal damage safely. I really love the parry system because that thing combined with the fluid combat make for an incredible experience. There are also items called Omamori that you can equip that boosts certain attributes like more damage, more health, more healing, etc. Now for the story. I have just finished chapter 3 and it's been pretty good. I can't say for certain where the story goes next but let's just say I'm intrigued to learn more about our main character. The world where the story takes places is also amazing. I've just been in awe of the visuals. The world design is great, even though it's pretty simple. Regarding the world, it's pretty linear, but there are a few hidden paths that you can go to find hidden treasure chests. Speaking of main character, let's talk about Homura Hime. She's very serious, laser-focused, and not very expressive. But that is complemented by her sidekick / shrine priestess Ann. She's very expressive and cares a lot about our main character. Their dynamic is pretty good. Overall, this game is a great find. It's also able to run pretty well (aside from the occasional frame drops) on my outdated laptop so that's an extra bonus point from me.
ให้5ดาวเลย Love this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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