
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.5/10 这个算无双类游戏吗(?)整体质量不错,上手门槛低,难度适中,战斗上除了传统的砍砍砍,还融合了弹幕元素,算是比较有新意; 美术风格很有自己的特色,简约但耐看,有一种三渲二的感觉; 剧情算是个人不太喜欢的一点,如果能再加一些后日谈的话应该会更好(还有打破第四面墙这真没想到); 全程就难度不大,可能会落下一些道具,达成结局后再去拿就行; 内容不冗长,剧情无明显雷点,爽感直接且够,美术独特养眼,总而言之是很成功的一部作品,希望能推出更多类似的佳作。 (子安武人一出场就是老绷家也得破绷,太出戏了)
жаль, что в стиме нет нейтральной оценки. Игра условно на 6/10. Плюсы: неплохая боевка, интересные комбо, хороший дизайн боссов и персонажей, отличные босс файты, четенький платформинг Минусы: ощущается какой-то пластиковой, сюжет для галки, 70% всей игры долбишь одних и тех же мобов и это просто невыносимо, очень утомляет, лучше бы сделали побольше боссов таких же классных, а всё остальное убрали. Получилась бы игра часов на 5, но так было бы гораздо лучше. На финальной арке перестала адекватно запускаться, из-за чего - хз, но я сдался и удалил. Негативную оценку ставить не стал, поскольку реально кайфовал от боссов, в остальном - шляпа. Если и покупать, то только по скидке, своего фуллпрайса не стоит.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8
boss强制自动保存几个意思啊 要我复活后打残血BOSS?看不起谁啊
整体还可以,但是感觉流程有点短了。第一个boss的投技给我抓懵逼了,后面的boss还好没咋卡过。弹反判断很宽松 弹的挺爽的
致敬,都是致敬,乡秀树.jpg 弹刀很爽,但弹幕射击这一块有点粗糙,手感较差;并且优化不行。但总体来说值回票价,值得推荐。
好玩 但劇情和戰鬥到後期拉完了 但還是推的 誰叫我這麼愛台灣
纪念一下,本人平常不怎么玩动作类,这个大概算是第一个彻底通关的arpg吧~由于见识短浅,文笔很烂,可能不是很有参考价值(( 来自台湾工作室,打磨了大概8年(?)左右的处女作,从这个角度看的话整部游戏的给料相当土豪了,但给人一种感觉钱花的不是很匀称的感觉,音乐、美术、配音感觉都很棒,但是地图有点空,整体流程稍微有点重复吧。。实际上后两者对游戏体验影响还是不可忽略的,感觉可以在这些方面下点功夫 游戏本身大概十几个小时,分为一堆大章节,每个章节大概分为跑图打箱子、一堆遭遇战、一两个挑战(抓头、小精灵)以及boss战,就我个人而言打箱子有点略微麻烦了,其他的都不错 战斗系统还是很爽的,攻击有轻击重击和弹幕、可闪避可弹刀(有些攻击不能弹)、还有四个技能与一堆连段,弹刀做的相当松,基本上听到提示音狂按就行,连段除了水combo感觉没啥卵用不用特殊记,因此难度还是比较友好的,我这种手残党都能通关(?)部分敌人会有盾,需要用弹幕或者近战打破才能造成伤害,有些敌人有投技、有hp掉到一定值触发的术式(连续弹刀几次或者弹幕破盾即可打破)等等,总体来说这个战斗系统还是很有玩头的,属于那种乱按也能打出华丽连招,而好好打能更加华丽的爽游(( 剧情个人感觉有待斟酌,但也没有那么不堪,以下含剧透 [spoiler]打完所有boss后主角觉得神宫有点坏了,前往对峙结果光速遇到黑化主角吃瘪,进入二周目,感觉从这里开始展开就过快了,到后面引入第四面墙,缺点铺垫,有点争议的结局反而说得过去,我个人倒是能接受这种刀法,不过造成剧情不通畅的主要原因应该不在结局,而主要是中后期的剧情有点突兀[/spoiler] 定价的话,88块玩大概15个小时,其实有点小贵,不过新兴小工作室必须支持一下,我直接光速剁手劲爆开冲[spoiler](其实是看到妹子决定光速剁手[/spoiler] 总结,如果你打算接触动作类,或者对二次元妹子感兴趣(?),这游戏值得一买,期待你们的下一部作品! (另:这子安武人配音太搞了,结局听着配音差点笑出来23333 (2026.7.24-12:25更新:全成就达成!刷钱买结晶有点坐牢。。
雖然剛開始時格擋的預判沒有到很好 但玩到後面時就不會有太大的問題 因為商店可以買符來彌補的一點
I actually think they have a really solid start as a game dev, there are things like the pacing on the story, some polish on the combat but I think the vision and the desire is there. Glad I played the game and I recommend you to play it as well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 50 | 92% | $5.99 | |
| $108.8K | 389 | 96% | $11.99 | |
| $28.2K | 76 | 93% | $24.99 | |
| $21.1K | 48 | 79% | $9.99 | |
| $17.6K | 54 | 96% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 63% | $39.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| $1.4M | 3.9K | 86% | $24.99 | |
| $1.4M | 5.7K | 91% | $9.99 | |
| $1.4M | 1.9K | 85% | $17.99 |