
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
Flama
It's an okay game. Not bad for an indie. On the bad side, not a big fan of the ending and the twist; the middle part felt like it dragged; finding out that parry is absolutely spammable makes the game very easy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
[h1] 차라리 패링 판정 널널하지 말지 [/h1] 패링 판정이 매우 관대한 편이라 대충 눌러도 대충 다 패링이 되는 편. 근데 그래서 그런지 패링 불가 공격이나 온갖 탄막 패턴이 무수히 반복됨. 내가 지금 핵 앤 슬래시를 하고 있는지 탄막 게임을 하고 있는지 구분이 안 될 정도. 그마저도 피하거나 패링하고 이제 좀 때려보려고 하면 콤보 한 턴 넣기도 전에 또 패링 불가 패턴으로 빠지거나 강제로 밀려나게 되고. 또 탄막 날아오는 거 피하고 피하다가 때릴 만하면 또 날려버리고. 차라리 패링 판정을 좀 더 빡빡하게 하더라도 액션게임답게 때리는 구간을 좀 만들어줬으면. 그나마 패링 난이도나 회피 난이도가 쉬워서 이 정도지. 딜 넣는 시간 정도만 생각하면 소울도 이 정도로 불합리 하지 않음. 구르기 몇 번 하고 한 두 대는 때리니까. 난이도 때문에 불합리까지는 아닌데 좀 전투가 너무 지루해짐. 잡몹은 특히 더 재미 없고. 그리고 피통이 높은 건지 딜이 약한 건지는 모르겠는데, npc가 얼마나 튼튼한 거야! 라고 한다고 ㅇㅈ 미친놈이네 하고 넘어가지 않음. 뭘 좀 적당히 해놨어야지. 안 그래도 피하느라 전투 시간이 루즈하게 길어지는데. 패링 소리는 찰져서 좋은데, 때리는 소리는 타격감이 너무 부족한 것도 있음.
Buen juego pero traduzcanlo al español por favor
非常好游戏呢,原先是看画风和游戏模式入手的,实际全流程游玩下来体验很好,弹刀正反馈强就是有点太简单了(。BOSS战实在打得爽,不会太拖难度也还好,总也会有新体验,3DACT加弹幕能把游玩体验拉上去。 全流程不长倒也能沉浸,就是不够长aaaaaa,DLC端上来罢
Bad frame rate drops leading to tons of stutter in the opening area, minimal graphics setting and with lower fps still tons of stutter and lag..pass and refunded
優化欠佳!整體還可以
sdgfxhcgjhkvmj,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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