
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
脳死で気持ちよくなれる美少女3Dアクションゲーム 戦闘は結構激しいのですが、とにかくプレイヤーに有利なように作られているのでストレスなく楽しめます(悪く言うとやりごたえは無い) 戦闘以外にもプラットフォーマー要素や弾幕要素などバラエティが豊かで楽しめました アクション部分は気持ちよかったのに[spoiler]エンディングの後味が悪かった[/spoiler]のだけが残念
This game is a good, responsive and fun spectacle fighter. It emphasises reflexes to pretty clear indicators and pattern recognition. It's not too difficult, and is about mid-length in time to complete, even going out of your wait to explore and interact with everything. The story is interesting and a little bitter-sweet and doesn't detract from the characters or make the completion of the game unsatisfying. I'd recommend it, though I'd say way for at least a 10% sale depending on what type of games you like.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Боевая система гибкая и динамичная. Сюжет оставил много впечатлений. Особенно концовка после титров. Единственная просьба - перевести на русский язык субтитры. В остальном - мне игра очень сильно понравилась. Спасибо.
los mejores 10 dolares que he gastado en mi vida, sin duda el juego que mas me ha gustado junto con little witch nobeta
アクションやキャラクターはとても良かった、ストーリーはちょっと残念なところあり。 トロコンまで12時間ちょい。
Great game. Awesome parry-based combat, but if you're not a fan of that, know that bosses with multiple phases resume at the latest phase if you die during the later phases. You can also buy items that let you resume on the spot where you left off, so it's really approacable. Story is interesting, but the combat is the star of the show. Really fun game overall.
ニーアオートマタとSEKIROを合わせたゲーム パリィは緩め判定 爽快アクション弾幕ゲーム ストーリーがちょっと短いかな
战斗爽
太棒了,根本停不下来
這遊戲告訴我們備份資料一定要備好3處.雲端一份+硬碟兩份
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 50 | 92% | $5.99 | |
| $108.8K | 389 | 96% | $11.99 | |
| $28.2K | 76 | 93% | $24.99 | |
| $21.1K | 48 | 79% | $9.99 | |
| $17.6K | 54 | 96% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 6.5K | 66% | $9.99 | |
| $1.3M | 834 | 55% | $49.99 | |
| $1.3M | 1.6K | 82% | $24.99 | |
| $1.3M | 3.2K | 86% | $19.99 | |
| $1.3M | 1.5K | 84% | $29.99 | |
| $1.3M | 4.4K | 87% | $9.99 |