
Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 14.2Kreviews | 88% | — | $16.6M |
| $34.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is great, Homeworld 3 is not.
2016/11月入库,当时应该是奔着《家园2》去的,不过17年1月开启后只玩了段教学关就没再开启过了 游戏无汉化,但可通过创意工坊加载民间汉化包 2025/01/05 终于时隔多年又打开了,来上了一局《家园2》的遭遇战 直接摸索着玩,快捷键啥啥不会 玩的时候总下意识去碰wasd 搞了一个2v2v1的结构,体验乱世星河 不过玩起来有个最大的迷惑点是,感觉咋好像大多数时候都是在对着远距离战略图操作似的呢 而且我比较喜欢开打了之后F到具体单位上观战,但这一代咋好像一点战斗音效都没有呢?? 玩的就感觉平平的,视听与信息层皆有干涩感 建造和发展的过程也是,就好像是在一个图表软件里点点点科技树的感觉 我咋总感觉我印象里当年玩家园(1代)不是这种感觉啊 记忆里游戏过程应该是特别有看头, 音效特别丰富,太空沉浸感特别强的,甚至是有点激情四射的,哪怕是前期发射探测器勘探星区的过程都挺像模像样的... [spoiler]现在就是觉得2代每种舰船克制什么,被什么克制写的挺明白的。这个印象里1代是没有的[/spoiler] 是我变了还是说游戏的问题呢? 我快捷键不熟导致的?2代似乎做了很多简化,这一点导致的?还是说bug了? 怪了我去 我或许应该找机会再开一次家园1的遭遇战模式对照一下 --- 2025/01/08 今天试了一次一代的remastered 嗯熟悉的感觉回来了(一部分) 终于近距离观看有音效了!果然是之前2代有问题! 音效丰富才是游戏享受啊 感觉资源消耗的好快,八人地图六个玩家,很快就都聚集在地图中间抢资源,变成资源大战了。 遭遇战里居然还有 遗迹 资源箱 挑战目标 等增加趣味性的内容,我都给打开了嘿嘿! 中期没钱了就靠完成挑战目标来钱了 从头到尾没用上超太空跳跃,因为是直接烧钱跳的!而且很贵! 八人地图感觉也很小很拥挤啊!这点跟我印象里不太一样了 这个游戏最有趣的回忆就是和当时的好朋友,俩人作为都是一个起跑线开始玩的这个游戏的新手,一个人在客厅一个人在卧室联机这个游戏 隔着一扇不厚的门彼此一边不时互相放挑衅话和吐嘈话,一边勾心斗角猜对方位置,就等着憋一个劲儿准备偷过去....(当然其实如果是显示器背靠背的机位也很有意思,抬头就能看到对方的挤眉弄眼或者苦大仇深的思考表情哈哈,有的人在憋什么坏就直接显示在脸上了 笑死) 联机过程中最有趣的就是前期各种互相发探测器探对方位置 而最激动人心的时刻莫过于发展了一阵子之后,搞出丰富的小舰船都塞进母舰/大运输艇里,然后直接超太空跳跃跳帮到对方基地附近的角落然后发动奇袭 毕竟这游戏感觉对比其他RTS联机最有趣的地方就是一定程度上可以流浪战斗 等于是“基地车可以边开边造“的意思了,也没那么多建筑,可以把注意力更多放在这个“基地车”上 这次玩一代还看到了一个差点都忘记的特色景观——研究船可以逐个连体,组一个大的 上次玩二代的时候好像没注意到这点,不确定是否被简化了(好像变成研究模块了?) 这次可唤起回忆了 还是挺好的 要是再玩的话还是想试试能不能找到一个够大够慢慢发展的地图,来一把经典感觉 另外还是2v2或1v1得了,人多太乱了 这游戏遭遇战里还有对敌人性格/风格的设置,但遗憾的是全局生效的而不是基于具体玩家设置的。打算配合设成保守一点的看看,大家都玩把屯兵对攻好了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an important part of history. The remastered version is very good, and still very playable by modern standards.
Beautiful Immersive game and one of the most influential RTS in history. The QoL, audio and generally the whole Remaster of this is top tier. Worth it
神,哪怕是RTS新手也能找到乐趣,作为太空题材和RTS游戏的一座里程碑确实经典,其中的编队系统等创新更是被当今RTS用作课本,完全感觉不到是古早游戏,你说是现代游戏都没毛病,故事音乐都很有趣(可惜家园3拉了
Os originais funcionam, você pode aumentá-los também sem mods e eles jogam e têm uma atmosfera muito mais imersiva que as mudanças de qualidade de vida meio que removem ou enfraquecem um pouco no remake. O ruim, está morto e minha opinião é porque é um nicho dentro de um gênero. Embora provavelmente seja um dos poucos jogos RTS a realmente tentar algo utilizando gráficos 3D como PARTE da jogabilidade (omni-direção) porque você está no espaço, isso é literalmente uma parte do jogo. No momento em que você abre seu radar, você descobre isso rapidamente! Não era bem conhecido, mas ainda tinha seguidores dedicados! A jogabilidade vai se desgastar com o tempo, e é definitivamente limitada em escopo por seu próprio design (há muito que você pode fazer com uma frota). Isso não é motivo para passar, porque a experiência vale a pena a aventura. Você rapidamente se sentirá mal por perder alguém após as primeiras missões também durante o combate ou até mesmo ficar sem combustível é uma coisa na versão original que, novamente, a remasterização tira COMPLETAMENTE!!! Pare de fazer essa porcaria, os jogadores não são burros, é um RTS, pare de deixar pessoas sem talento tocarem nesses IPs! Qualidade de vida estraga jogos, juro! Isso e isso também caiu no RTS é uma moda esportiva que se desgasta e implodiu, honestamente, essa tendência quase matou o gênero inteiramente devido a grandes quantidades de esgotamento e jogos como este sendo adaptados APENAS para jogos competitivos, isso não é uma coisa boa e claramente falhou.
spyware
Very relaxing space RTS. The units and fights are slow so its mainly focused on correct army comp and unit formations. If you want to build a force and relax while they fight and you think its worth checking out.
Love this game. I bought it when it came out in 2001 and completed it in about 12 months of non stop playing, these days its nice to just play the pc and wander around some beautiful but maybe outdated graphics. Game play with friends is very fun and i often compare it to chess in space. Omg 25 years of playing Homeworld? good grief!!
Fun campaign until you get to mission 7. You have to survive for 8 minutes against an indestructible capital ship that magically spawns like 50 ships a minute and can teleport anywhere randomly. The game also caps you off at 70 small fighter/corvette ships while the enemy gets like 200 in this mission... Also you need mods to fix broken ship formation commands. If you get this I would stick to skirmish mode but ignore the campaign it gets kinda lame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5M | 26.8K | 85% | $19.99 | |
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| $16.5M | 15.3K | 97% | $29.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.4M | 24.9K | 68% | $20.99 |
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| $23.2M | 43.2K | 98% | $19.99 | |
| $13.6M | 8.9K | 79% | $49.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $12.3M | 54.3K | 95% | $9.99 |