
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although every mission is in essence a variation of "go attack the people to get the stuff" the lore and storytelling is so excellent you can easily overlook this. The game mechanics/units unfold naturally as the story evolves so you always feel like you've got something new to play with. Have never played a HomeWorld game before but might go give some of the others a go now.
Beautiful Game. Love the story, gameplay and the graphics, and the whole idea of Sensors Array.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
| $49.99 |
| — |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The prettiest explosions in any RTS. The setting and overall mood is phantastic! Unfortunately homeworld titles were never any good in multiplayer. They are designed as single player campaign experiences.
An interesting RTS game, a little gem of sorts. Whilst this game isn't as technical as some RTS's of era, it has some interesting ideas and game mechanics that it utilises well. I confess that I never saw a huge appeal in OG Homeworld, the open expanse of space always seemed like a dull battlemap choice, so the deserts of Karak were a welcome change. Suspect the DLC adds an extra few chapters of story, but felt like the devs could've easily made a few more maps adding a few extra hours to the campaign length. I got this game on sale for a couple of quid (4$ish ?) so I shouldnt complain too much about it's relatively short length of gameplay. I'll look into the virtues of the dlc at some point, though I suspect it doesn't add much in the scheme of things; Prolly spend some time trying the hardest difficulty too, at least until the repetition of doing the same missions gets boring.
Nagyon hangulatos minden szempontból. Én általában negatív dolgokat tudok megfogalmazni, de itt ebből kevés van. Az egységek néha beakadnak, néha nem lőnek automatikusan, illetve a kampány végefele a kisebb egységek létjogosultsága eltűnik (de ez utóbbi sok hasonló játékban így van). A kampány lehetne hosszabb, de ami jó lett volna, egy másik frakcióval is végigjátszható kampány. Billentyűkiosztás változtatása még jó lett volna. Kb ennyi a negatív része, ezen felül csak dícsérni lehetne, de helyette inkább próbálja ki mindenki a játékot.
I paid $5 for this and I feel cheated. This game wants so bad to be Homeworld but it feels like it's just taking a bunch of things the Homeworld series has and tossing them in a blender to then smear over a mediocre RTS. It also doesn't have ultrawide monitor support and ultimately crashed my entire PC when I used the steam overlay to respond to a message then tried to go back to the game.
Gameplay Mechanics: 8/10 Narrative: 7/10 Graphics: 8/10 Sound and Music: 9/10 Replayability: 6/10 Innovation: 8/10 Homeworld: Deserts of Kharak is a rare prequel that actually does justice to the original series. It trades the franchise’s signature 3D space battles for massive land-based RTS warfare—but keeps the same tactical depth, strategic pacing, and emotional storytelling that made Homeworld iconic. Gameplay mechanics are strong and tactical. You command a fleet of ground vehicles—ranging from nimble strike craft to colossal cruisers—across vast desert maps with elevation and line-of-sight mechanics. The battles feel weighty, positioning matters, and resource control is key. Score: 8/10. Narrative is well done. The story sets the stage for the original Homeworld, diving into the religious and political turmoil on Kharak as the expedition to find salvation begins. It’s cinematic and surprisingly emotional at times, especially for an RTS. Score: 7/10. Graphics look fantastic. The desert environments are hauntingly beautiful, with dust storms, scorched terrain, and excellent unit detail. The UI is sleek, and the cinematic camera adds to the immersion. Score: 8/10. Sound and music are phenomenal. The audio design brings the battlefield to life, and the soundtrack—especially during key missions—evokes that epic Homeworld feel. It’s atmospheric and powerful. Score: 9/10. Replayability is limited by a linear campaign. While it’s well-paced and worth experiencing, there aren’t many dynamic elements or skirmish options to keep you coming back long-term. Score: 6/10. Innovation is impressive. Shifting Homeworld from space to land could have been a disaster, but Blackbird Interactive managed to retain the series’ identity while creating something fresh. Score: 8/10. Bottom line: Deserts of Kharak is a successful reinvention of a beloved franchise. It respects its roots while carving its own identity in the RTS genre. If you’re a fan of thoughtful, tactical strategy games with cinematic flair, this one’s absolutely worth the journey.
Very nice game
buenos gráficos e historia, medio corta la campanha nomas
not fun or a Homeworld game at all No buy !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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