
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, [strike]be a normal human being[/strike] forget everything you know about happiness because until you’ve stood on the deck of the [b]Kapisi[/b] while the desert wind scours the paint off your soul [u]you haven’t actually lived a single day of your life[/u]. I used to be a person with a job and a social security number but now I am just a [i]biological component[/i] of the Coalition expeditionary force and I have never been more free because this game didn't just grab my attention it reached into my chest and rewired my nervous system to run on [h2]DIESEL FUEL AND TACTICAL DESPERATION.[/h2] Let’s talk about Her. Let's talk about the Kapisi. [b]My metal mother.[/b] My roving cathedral of destruction. The only thing that matters in a universe of cold indifference. Do you understand what it feels like to shunt power to armor systems just as a Gaalsien cruise missile slams into the hull? It isn’t gameplay, it is a [i]religious experience[/i], it is the closest I will ever get to touching the face of God because when that massive carrier tracks forward crunching over the dunes I feel safe, I feel held, I feel like I would die a thousand deaths just to keep her repair systems online for one more second. I look at my real house and I [b]hate it[/b] because it doesn’t have treads and it can’t launch strike fighters and frankly [strike]it has good resale value[/strike] if my apartment building can’t fabrication-cycle a heavy railgun turret in twelve seconds then [u]what is even the point of architecture?[/u] People talk about Dune like it’s the pinnacle of desert sci-fi but [spoiler]Frank Herbert was a coward[/spoiler] for not giving Paul Atreides a fleet of armored hover-carriers and railguns that sound like thunder cracking inside your skull. This game makes sand look like the [b]most beautiful and terrifying substance[/b] in the universe. I went to the beach last week and tried to deploy a sensor array on a sandcastle because my brain has been completely rewired by Blackbird Interactive to see terrain advantages in every pile of dirt. I don't see hills anymore, I see [i]hull-down positions[/i] for my Battlecruisers. I don't see valleys, I see [b]kill zones[/b] for my artillery. I am hallucinating heat shimmers and listening for the specific mechanical whine of a Baserunner everywhere I go. And the sound design... oh sweet mercy the sound design is better than music, it’s better than silence, it’s better than the sound of my own heartbeat. That visceral [h1]THWACK[/h1] of a railgun round breaking the sound barrier is the only lullaby I need. I am obsessed with the weight of it, the heavy industrial groan of an artillery cruiser deploying its stabilizers makes me want to weep with joy because it feels so real, it feels heavier than my own guilt, heavier than gravity itself. I would follow Rachel S’jet into a volcano, I would follow her into the heart of a sun, she is the [h3]SUPREME LOGIC QUEEN[/h3] of the dunes and her voice over the comms is the only authority I recognize. I don’t want to go to space anymore! Space is for tourists! Give me the [b]grit[/b], give me the [b]grease[/b], give me the relentless grinding forward momentum of the Kapisi until the stars themselves fall out of the sky out of jealousy for how magnificent we look crawling across the sands of Kharak because [spoiler]I am one with the carrier and the carrier is with me.[/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
| $49.99 |
| — |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总的来讲水准及格,但是单人战役的数值平衡有严重问题,主要是单位行动过于拖沓,速度太慢,不论是部队转点还是进攻还是采矿都要浪费大量时间,大部分时间都浪费在跑图上。缺乏像老家园一样的加速功能。如果是多人模式的小图,这种机动性尚能接受但是在战役里完全是拖后腿 战役内容不足,特殊单位和特殊建筑类型太少,尤其是缺乏可以交互的特殊单位,几乎没有特殊单位就是多人对战的标准单位分批次在每个关卡不断加入。不论是对剧情的展开和世界观的完善都受到很大负面影响 此外过低的机动性和超长的TTK带来战术的单一,偷袭和绕测几乎变得不可行,即便你能跑到也无法短时间内解决战斗,反而会被对面包围,唯一的对战方式几乎就是两边各种兵凑成一坨打遭遇战,正面强推
Game Rules
I like this as the starting point for the lore as most of it actually works and makes since, THOUGH the campaign is Boring withen its alot of stress against the exact same enemy over and over again... Not horrible but not great and there are 2 extra factions hidden in Skrimish??? But this does very well to set up Homeworld 1 and make Homeworlds 2 messy lore Even more Complex! You are the baddie, You always were the baddie, You were never the good guy, but even then one must survive....
As someone who hasn't even played the original Homeworld games, I really liked the C&C feel of this game. It also had a wicked satellite overview you could use to select all your troops and see what everyone is doing with a really nice zoom out feature. The story had me invested. It obviously drew a lot of inspiration from Dune, given the sandy-religious mixture. All in all a very enjoyable throwback to when RTS games were innovative and focused on fun and delivering a good story. I'm excited to see how all this ties in with the first game as this is the prequel to all of that.
This game is great because of the backstory before Homeworld 1 started . There's only one issue and its in multiplayer because the Soban and Coalition their Baserunners can deploy utility and have a extra vehicle while the Gaaslien and Kharteneph dont. 9/10 I hope this helps 9/10.
Traditional RTS games.
游戏机制和叙事依旧不错,差评主要针对恶性 bug 打到第九关的第二部分突然操作无响应了。强退重进之后,战役的 Load 全没了,但本地文件 out 里的备份文件全部正常。设置里面全部呆住了无法更新,想要重新开始战役都不行 云存档关掉,卸载重装本体,删除全部文件,换了别人的存档文件,卸载重装 Epic Online,都没解决 现在就算想重新打都不行,只能进入到游戏的主页面,但什么游戏内容都进不去。。。 之前在 Epic 免费领过,还特意在 Steam 再次购买,现在大无语了。。。
有卡 有成就 没中文 家园:卡拉克沙漠 家园:卡拉克沙漠 本作是经典游戏《家园》系列的前传,一款主打陆战的即时战略游戏。在这款引人入胜的策略游戏中,你需要组建舰队,率领他们在卡拉克星球变幻莫测的沙场上决胜千里。游戏由黑鸟互动工作室打造,该工作室的核心成员均为《家园》与《英雄连》系列的资深开发者。《家园:卡拉克沙漠》将玩家带入危机四伏的卡拉克沙漠,每一道沙丘背后都可能暗藏杀机。 体验一段起源故事 在游戏战役中,有人于南部沙漠深处发现一处异常现象,一支探险队随即被派往调查,但整个事件远非表面那般简单。在扣人心弦的战役里,跟随蕾切尔・萨杰特的脚步,见证她带领族人踏上追寻宿命的征程。 重型战争载具 指挥各类陆空作战载具组成的舰队 —— 从敏捷的轻型攻击载具,到体型庞大的重型巡洋舰,这些载具皆为征服沙漠而生。 宏大战场环境 在广袤无垠的沙海、深邃的陨石坑以及危机四伏的峡谷间浴血奋战,所有场景均以超乎想象的精细度和规模呈现。 战术性战斗 在陆战中,合理部署舰队阵型,利用高地优势克敌制胜,或在沙丘间设下埋伏。你可以袭击敌方资源开采设施,也能直接发起正面军事猛攻。 战略性决策 资源管理、舰队配置和科技研发方面的关键抉择,将直接决定你的生存几率。 在线多人模式 单人或与好友组队参与多种在线游戏模式,包括段位赛,一路晋升,成为卡拉克星球上最强大的舰队指挥官。 在找到家园之前,你必须先揭开这片沙漠的秘密。
2k
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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