
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy this game because it is has the right blend of strategy and enthralling visuals to be great. I especially like how the sand dunes are 3D, so you can use them as cover from enemy rail gun fire, and how there are so many different strategies that you can use, so it fits countless different play styles.
the game controls are too hard to adapt to
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD,谢谢9ccn汉化组
Homeworld... but on the ground.
Surprise hit prequel to the Homeworld series. Still holds up as a multiplayer game. Better than Starcraft, haha.
[h3] Das Spiel versucht heimlich den Epic Game Launcher zu installieren und führt ihn dann trotz Abbruch der Installation aus [/h3] Liebes Epic Games Team, Ihr verrammscht Kunst und Kultur, weil Ihr euch eurer Unzulänglichkeiten im direkten Vergleich zur Konkurrenz bewusst seid. Dass Ihr damit das Verhältnis vom Spieler zum bespielbaren Werk zerstört, es gar zu nichts weiter als einem verbrauchbaren Konsumobjekt macht, ist euch dabei ebenso bewusst, doch es ist euch gleichermaßen egal, weil Ihr nie Teil dieser Kultur wart, seid oder je sein werdet. Ihr habt schlicht kein Interesse daran, zu verstehen, was die Freude am Spiel ausmacht, weshalb ich euch hiermit eine kurze Mitteilung machen möchte: Ihr kauft zu hohen Preisen, die sonst nur Sony und Microsoft zu bezahlen in der Lage sind, Lizenzen ein, um den Zugang zu Kunst, Spaß und Spiel restriktiv und exklusiv zu gestalten, Inklusion und Pluralität zu unterbinden, und eine weitere destruktive, toxische Monopolstellung zu errichten. Das ist verachtenswert. Mögen euch eure Hälse den Atem streitig machen, der Blitz beim Sch*ißen treffen und euch stets das Toast mit der bestrichenen Seite auf den Boden fallen - wir sehen uns in der Hölle wieder, Ihr niederträchtigen Emporkömmlinge vergangener Kanaillen. Mit freundlichen Grüßen, euer Feind.
Proof that the RTS genre isn't dead. It's just been laying low. For the game itself, love the idea of land carriers with its own fabricators. Give the sense that its literally an land carrier made for faraway expeditions and able to survive without external support.
If you like RTS tactical games you'll probably like this. Took my about 16 hours to play through the campaign on classic difficulty on my first try, so be warned that it isn't super long.
美术风格很棒,陆行舰和沙漠简直最佳组合!除此之外超大型飞空舰也很帅 战役设计也很有意思,一条舰千里走单骑、过五关斩六将的流程非常扣人心弦,让我回忆起《0079》和《seed》 [spoiler] 一开始以为会致敬经典害死友军舰队然后自己跑路,后面友军居然主动反水了,笑死 [/spoiler] 还有每关的资源会继承这一点也很有趣,很有效地提升代入感,也让资源规划变得更紧张有趣 抛开战役设计,剧情方面中规中矩吧,似乎是家园系列的前传,不过家园三出来后这个IP风评一落千丈,不知道有生之年还能不能将这个故事讲下去 缺点方面,首先要点名批评在我这辈子玩的诸多RTS游戏中也是数一数二蠢的寻路 其次是不能改键,单位移动是右键点击,调整视角是右键长按,有些时候正面战场点单位,不小心一划拉,直接切成平视视角,单位是操作不了的,人是直接红温的 然后就是战略模式,开了之后单位建模就看不到了,玩RTS的一大乐趣直接归零;但不开吧,摄像机视角又给的很抠,最大高度单位射程还能跨大半个屏幕,就很无语了 其他小毛病很多,就按下不表了 总的来说,瑕不掩瑜吧,不到十个小时的战役体验还是很不错的,打折后才一杯奶茶钱
Man, this game pisses me the ♥♥♥♥ off. The gameplay and all is good, but trying to play the campaign is an exercise in how pissed off I can get within a single 30 minute mission. There's a million ♥♥♥♥♥♥♥ cutscenes within the missions - in a ♥♥♥♥♥♥♥ RTS game. Literally 0 of the information given during these cutscenes needed to be in a cutscene. A voiceover and written message while you can still play would be more than good enough, mainly so that you can react to what is happening. Instead, you have to watch some retarded "cinematic" views of the battlefield while the enemy gets to still control units during the cutscenes and you ♥♥♥♥♥♥♥ watch helplessly unable to do anything. Or better yet, something like this happens - you send a scout drone ahead to reveal some of the map while you ready your formation to move there, and the game decides that the drone = a completely different unit and triggers a cutscene, which also teleports a story important unit halfway accross the map, and only this unit and no one else. If this unit now dies, ♥♥♥♥ you, restart the mission - or from save if you are luck - because there is a checkpoint during the retarded useless unneeded cutscene. ♥♥♥♥ whoever thought having 10 unskippable cutscenes per mission was a good idea, and ♥♥♥♥ three times more whoever thought it was a great idea to have story important units teleport around the map during these cutscenes, and ♥♥♥♥ five times more whoever decided scout drones were sufficient to trigger STORY CUTSCENES which should only be triggered by STORY UNITS ARRIVING AT THE LOCATION OF THE ♥♥♥♥♥♥♥ TRIGGER. Then again, if you are not good enough to make an actual movie or TV series or whatever, you may as well use your "talents" to ♥♥♥♥ up an otherwise good game. Please kindly ♥♥♥♥ off and stay ♥♥♥♥ off.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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