
Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 8.8Kreviews | 41% | — | $14.6M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's the lowpoint of the series, but it's ok.
挺拉的 遭遇战就俩阵营 希格拉憋战巡横扫千军 另外一个老哥鱼雷拉稀一样 满世界乱飞 俩阵营都做不平衡 我也是服了
A very nicely crafted continuation of the legendary Homeworld series. They’ve done a beautiful job – preserving everything that made the original great. The graphics are excellent, the story is solid, the new control input is fantastic, and the overall experience during the campaign is strong. The music and sound design are absolutely perfect – immersive, atmospheric, and spot-on for the Homeworld universe. But unfortunately, they also preserved everything that was bad. The campaign, while enjoyable, is very short. And when it comes to long-term gameplay, it's a total failure. Why? Because from a strategic point of view, the controls are absolutely terrible. Now let’s talk about formations. Yes, there are quite a few formation types, and when you select a larger group, they nicely organize themselves into smaller sub-groups – and honestly, that part is great. But the real problem is that it’s completely out of control. Sometimes they form up one way, next time it’s completely different. There’s no way to set how many ships should be in each mini-group, no way to control which frigate types go where, or how many of them should stick together. They just do whatever they want. And don’t even get me started on stances. Aggressive and Neutral? Fine. But Passive? Seriously? Where is the basic stance where they just keep formation, stay alert, and shoot anything they see? Instead, in Passive mode, they just float there, waiting to get smacked in the face before they even think about reacting. It's absurd. Strategically, this game is a complete failure. The developers clearly have no idea what real strategy means – just lots of quick "pew pew, boom boom" and zero actual tactical depth. I could go on listing more pros and cons, but it’s pointless – I’ve already said what truly matters.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大家玩游戏的,女主角还没有反派漂亮是怎么回事
a world ongoing...beautiful simulation of a future life
Increible, cinematica espectacular jugabilidad de 10
gran juego....espere por muchos años poder jugarlo. La interfaz, la historia.... infinito / 10
cg、画面和建模是优秀的。剧情单看这一部吸引人的并且交代了历代背景,由于这是系列作品,剧情从家园1就开始连通,所以这一代的剧情对于老玩家来说是不讨喜的。战役模式时间很短大概6 h左右,PVP和肉鸽模式如果能和朋友一起玩的话会很有意思。舰队的数量有限制,玩起来会不太爽,操作上大片的锁敌很容易全军覆没,默认的逻辑不太聪明,同时环境是宇宙,带Y轴,操作需要适应。最大的问题是——家园3跑路了,家园这个IP可能不会再有续作了
A jogabilidade continua boa como sempre, com a vantagem de ter gráficos melhores que os títulos anteriores. A história está muito bem desenvolvida e é interessante. Só achei o jogo um pouco curto, mais curto do que os anteriores.
除了画面还行 别的很一般
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 8.8K | 84% | $49.99 | |
| $13.6M | 8.9K | 79% | $49.99 | |
| — | 34 | 78% | $24.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| $5K | 8 | 62% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.6M | 27.9K | 81% | $29.99 | |
| $14.5M | 14.7K | 92% | $25.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.5M | 31.5K | 96% | $19.99 | |
| $14.7M | 57.9K | 89% | $14.99 | |
| $14.4M | 52.9K | 96% | $19.99 |