
Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 5.4Kreviews | 39% | — | $14.6M |
| $59.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The units in this game always picks the worst possible path to move and always charge forward to die even when I tell them not to. This has been a solved problem for space combat games for decades at this point. The only explanation I have is that they designed the game for 2d space combat but changed it to 3d last minute as the movement options feels like it was designed that way.
Homeworld 3, developed by Blackbird Interactive and published by Gearbox Publishing, arrives as both a sequel to one of the most iconic RTS franchises ever created and a modern reinterpretation of what large-scale, three-dimensional strategy can look like. Set roughly a century after the events of Homeworld 2, the game re-enters a universe defined by myth, exile, and interstellar warfare, but reframes that legacy through a new crisis centered on a mysterious entity known as the Anomaly. The narrative premise echoes the series’ tradition of cosmic mystery and long-buried threats, yet the campaign often feels more intimate in scope, following Imogen S’Jet as she becomes entangled in a chain of events that threaten the entire galaxy. While the story carries forward the weight of the Homeworld mythos, it tends to focus more on moment-to-moment urgency than the operatic sweep of earlier entries. From its first missions, Homeworld 3 demonstrates Blackbird Interactive’s ambition to evolve classic 3D real-time strategy into something more physically and spatially grounded. Space is no longer an open void with scattered debris fields; instead, gargantuan megaliths—ancient ruins, cosmic architecture, shattered moons—dominate the battlefield. These structures introduce terrain in a genre that rarely uses it: you can hide strike craft in tunnels, ambush capital ships from above, or weave fleets through labyrinthine trenches to avoid incoming fire. This new environmental depth transforms fleet combat into a richer tactical exercise, making positioning, line-of-sight, and elevation more meaningful than in any previous Homeworld title. When battles unfold among these colossal ruins, the game achieves a sense of cinematic scale few RTS games can equal. The strategic systems themselves remain familiar enough to series veterans: resource collectors fuel production, strike craft respond swiftly to flanking orders, and capital ships deliver heavy firepower and durability. But the pacing has tightened, and combat feels more dynamic, especially with the newly enhanced behavior of smaller ships, which dart through cover and exploit openings in ways that echo the fantasy of nimble space dogfights. Mission design leans into variety—rescue operations, defensive sieges, infiltration-style objectives, and multi-front engagements prevent the game from slipping into routine. Many missions pressure you to divide your fleet intelligently, rewarding players who can balance aggression with protection of vital units. Despite its strong combat foundation, the campaign’s storytelling and tone do not always reach the emotional heights the series is known for. Some character arcs feel underdeveloped, and certain major narrative beats arrive with less weight than expected for a franchise that once delivered some of the most memorable moments in strategy gaming. The story remains serviceable and occasionally compelling, but long-time fans may find it lacking the sense of mythic grandeur that defined Homeworld and Homeworld 2. Still, the voice acting and presentation are polished, and the interplay between tactical missions and narrative cutscenes keeps the campaign engaging even when the plot falters. On a technical level, Homeworld 3 is both impressive and inconsistent. Visually, it is stunning: ship models sport intricate details, particle effects bring combat to life, and the environments—especially the massive megaliths—offer some of the most striking set pieces of any space RTS to date. The soundtrack channels the atmospheric tones that helped define the franchise, blending new compositions with echoes of familiar motifs. However, issues with unit AI, pathfinding, and formation management can occasionally disrupt the flow of battle. These shortcomings are particularly noticeable during large-scale encounters where precise control matters most. While these problems do not ruin the experience, they do sometimes dull the sharpness of the game’s tactical promise. Beyond the campaign, Homeworld 3 attempts to broaden its replay value with skirmish modes and the cooperative War Games mode. War Games blends roguelite progression with RTS fundamentals, sending players into randomized mission chains where rewards persist across runs. This mode has been one of the better-received additions, offering a fresh structural twist and giving players reason to experiment with fleet compositions and upgrades outside the traditional campaign framework. Competitive multiplayer, while functional, launched with a limited map pool and fewer strategic options than some fans hoped for, though updates and expansions promise to flesh out the experience over time. Homeworld 3 ultimately stands as a visually magnificent and mechanically ambitious evolution of the franchise, one that reimagines space combat with impressive environmental depth and satisfying tactical possibilities. Yet it is also a game of contrasts: for every breathtaking vista or thrilling ambush through ancient ruins, there is a moment where pathfinding hiccups or narrative flatness reminds you that this long-awaited sequel isn’t flawless. Even so, it captures the spirit of Homeworld—the slow, majestic drift of capital ships, the thrill of three-dimensional strategy, the awe of commanding fleets in the void—and reframes it for a modern audience. For newcomers, Homeworld 3 offers an accessible, cinematic entry point into a storied series. For veterans, it is a worthy but imperfect successor, brilliant in its best moments and uneven in others. Taken as a whole, it is a powerful return to large-scale RTS storytelling and a bold step forward in environmental design, providing a foundation that future updates and expansions may very well elevate into something truly extraordinary. Rating: 6/10
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is such a major disappointment for how when it released it had a terrible campaign with horrid writing and how shallow the game is compared to homeworld 1&2 but also how insane it is for them to drop the game not even a year after release with a promised new campaign mission which will never come to be since they realize how badly they fumbled the ball. Anyhow I cursed my friend by giving him a steam key from humble because I already own this rotting game
Pretty good but not great. Its a bit short at 13 missions, but some like the fighter-only strike and asteroid field are pretty short. If you are ancient enough to have played the original, its true to form. This is good and bad- there is also very little new in the way of content (units and such). The AI is good and will target your resource gathering efforts, which it should, and seems to try and counter your build strategies. There are some glitches in the UI, like attack orders not being assigned when you click on the target, causing you to have to do it several times. These are especially apparent in a tactical pause. In one mission I could not target the incoming "big missile" no matter how hard I tried. I feel like this is mostly a technical upgrade over HW1 and 2 and hope a HW4 will be along with some truly fresh content.
感觉还行啊,你们喷的点是啥?
niente a che vedere con i precedenti capitoli, povero nella ricerca, poche navi e non personalizzabili, ricerca tecnologica elementare, unica nota positiva gli effetti grafici, ma siamo nel 2025 e immaginavo una ricchezza di particolari diversa, spero nelle patch future che colmino il gap con il passato
Epic Disappointment
paid 3 € took me 8 hours to complete boring as ♥♥♥♥
I genuinely wish I could get my money back
this game is unfinished worse than the previous titles and the multiplayer is dead
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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