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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Missed this first time around... really enjoyed it. Great concept, great gunplay and very enjoyable. The campaign is very short, but for a couple of quid in the sale, I got my money's worth.
Muito bom, excelente enredo
Its short 3 hour campaign. Its good well paced little janky at times but overall very solid story experience. worht on sale for sure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shooter belico del palo de call of duty con trama medianamente interesante. No inventa nada ni lo pretende, buen gunplay y campaña corta. Tiene ya sus años y es un port directo de consola, pero se deja jugar
Tragiczne sterowanie i gameplay
TL DR: I miss games being completely unapologetically ♥♥♥♥♥♥♥. I haven't played Homefront since I finished it in 2019, well after it had come out, and long since it was apparent that the only lasting relic of its existence was the game intro, chopped and cut into small fascist edits online, ready to be disseminated to the future media staff of republican representatives. I might be the only person who still thinks about homefront, and thats fine. I don't even think I have a stronger thesis, like that they should make more games like homefront; with the knowledge that one day we will pass on from this world, I hope the next generation of children get something more mentally nourishing in what passes for popular entertainment. But god, what a stupid game. A kaleidoscope of stupid decisions at any and all levels of magnification. I miss playing such stupid games. In a time where the player expectations of a video game is of select excellence, where the means of engagement between the player and the game are treated with due respect to underline the mood and feel of the game, Homefront iterates on nothing and plays worse than its contemporaries from 2011, and feels refreshing for it. The game asks nothing at all of the player. All of the guns are pathetic, identical and dull, and completely unable to disguise the reality of pointing and clicking at moving objects to progress a slideshow of samey settings that limply weave together towards a setpiece ending that would not be given more than 10 minutes in the worst of the COD lineup. if there are any alternative gameplay segments they have been completely washed away from my memory of the game, playing more like an obligation to meet a promotional promise. It is the anti-game. The lack of friction or difficulty allows you to put as little thought as possible into playing the game and allows you to focus on what really matters, the plot. The plot allows people who graduated elementary school like you and me to spend a day in the mind of an imbecile. Any analysis is revealing of a groove, or lack of, in the brain of the writers; It is endlessly fascinating to pull apart and ask “what the hell were these guys thinking?”. I won’t elucidate too much, as anyone more curious can either play the game (it really isn’t long, only about 4.5 hours of gameplay) or read the wikipedia summary, but it has left me with questions like “how the ♥♥♥♥ did Korea beat the US in a war”, “why does it not seem to matter at all when the entire resistance is killed?”,”why are the Koreans doing any of this?”, “why exactly did we phosphor bomb a car park?” and “What exactly did they mean when the racist ♥♥♥♥♥♥♥ character is framed to be the most noble character in the entire game”, amongst many more, alongside more fundamental questions, like “why did they make it like this?” (This one has lots of interesting answers). We’re not getting another one after this, because I heard they publicly executed the entire dev team of this game after poor sales, but I welcome any and all recommendations for other hot garbage. If you need a yardstick for how bad things were for gaming in the early 2010s, I literally cannot suggest anything better. At least Kane and Lynch 2 had a vision.
Homefront Playtime: 22 hours Achievements: 47/47 (100%) What really sticks with me about this game is the lore — North Korea rising into a global threat, the world spiraling into war… it’s fictional, sure, but with the way the real world feels these days, the premise hits a little too close for comfort. I remember hearing about this one back in the PS3 era — pretty sure it even had that “Platinum” label — but I never gave it much attention at the time. Jump in now, and the first ten minutes already make a statement. For a game released in 2011, it’s shockingly sharp. The visuals still carry weight, and the weapon sounds? Genuinely impressive. I played through the campaign twice to finish everything on the hardest difficulty, Guerrilla, and that’s where things go from “intense” to “good luck, soldier.” It’s a rough climb, but a fun one. Overall, it’s a strong, memorable game. If you’re thinking about buying it, do it for the message, the world it builds, and the way it delivers its story. If I were rating it, I’d easily call it a 10 and... RIP Connor.
very interesting game
Aunque la mayoría de la gente no esté de acuerdo para mí es un muy buen juego shooter
Pierwszy Homefront faktycznie jest tak słaby, mizerny i niedorobiony jak ludziki z internetów twierdzą Bez żenady można pominąć tą pozycję i zagrać w znacznie lepszy Homefront Revolution
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.1K | 61% | $19.99 | |
| $0 | 51K | 31% | Free | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $5.9M | 11.2K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 14.1K | 98% | $14.99 | |
| $7.1M | 2.6K | 51% | $69.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.1M | 28.6K | 89% | $9.99 |