
Immerse yourself in the most beautiful and spine chilling VR experience to date. Experience a series of catastrophic events in the cold void of deep space as you crash rapidly towards earth. When disaster strikes, your one mission is to make it out alive as fast as you can. Dead or alive, you are Homebound.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks great, but the mechanics are broken. I had ended up several times outside the station or on places where I was unable to move anywhere. I will give it another try once there is some patch out... and adjust my rating if needed.
Graphics/interactions are ok but this game or experience commits the absolute biggest no-no in VR games which is excessively moving the camera via camera shake. I played this previously on my DK2 and upgraded to CV1 with Motion controllers today. Having returned to this after several months to give it a proper playthrough and hopefully see improvements, I find it difficult to believe that the issues with the camera shake still exist throughout which causes discomfort even after a few seconds. This is extremely prominent during the re-entry/flight sequence which causes major discomfort. The way your perspective doesn't match up with your VR body in the capsule sequence again causes a sense of disconnect. I really cannot recommend this at this time due to the motion sickness issues bought about by the excessive camera shake.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no
Tried to do a run five times. Found it utterly difficult to understand how to do even the simplest thing. Controls are hideous. The interface is completely mysterious. It is boring AF.
This game had very bad clipping and would send you or an object that was needed for a mission off the ship. It also had very bad grab physics making you just loose the object. Overall this game was very hard to play and enjoy.
Just not that great. controls are clunky, its hard to figure out exctly what the game is asking of you, and its basically a case of sitting there, deafened, whict the game takes you on a railroad ride that you cant interact with.
This game kind of sucks. Controls are not very intuitive at all. Movement is tied to both where you are looking and the controller so if you move your head slightly the control scheme changes. This tied with camera shake, the station you are in shaking all led to a queasy feeling and me needing to turn off VR. 20 minutes later as I write this, I still feel like garbage. I've had VR for at least 2 years now, this had never happened. Save your money. Honestly even if you got it for free I wouldn't bother.
Motionsickness killed me in this game. :( The graphic and the experience is awesome. But unplayable for me. :( I recommend this game if you are not sensible for the sickness.
They created this beautiful environment with flashy effects but added the worst control scheme they could have possibly thought of. i went through the walls multiple times and i sometimes floated in haphazard directions. instruction was terrible as there were no in-level GUI elements to direct me or tell me what to do. objects do not fit in your hands correctly and i couldnt operate the joystick, which i couldnt tell if it was part of the objective or not. didnt the beta testers complain about all this stuff? I asked for a refund.
It is not a bad demo. It looks alot better than some other independant projects made by two people. I has a few game breaking bugs. Parts of the game simply did not trigger for me. It has alot of problems with perspective. Every time the game froze and when it started again i was oriented int he wrong direction. Its not bad but there are still bug fixes and quality of life improvements that need to be made before I would think about showing this to friends.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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