
Immerse yourself in the most beautiful and spine chilling VR experience to date. Experience a series of catastrophic events in the cold void of deep space as you crash rapidly towards earth. When disaster strikes, your one mission is to make it out alive as fast as you can. Dead or alive, you are Homebound.
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Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hands are at wrong place (at IRL wrist) on oculus making it very awkward to play. I could move only by thumbstick on controller instead of propelling myself using handles or pushing off walls. This makes if quite uncomfortable to play. Audio balance is bit off too, I could hardly hear "the computer" over alarm. Otherwise it is quite nice looking game with interesting sounding idea, but I could not get far before I started to get uncomfortable.
Good designing with Quixel SUITE 2
Controls are awful and invert randomly. Also no way to move left or right or up or down, just forward, backward and rotate to get were you want, very frustrating and hard to do, creator needs to play adrift and simulate the way that controls, would be a far better game and feel a lot more realisitic and also reduce mothion sickness, got no sickness with that. .left stick should be forward and back, straffe left and rigt. Right stick should be turn/rotate. With no ability to move left and right this is a nightmare to play and contributes to sickness also and removes emersions also as you do not feel like it is zero gravity like this. Adrift had it down to a fine science and you instantly felt like you were floating in tha lie this just stops when you stop turning, does not keep floating in any direction etc.. Right trigger should be up, left for down. PLease play adrift and do it how they did it or at the very least add option to go up and down, left and right, this is zero gravity after all...and add controlller options so user can change what does what, i'm using xbox controller, i want to move with the left stick game tells me left stick is move also, but nothing happens ....left stick does nothing... I can't play in this state unfortunatley. Also no way of getting to the menu once started, have to restart every single time to change menu options. Graphics are good, want to play it but can't due to controls, forward back and rotate only is a very bad idea...fix controls and will be so much better but can't recommend until then.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just noticed this - Game by Quixel? The Quixel - master of 3D assets? I really had to try this, pity its not selling here anymore, but at least got it from Humble, And for such an old game - In february 2026 it will celebrate 9 years from the release, I was surprised by a lack of bigger issues, like yeah playing it in on Quest 3 in 2025 really wasn't the intended way of playing it, Steam link was pushing it to lower resolution, Virtual Desktop was selecting wrong sound output, and controls wise (trigger as grip) you can kinda notice the age... But in terms of visuals, its still quite amazing, and even tho the bit of gameplay on the station may seem bit uninspired, the graphics were keeping it fun for me, And the flight with the escape module? One of the most intense experiences I've ever had in VR, I wish there was more stuff like this, these days.
Nice graphics and setting and so much potential - but the controls are horrible at the moment. Homebound is making the same mistakes as ADR1FT before, by making the control patterns too difficult to master: You would have to learn to control your astronaut for at least one hour, but I got sick and quit after 10 minutes. Take a look at Astronaut VR for Cardboard for a much easier movement pattern by using the head rotation and gaze for movement. I could be so easy and enjoyable.
Idee ist gut, aber die Steuerung ist so schlecht umgesetzt, dass ich mit dem Spielen aufhören musste. Motion Sickness Gefahr ist immens hoch, selbst für eingefleischte VR-Fans! Keine Empfehlung! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=ewea1H-4Eyw
muy bueno
Its a very very pretty game, lots of nice lense flare. Tracking is ok. HOWEVER!!!! the control method is absolutly nauseating, you get the feeling of floating but after 10 mins you will be wanting to throw up. I dont normally get motion sick ever but christ i was on the verge of throwing up. I read other reviews and scofed thinking people were just sensetive but honestly it is really nauseating. On top of that objectives are vauge and its very hard to understand what your supposed to be doing. But just on th efact that the motion makes it virtually unplayable ive requested a refund, It has potential and the idea of space station fun is appealing but it really needs some serious modifications to make playable.
VR game that has nice visuals, but the mechanics are broken, same with objectives. Lots of clipping issues, I had ended up several times outside the station or on places where I was totally stucked. Even on a sale, I'd advice to play Adr1ft instead!
The VR experience is working but I have no sound, any advise from the developer how to resolve this matter ?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.