
Immerse yourself in the most beautiful and spine chilling VR experience to date. Experience a series of catastrophic events in the cold void of deep space as you crash rapidly towards earth. When disaster strikes, your one mission is to make it out alive as fast as you can. Dead or alive, you are Homebound.
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Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've not played too much as the low fps on my hardware made it a challenge, but I got at least this much from my experience. Pros: - Graphics and 3d assets are ♥♥♥♥♥♥♥ georgouse! - Suprisingly no motion sickness from all the floating around - Simpsons Reference. Cons: - Very hard to destinguish interactables from the rest of the enviroment. - The interactivity felt really sticky and frustrating. It was extramely difficult to tell if you can actually interact with the objects as there was no indicator. - Requires lots of hardware to run at the optimum framerate. I'm running a GTX 1070 with a core I7 6700k and I had an uncomfortable framerate on low settings. For the low price, I'd still recomend this game due to it's really high production value and awesome setting. Although if you aren't confident that you can run it, you're not gonna have a good time.
Great graphics and unique movement system giving you the impression of weightlessness. However you need an iron VR stomach for this. Not very intuitive controls using the tracked motion controllers. Interaction with objects is terrible. Not clear how to proceed through the game without dying. Short game. I kept it in my library for a while hoping for improvements, but have deleted it today.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, I was disappointed in this visually great looking little experience. The whole thing takes about 15 minutes. Gameplay is almost non-existent. I believe there are 6 actions, like pulling a couple of levers, pushing a button, "steering" a flight stick and that's about it. Locomotion is questionable, personally I did not feel much discomfort while floating around although I imagine a lot of people will. What's worse though is when you turn your head beyong a certain point, the entire view shifts which is VERY unpleasant. For such a short experience, it has quite a lot of bugs. About three times my right hand just disappeared for a minute, and one time it was floating half a meter in front of me. It weren't tracking issues, I made sure to check. Grabbing things sometimes doesn't work. It does look nice and has a good atmosphere, but that's about all it has going for it right now. Edit: developer has since tweaked controls, so this review may not be completely valid.
Really pretty. Really well laid-out. Once I was able to find out how to progress and not die, everything turned out pretty awesome. I'm changing my review now that I've been able to get into the other 2/3rds of the game and see that the developers are going to patch up the problems people have with it. If you've got an iron VR stomach, this is pretty top notch for about 20-30 minutes. If you don't, then you should probably run away from this one (unless the devs patch it up a lot) - it shakes the camera intensely for most of the gameplay. I also really like just laying in the station staring off at everything since the game doesn't really push you to do anything until you press the red button. People that threw cash out for something like a GTX 1080 will really appreciate this one.
The game shows great promise! The visuals are mostly stunning (with some bad textures here and there) and the audio sounds great. I tried playing it on the Oculus Rift with Touch and that really doesn't work smoothly yet. For me there was always only one hand visible (the last one i pressed a button with) and the position of the hand was offset and never at the same position as my real hand. Also the interaction with objects/environment is still really buggy & sluggish. I'd recommend the game to all Vive owners and i will continue playing as soon as the touch controllers are integrated fully.
It was really short....and the graphics weren't all that great. I have never gotten sick in a VR game yet but this one made me quesy. Kinda cool but not worth 8 bucks IMO.
Movement is slow and made me sick
At 75% off, curiosity got the better of me... Short version, don't bother. I was already aware of the play through time for this, so that wasn't a problem - the stupid thing is that the issues I had are so glaringly obvious, and they weren't taken care of before launch, or even in a patch. Hands seem to rotate somewhere around your fingers instead of your wrist, and objects when grabbed attach somewhere to your hands local vicinity. Level of detail and texture pop-in in places is blantant (even when set at ultra), and in one place, if you go too near to an airlock door, the entire thing disappears to reveal a blank wall behind it. When you're in the escape pod, my head was rotated so that it was pointing at my legs, and when the pod turned, my point of view didn't - apparently I had the neck of an owl. The floppy disks are flat polygons instead of being properly modelled, and while that might seem like I'm being picky, since they're the only objects that you actually need to collect, they really needed detail put into them. Check out Mission ISS (Oculus Home) or Adr1ft instead.
Horrible interaction and horrible instruction, which makes me suffer from strong physical headache after I played.
First of all: This is not a game. It is an "experience". Secondly: This is *nothing* for VR newbies. Even an experienced VR user will feel motion sickness when playing this game. Thirdly: This experience is *very* short. However: It is totally worth it. The graphics, the immersion... the details. It is a must have for VR enthusiasts.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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