
Embark on an adventure in a fantasy world where you can collect items, build towns, and live the slow life of your dreams - these are the main features of this RPG game! Beyond the standard RPG gameplay, there are various other elements to enjoy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, English*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]前言[/h2] 美好家园与地下城是一款自由度十足的小镇发展向rpg黄油。虽然是黄油,但是这款游戏主打的就是一个肝,为了可以继续发展小镇,无论是等级、材料、金钱都需要肝。 [h2]我当镇长?!真的假的[/h2] 游戏开始,我们将操控主角“希洛”在地图上当街溜子,与女主“琉娜”相识并对话后可以得知,这个世界的种族间敌视较为严重,拥有一半精灵一半半兽人血统的“琉娜”不被任何地区接受。宗旨为“遇见可爱的女孩子,绝对不会视而不见”的希洛当机立断,决定与琉娜一起建造一个人人平等的小镇。 [h2]时间管理大师嘛,懂得都懂[/h2] 游戏中一天的时间同样是24小时,随着时间的流逝,我们的饱腹感也会随之减少,这时候需要准备食物(有一些食物可以直接吃,有一些需要加工)。体力会通过采集物资减少,这个时候需要我们通过休息补充。休息有四个固定结束时间段,分别是清晨6点,中午12点,夜晚18点和深夜0点,可以通过右上角的时间选择休息结束的时间。 [h2]从零开始当镇长,任高道远啊![/h2] 想要发展小镇,需要做的事可不是一般的多。尤其是前期,在没有居民住宅的时候,无论是出门砍树、挖矿,还是寻找食物、刷怪等都不能落下,到了居住区终于建起第一块的时候,还需要出门寻找居民,这些工作都需要我们亲力亲为。中期开始会好一点,居民会为我们的小镇提供木材、钢材和储蓄,建造了商会的话还可以通过商会购买和出售材料,会舒服很多。 [h2]我是镇长,也是捡垃圾糕手和种田佬[/h2] 除自己的住宅区,村落和居住区外,我们可以在任何地方捡东西。花草、树木、矿石、食材都可以在野外获取,获取这些资源的时候需要花费我们的体力。这些资源一般用于合成药水、道具、武器、防具等物品,小镇所需要的材料种类并没有那么多。在个人住宅的外面还有一块小田地,我们可以在这里种菜,不过种子在前期还是挺难搞到的。 [h2]镇长开后宫?那不必须的[/h2] 在游戏中,我们会遇到各种族各种妹子,除了琉娜外还有有8个妹子是可以成为队友(后宫)的——矮人玛莫,地精塔悠,妖精涅伊卡,霍米特蜜萝特,兽人米珊缇,高等史莱姆库纽,恶魔夏薇,高等精灵露耶梅。 [h2]术业有专攻,但我除外[/h2] 每名角色都有各自擅长的定位,或是奶妈,或是弓箭手,或是肉盾……但我不一样,我是全能选手。但是因为角色比较多,而且队友的技能点都只能通过升级获得,所以比较建议先做好定位再一条路走到底。而自己的技能点不一样,除了升级获得外,还可以通过采集、砍树等获得。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
整体来说挺好玩的,但是缺点也非常多,比如 1、引导少。2、攻略太少。3、有部分成就进度不知道到哪了。4、很多技能树一点屌用都没有。4、后面需要将没用技能洗掉
你操作的女主希洛是爽朗色魔系大屌萌妹,爷吐了 扶她出去!不能接受的人群请远离!
many bug for English patch
Home and Dungeon is a fantasy action RPG developed by Manufacture and published by OTAKU Plan that successfully combines dungeon exploration with town management and life simulation. Rather than focusing solely on defeating monsters and collecting treasure, the game introduces a more meaningful objective by placing players in charge of building a welcoming settlement for people who have been rejected because of their heritage. This combination of combat, crafting, and community-building gives the adventure a distinctive identity that stands apart from more conventional RPGs. The story centers on Shiro, a half-elf adventurer who encounters Ryuna, a young woman born to an elf and an orc. Because both races view her as an outsider, she has nowhere to belong. Determined to change that reality, Shiro begins establishing a village where everyone can live without prejudice. This simple but heartfelt premise provides a strong narrative foundation for the game's progression, as every new building, resident, and facility reflects the player's efforts to transform a lonely frontier into a flourishing community. The narrative emphasizes hope and cooperation, making the journey feel more rewarding than a typical quest to save the world. Exploration forms the backbone of the gameplay. Players venture into dangerous dungeons filled with monsters, gather valuable materials, uncover equipment, and strengthen their character through combat. The action is approachable while still offering satisfying progression, rewarding careful preparation and consistent upgrades. Loot collected during expeditions is never just a means of increasing combat power; it also contributes directly to the expansion of the settlement, creating a satisfying gameplay loop where every successful adventure benefits both the protagonist and the growing town. One of the game's greatest strengths is the variety of activities available outside combat. Crafting allows players to forge equipment using resources collected from their travels, while merchants provide alternatives for those who prefer purchasing gear instead of making it themselves. Gathering materials, preparing food, upgrading facilities, and interacting with townspeople all become meaningful parts of daily life. The game rarely forces players into a single playstyle, encouraging them to prioritize whichever activities they enjoy most. Whether someone prefers nonstop dungeon crawling or a more relaxed pace centered around town development, the systems support both approaches equally well. The settlement itself evolves into the heart of the experience. As additional residents arrive, new buildings and services become available, gradually expanding the range of options at the player's disposal. Watching an empty area transform into a lively village gives a constant sense of accomplishment that extends beyond character levels and equipment upgrades. Every improvement reinforces the feeling that the player's actions are creating lasting change, making progression feel tangible instead of purely numerical. Visually, Home and Dungeon embraces colorful pixel art paired with anime-inspired character designs that suit its light fantasy atmosphere. The environments are inviting, and the character illustrations add personality to the cast. Although the presentation is built upon familiar RPG Maker foundations, the artistic direction remains appealing and complements the game's relaxed pacing. The soundtrack and interface also contribute to a comfortable experience, allowing players to alternate naturally between exciting dungeon expeditions and peaceful moments spent improving their settlement. The game also includes optional mature content intended for adult audiences. While these scenes are present, they do not overshadow the core experience, as the primary appeal comes from its engaging blend of action RPG mechanics, town-building, crafting, and life simulation. Players interested mainly in exploration and progression will still find a substantial amount of gameplay independent of its mature elements. Home and Dungeon succeeds by offering far more than a standard dungeon crawler. Its combination of action combat, meaningful settlement development, flexible progression systems, and heartfelt storytelling creates an experience that remains engaging over many hours. The freedom to choose how to spend time, whether battling monsters, gathering resources, crafting equipment, or expanding the village, keeps the adventure fresh and rewarding. Although its presentation may appear modest compared to larger-budget RPGs, the depth of its interconnected systems and its emphasis on building a place where everyone belongs make it an enjoyable and memorable fantasy adventure. Rating: 8/10
打寶 做裝備 解任務 城鎮建設 H的部分其實不太重要... 可惜就是UI都不是做得太好 譬如做裝備的時候沒有顯示有沒有持有這裝備了? 裝備類型太多 要選到要的按很多下等等 還有優化也是 不管是進地圖 換裝備等都會明顯的LAG 不過整體還是好玩 雖然我攻略到最終的地圖打BOSS失敗後我就放棄遊戲了... 不過這時候也都等級99 部分屬性9999了 還是推薦
Great classic RPG. Mediocre adult game. Grow your town and talk to everyone to progress. Read the Discussion area for the bug fix to make the game playable in the first place.
배급사 홈페이지를 통해서 패치를 적용하면, 그렇고 그런짓이 모자이크 없이 나온다. 영지발전 + RPG가 섞인 게임이며, 생각보다 많은 노가다량을 요구한다. 재료를 모아서 집을 짓고, 마을에 거주할 인원을 모으면서 진행하는 게임이다. 할 것도 많고, 잘만든 게임이지만, 야겜에서 많은 노가다량을 요구하는건 싫은 사람은 추천을 못하겠다. 주인공이 후타나리 인 점도 호불호 갈릴 요소로 생각 든다. 세이브 에디터 온라인 사이트에서 돈, 능력치 수정이 가능하니, 캐릭터 장비나 레벨을 올리는게 귀찮은 사람은 이걸 이용하면 된다. 아이템도 수량 조절은 가능한거 같던데 안해봄.
不咋地,大部分时间刷刷刷,刷完也没啥特别的,挺浪费时间的,不如别的黄油爽点。
[h3]就算是涩涩也要共建美好家园[/h3] [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] 写在前面: 游戏可能会有一些卡顿问题,在御宅的官网可以找到优化补丁减轻卡顿,增强稳定性,但是会同时屏蔽steam的成就系统,同时这个补丁也和1.4追加新角色DLC的更新有冲突,请自行斟酌。另外,本作中没有男主,而是扶她女主,也就是女性身体拥有男性生殖器,对这类元素介意的玩家请慎重考虑。 剧情简介: 繁荣的精灵之国史特莱兹领土内有一篇空无一物的平原,一位叫做“希洛”冒险者的到来拉开了这篇故事的序幕,希洛在平原里遇到了被赶出混血精灵“琉娜”,出于某种目的希洛向琉娜提出一起建立一座种族平等追求自由放飞自我的城镇,与朋友和家人永远生活在一起的目标,故事就这样开始了。 游戏的内容特别丰富,但总体是围绕“从零开始建设美好家园”这个主线进行的,玩法以建造模拟和回合制战斗结合,在地图中需要操作主角决定目的地,但没有显示区域名的地点是无法进入的(前面的区域,以后再来探索吧~),这些地图会随着剧情、对话等特殊条件来逐步开放。在探索地图内有“体力”和“饱腹度”的限制,如果归零会面对无法奔跑、无法采集等后果,体力可以通过回家睡觉来恢复,饱腹度就需要通过使用道具里的各种食物来增加了,既然归零会受到惩罚,相应的当体力和满腹度大于90时也会获得一些好处。 PS:在菜单的HOME选项可以直接传送回家,所以随便使用体力和饱腹度也无所谓。 出于建设美好家园的目的,游戏中搜集材料是很重要的一部分,包括但不限于树木、石头、花草、鱼类等,当然了,进行采集时也需要携带相对应的工具,比如伐木需要带斧头什么的,至于为什么采集完苹果后苹果树会消失,这咱就不知道了。 战斗嘛,就是最基本的回合制战斗玩法,在rm制作的游戏里已经见怪不怪了,本作在设置中就可以自由调整战斗难度和速度,而且还有自动战斗,就不过多赘述了,本作的很多技能是通过装备来获取的,穿戴了拥有技能的装备就可以使用对应的技能,而且随着战斗次数增加角色也会学会这项技能,之后就可以不依赖带有这个技能的装备了,另外就是本作中战败没有任何惩罚,所以无论什么情况都没必要害怕。 H方面游戏内HCG为静态无码,女主角全程有CV配音加持,不过攻略者为扶她角色,从某种程度上也可以算是百合作吧,但出于这一点实用性对每个玩家来说就需要各自评判了,我个人来说的话属于中等偏上的感觉,从游戏内容和流程对比的话本作的H事件就偏少了,更多的还是收集建造的玩法为主,额外内容需要在御宅官网下载补丁后食用。 总的来说呢,游戏的发展就分为三个步骤,1收集材料、2建造设施、3聚集居民,甚至1和2也可以当做是一步,在聚集居民后,每人一天都需要消耗5点食物,食物不足时城镇的满足度会大幅度下降,所以保证食物的供应是非常非常重要的,在冒险生活中遇到的角色们也可以成为同伴,只要有同伴就可以在床上做一些爱做的事,哪怕是一些开始对此有所抵触的女角色,在次数多了后也会开始沉迷(这不就是恶堕吗0.0),休息的时候同伴之间也会触发各种各样的事件,让游戏剧情更丰富,角色人设更丰满,既能满足建造狂人,也能应对休闲玩家,是一部游戏性很高的rpg小黄油。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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