
A narrative adventure game about being trapped at home during the COVID-19 pandemic. For fans of To the Moon, Gone Home, and Night in the Woods.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Reviews
☀️
[h1]Before I played Home: A Quarantine Story, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Personally, it was a good game to play with a good story. The problem I had with it was the artwork. It's fine for the sprites but not the head-shots, they look like they were ripped from those 3d porn flash games and it turned me off from continuing to play for a long while. The ending was abrupt, and that was disappointing, no closure or resolve, it seemed like things were getting started but then ended. But it could be just one of many endings, so can't really say for sure.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Игра 'Home: A Quarantine Story' - это небольшая, но атмосферная визуальная новелла, которая очень хорошо отражает опыт переживания карантина. Сюжет прост: вы оказываетесь заперты дома из-за загадочной болезни и должны прожить день за днем, принимая решения, которые влияют на ваше психическое состояние и отношения с близкими. Что мне понравилось: реалистичное изображение рутины, тревожности и скуки карантина. Диалоги хорошо написаны, персонажи кажутся живыми, а их истории вызывают сочувствие. Музыкальное сопровождение и визуальный стиль создают гнетущую, но при этом уютную атмосферу. Нелинейность повествования и несколько концовок заставляют задуматься о принятых решениях. Однако, игра довольна короткая. Хотелось бы больше глубины в исследовании персонажей и их мотивов. Некоторые концовки кажутся обрывистыми. Тем не менее, за свою цену это отличный способ прочувствовать и осмыслить пережитый опыт пандемии. Рекомендую тем, кто ищет в играх не только развлечение, но и возможность для рефлексии.
[h1]#tinygamereview[/h1] [code] The soul of a visual novel, trapped in and RPGMaker body, that dreamt of becoming a novella [/code] 🟨 [b]MISMATCHED[/b] 🟨 [hr][/hr] 🎮 🟥[b]Gameplay:[/b] nothing to really speak of; the actual [i]"gameplay"[/i] is like any RPGMaker-esque, and it didn't seem to lean in to being "point-and-click" (I instinctively played it with a controller because of how it looks). Most of the (sadly-inconsequential, but interesting nevertheless) background is told through inspecting random objects and environmental details in the way that, for example, switching between interaction cursors was [i]made for[/i], but are absent from, here. 📖 🟩[b]Narrative:[/b] its strongest point, hampered by what feels like a mismatched medium. A "true" point-and-click with snappier textboxes (and some edits for length) could have worked better; a visual novel, even moreso. Heck, I'd read this as a [i]novella[/i]. 🔊 🟧[b]Audio:[/b] vibey instrumentals, but not memorable 🖼️ 🟨[b]Visuals:[/b] felt like the setting/era, aesthetic, and visual style were less-than-coherent; dialogue fit the setting, backgrounds and sprites (which [i]I[/i] thought were independently-[i]gorgeous[/i]) looked like a mishmash of turn-of-the-20th-century parochial attire, visual [i]style[/i] was like something out of the late 1990s (which I [i]love[/i]). [hr][/hr] [h1]#memorycard[/h1] [b]What stood out:[/b] 📌Family dynamics that are equally familiar [i]and[/i] weird 📌Oddly-matched elements made it feel like a fevre dream [b]Who it's for:[/b] 🎁Visual novel enthusiasts who just want a visual novel that uses a different engine for a change? 🎁Anybody who wants to look back and relate to the awkward hostilities of the early COVID-times, then reflect on how even [i]that[/i] seems better than nowadays 🎁Lovers of whatever you call that late-90s pre-rendered-everything aesthetic [hr][/hr] [h1][b]🤓Curator: [url=https://store.steampowered.com/curator/46000099/]Brickroad Amusements[/url][/b][/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.