
Holy Potatoes! We’re in Space?! is a whacky space exploration game where you manage your very own spaceship, craft hundreds of weapons, and explore the vastness of a veggie-filled universe.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Polish, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
好,还不错,豪玩
Es un juego de navecitas de batalla por turnos, con algo de lore y personalizacion de la nave, se vuelve algo tedioso y aburrido pero entretiene un poco, no termine el juego ya que se perfila para larguisimo. Tiene muy lindos graficos y musica pasable. Logros y CROMOS dan mas valor al titulo, el cual es relativamente barato y tiene pocos requisitos. Cloud suma tambien. Digamos que es una propuesta para la gente que le gusten los juegos de estrategia por turnos y ambientados en el espacio tambien porque no. Como contra, la musica se vende por separado..... Imperdonable. 6/10 - No es lo que mas disfrute pero digamos que es potable.
《Holy Potatoes! We’re in Space?!》一款剧情向的太空冒险战斗游戏,本作的战斗是回合制策略,在星系探索资源—升级飞船武器—战斗挑战BOSS,强化自己的飞船,为自己的飞船在星际探索和战斗中做好准备,击败敌人解救自己的祖父。 游戏主要注重探索资源和武器装备研发上,在星球探索会触发各种事件和小怪战斗,可以找到奇奇怪怪的人让他们成为你的船员,或者在星际中心招募,游戏中的飞船有非常丰富的系统可以升级装备,以及船长都各自有技能,能让你在战斗中发挥更大的作用,战斗只是比较传统的回合制玩法。 游戏中不得不吐槽的一个问题,游戏是分为两个模式,一个是普通模式一个是懒人模式,懒人模式有着无限的恒星日,但无法获取成就,这能理解,但最大问题是游戏存档只有一个,玩了懒人模式后如果再想去看看普通模式,那前面玩的内容都没有了。 游戏的美术优秀,玩法也尚可,战地探索的剧情类似于章节一样,在不同星际都还会有不同的小剧情触发,游戏分多个结局,只是回合制战斗比较枯燥,主要还是重在经营飞船上,不过整体而言是一款优秀不错的小游戏,折扣后可以推荐入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
挂卡游戏还行
系列游戏,图一乐就行~
有卡 有中文 有101个成就
Прикольная игра!
This is such a fun strategy/turn based game! I have a couple of the Potatoes game, but this is the only one I've finished. The story was quite emotional too.
It's pathetic when devs are too lazy (or more likely, too inept) to add controller support to a PC game when there are console versions of the game. Removed from account and won't support this dev in the future.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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