
A Hololive fanmade RPG inspired by modern phantom thief games. You save the "Poitter" from being taken over by a millionaire. A 1-2 hour turn-based game where you explore dungeons and exploit weaknesses in combat.
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About
A mini-RPG that is a fan-made work of Hololive and is strongly influenced by a certain modern phantom thief RPG.
The SNS service, Poitter, is in danger as a billionaire plans to buy it.
Three Hololive live streamers, Subaru Ozora, Koyori Hiroi, and Miko Sakura, step up to help.
In order to reform the billionaire, they use Horox's mysterious technology to challenge the labyrinth and the wall of the billionaire's heart.
A small game that lasts about 1 to 2 hours with conversations, dungeons, and battles. There is one stage and several layers of the map.
Battles are turn-based, with each character choosing their actions.
If you hit a weak point, the opponent will be knocked down, and your attack will always hit. If you knock them down, you can take another action. Also, if all enemies are knocked down, you can launch a full attack.
In the dungeon, you move square by square, and use jumps, dashes, etc. to move efficiently. Each character has a limit, but they recover when the floor changes.
You can purchase items and equipment from the shop from the menu screen.
Each character can equip up to three pieces of equipment, regardless of the equipment part. The same item cannot be equipped.
The recovery amount of recovery items may differ depending on the character. This is because each character has likes and dislikes.
In order to liven up the game, voice actors have been used to voice each character. If you can't get used to the voices, please turn down the voice volume in the configuration screen.
Motivation for making it
Ozora Subaru was playing Modern Phantom Thief RPG 5, and he was so impressed that he bought it himself and thought it was fun, so he made this with that momentum.
The three people I chose are live streamers who had a connection with those games when development began.
I applied, but I was rejected. Maybe I was too aggressive. I don't know the details, but I hope you enjoy it.
Genres
Stats
Languages: Japanese
Reviews
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Modern hayalet hırsız oyunlarından esinlenen bir Hololive hayran yapımı RPG. "Poitter"ı bir milyoner tarafından ele geçirilmekten kurtarıyorsunuz. Zindanları keşfettiğiniz ve savaştaki zayıflıkları istismar ettiğiniz 1-2 saatlik sıra tabanlı bir oyun.
2時間程でクリア。 作者のやりたかったことがしっかり詰まったいい作品だった。 スバルとこよりの声がかなり似ててよかった。 総攻撃の絵などがなぜか荒いのだけ気になる。
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Concurrent players on Steam, sampled daily since tracking started.
A fan-created RPG based on Hololive, drawing inspiration from contemporary ghost thief games. Your objective is to rescue "Poitter" from the clutches of a wealthy antagonist. This turn-based game, lasting between one to two hours, allows players to navigate dungeons and take advantage of vulnerabilities during combat.
初戦でシンプルにやる気が失せるバランスミス連発するスキル バランス調整し直してください 残念です
I like this!!! Please Chinese!! 我需要中文!!!
还不错的一款迷你游戏或者说是demo游戏 通关流程大概在1个小时左右 无论是对于holo fun而言还是p5的粉丝而言都能令人多少感觉出来自己所喜爱的部分 游戏是按p5的回合制战斗+ 走格子形式的探索迷宫过程 在探索迷宫中玩家可以有次数的进行冲刺以及跳跃 通常来讲当你不想要在迷宫中和shadow们耽误时间时 你就可以选择冲刺跑掉 或者直接跳跃 跳过他们 当然了 有的shadow是会追着你的 如同p系列一样 我个人最直观的感受就是 如果我希望速通 其实很多时候不得已我必须和某一些shadow进行战斗 因为跳跃的次数相当少 一旦你使用完跳跃的次数 在面对只有一条路线的情况下 就必须和shadow进行战斗 当然了你也可以直接在战斗中逃跑 不过如果逃跑失败的话 那么你就不得不战斗了 例如我打无人机的shadow 不知道是否有意为之 无论我怎么跑都跑不掉 因此 在躲怪的方式上 这款游戏并非像p系列那样那么灵活 毕竟p系列是3D的 而这个是以走格子的形式作为代替 游戏中很大一部分都是单条路线 因此很多时候都是要直面shadow去战斗消灭或是进入战斗逃跑 由于跳跃既可以躲避shadow 也可以用于在迷宫中移动 例如 左右两边都有平台 但这两个平台没有连接 无法走过去 就可以使用跳跃直接跳过去 以此来避开一大段绕路的过程 跳跃的灵活性导致他的使用次数还是比较珍贵的 而冲刺是可以基于移动进行恢复的 每移动一格 可以恢复一次冲刺 冲刺是直接冲5格 游戏战斗是非常有p5风味的 唯有一点 我觉得有点麻烦 就是我个人觉得玩家这边的miss率有点略高 miko我攻击五次 能有三次在miss koyo也差不多得有两次 而敌人虽然也有比较高的miss率 但架不住人家人多 目前游戏只有个序章或者说是第一章 打完第一个boss后就结束了 说实话这款游戏单纯是作为holo粉丝或是p系列玩家 闲来无事都可以玩上一玩 我也希望这款游戏可以继续精进 争取能做出来一套holosona
"HoloSona5" is pure, weaponised cringe. It's a fan-fiction game made by the developer who is a big fan of Hololive. If you're not sure what Hololive is, it's basically a bunch of e-girls and a bunch of middle aged fat bald guys who pretend to be anime girls online streaming anime games. It's inspired a lot (and I mean a LOT) of utterly cringey high school tier fan-fictions like this where the developers pretend the streamers are dating them. Cringey. What do you do in the game? Cringe, really. It's a godawfully badly done "mini-RPG" slapped together badly with Unity with no value as a real game. There's no English translation for the game, but that's okay. The language of bad games is universal. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
NO ENGLISH
免费 没中文 没成就 《HoloSona5》 概述 这是一款受《Hololive》启发的粉丝自制迷你角色扮演游戏,并深受某款现代怪盗题材角色扮演游戏的强烈影响。 社交媒体服务“Poitter”正面临危机——一位亿万富翁计划收购它。 三位Hololive直播主:大空昴、博衣小夜璃与樱花米可决定挺身而出。 为了改变这位亿万富翁,她们借助“Horox”的神秘科技,挑战其内心的迷宫与心墙。 游戏简介 这是一款时长约1至2小时的小型游戏,包含对话、地下城探索与战斗。游戏设有一个主舞台和数层地图。 战斗采用回合制,每位角色需选择行动指令。 若击中敌人弱点,可使对方倒地,此时攻击必定命中。击倒敌人后可额外行动一次;若所有敌人均被击倒,则可发动全体总攻。 在地下城中,玩家需以方格为单位移动,通过跳跃、冲刺等方式高效探索。每位角色有行动值限制,但切换楼层时会恢复。 玩家可通过菜单界面在商店购买道具与装备。 每位角色最多可装备三件道具,不受装备部位限制,但同一道具不可重复装备。 恢复类道具的效果因角色喜好而异——不同角色对道具存在偏好设定。 注意事项 为提升游戏沉浸感,所有角色均启用声优配音。若不适应配音风格,可在设置界面调低语音音量。 创作动机 大空昴在游玩某款现代怪盗题材角色扮演游戏第五代时深受触动,自行购入后仍觉得趣味十足,因而趁热创作了本作品。 选择的三位直播主,均在开发初期与相关游戏有过联动经历。 关于“holo独立游戏计划”的申请 我曾提交申请,但未通过筛选。或许是内容过于激进?具体原因虽不明晰,但仍希望大家能享受这款游戏。